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- pregame will use same resolution as main game

- disabled most of now unused code for changing resolution
- added missing spell effect sounds
- adventure map spells sounds
- remaining fixes for big endian systems
This commit is contained in:
Ivan Savenko
2012-05-18 17:35:46 +00:00
parent d491bc1c3a
commit 45c2809a40
21 changed files with 473 additions and 234 deletions

View File

@ -4844,7 +4844,7 @@ void CGBonusingObject::onHeroVisit( const CGHeroInstance * h ) const
bonusMove = 400;
break;
case 94: //Stables
sound = soundBase::horse20;
sound = soundBase::STORE;
bool someUpgradeDone = false;
for (TSlots::const_iterator i = h->Slots().begin(); i != h->Slots().end(); ++i)