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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00

* Reverted previously changed PreGame code

* Added the missing AB video resource file in linux code, AB campaign selection videos should now play BUT they don't => it seems that ffmpeg can't handle older BINK videos
* Fixed a visual glitch which could be seen at the WOG animation in the main menu on a linux machine
* Fixed the random crashes bug on mouse centering at startup on linux
* Fixed a visual bug at the bonus selection screen when starting a campaign-map
* Changed some positions in the bonus selection screen, no bonus pre selection, you cannot start the campaign when no bonus is selected (like in h3)
* Added a border functionality to the AdventureMapButton
* InfoWindow buttons and some other buttons have now the border which heroes 3 buttons have
* Fixed a app crash when you start a campaign two times in one session
This commit is contained in:
beegee1 2011-04-26 13:30:29 +00:00
parent a73a1c2724
commit 45fba15511
14 changed files with 116 additions and 77 deletions

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@ -93,6 +93,7 @@ struct StartInfo
StartInfo()
{
mode = INVALID;
choosenCampaignBonus = -1;
}
};

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@ -107,7 +107,8 @@ void CButtonBase::block(bool on)
AdventureMapButton::AdventureMapButton ()
{
hoverable = actOnDown = false;
hoverable = actOnDown = borderEnabled = false;
borderColor.x = -1;
used = LCLICK | RCLICK | HOVER | KEYBOARD;
}
@ -208,7 +209,8 @@ void AdventureMapButton::init(const CFunctionList<void()> &Callback, const std::
currentImage = -1;
used = LCLICK | RCLICK | HOVER | KEYBOARD;
callback = Callback;
actOnDown = hoverable = false;
actOnDown = hoverable = borderEnabled = false;
borderColor.x = -1;
assignedKeys.insert(key);
hoverTexts = Name;
helpBox=HelpBox;
@ -256,14 +258,34 @@ void AdventureMapButton::setPlayerColor(int player)
image->playerColored(player);
}
void AdventureMapButton::show(SDL_Surface *to)
{
showAll(to);
}
void AdventureMapButton::showAll(SDL_Surface *to)
{
CIntObject::showAll(to);
if (borderEnabled && borderColor.x >= 0)
CSDL_Ext::drawBorder(to, pos.x - 1, pos.y - 1, pos.w + 2, pos.h + 2, borderColor);
}
void CHighlightableButton::select(bool on)
{
setState(on?HIGHLIGHTED:NORMAL);
if(on)
if (on)
{
setState(HIGHLIGHTED);
callback();
else
borderEnabled = true;
}
else
{
setState(NORMAL);
callback2();
borderEnabled = false;
}
if(hoverTexts.size()>1)
{
hover(false);

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@ -71,7 +71,9 @@ public:
std::string helpBox; //for right-click help
CFunctionList<void()> callback;
bool actOnDown,//runs when mouse is pressed down over it, not when up
hoverable;//if true, button will be highlighted when hovered
hoverable,//if true, button will be highlighted when hovered
borderEnabled;
int3 borderColor;
void clickRight(tribool down, bool previousState);
virtual void clickLeft(tribool down, bool previousState);
@ -87,6 +89,8 @@ public:
void setIndex(size_t index, bool playerColoredButton=false);
void setImage(CAnimation* anim, bool playerColoredButton=false);
void setPlayerColor(int player);
void show(SDL_Surface *to);
void showAll(SDL_Surface *to);
};
/// A button which can be selected/deselected

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@ -3972,6 +3972,8 @@ CBattleResultWindow::CBattleResultWindow(const BattleResult &br, const SDL_Rect
SDL_FreeSurface(background);
background = pom;
exit = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleResultWindow::bExitf,this), 384 + pos.x, 505 + pos.y, "iok6432.def", SDLK_RETURN);
exit->borderColor = int3(173, 142, 66);
exit->borderEnabled = true;
if(br.winner==0) //attacker won
{

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@ -1477,8 +1477,13 @@ CBuildWindow::CBuildWindow(const CGTownInstance *Town, const CBuilding * Buildin
{
buy = new AdventureMapButton(boost::str(boost::format(CGI->generaltexth->allTexts[595]) % building->Name()),
"", boost::bind(&CBuildWindow::buyFunc,this), 45, 446,"IBUY30", SDLK_RETURN);
buy->borderColor = int3(173, 142, 66);
buy->borderEnabled = true;
cancel = new AdventureMapButton(boost::str(boost::format(CGI->generaltexth->allTexts[596]) % building->Name()),
"", boost::bind(&CBuildWindow::close,this), 290, 445, "ICANCEL", SDLK_ESCAPE);
cancel->borderColor = int3(173, 142, 66);
cancel->borderEnabled = true;
buy->block(state!=7);
}
}

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@ -193,7 +193,9 @@ void CCursorHandler::centerCursor()
SDL_Surface *cursor = this->cursors[mode]->ourImages[number].bitmap;
this->xpos = (screen->w / 2.) - (cursor->w / 2.);
this->ypos = (screen->h / 2.) - (cursor->h / 2.);
SDL_EventState(SDL_MOUSEMOTION, SDL_IGNORE);
SDL_WarpMouse(this->xpos, this->ypos);
SDL_EventState(SDL_MOUSEMOTION, SDL_ENABLE);
}
CCursorHandler::~CCursorHandler()

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@ -1341,7 +1341,6 @@ void CPlayerInterface::update()
GH.drawFPSCounter();
// draw the mouse cursor and update the screen
// todo: bad way of updating the cursor, update screen should be the last statement of the rendering process
CCS->curh->draw1();
CSDL_Ext::update(screen);
CCS->curh->draw2();

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@ -277,8 +277,7 @@ void CMenuScreen::showAll( SDL_Surface * to )
void CMenuScreen::show( SDL_Surface * to )
{
CIntObject::show(to);
//CCS->videoh->update(pos.x + 8, pos.y + 105, screen, true, false);
showAll(to);
}
void CMenuScreen::moveTo( CMenuScreen *next )
@ -339,8 +338,6 @@ void CGPreGame::disposeGraphics()
void CGPreGame::update()
{
SDL_FillRect(screen, 0, 0);
if (GH.listInt.size() == 0)
{
CCS->musich->playMusic(musicBase::mainMenu, -1);
@ -358,14 +355,15 @@ void CGPreGame::update()
if (GH.curInt == 0) // no redraw, when a new game was created
return;
GH.totalRedraw();
GH.topInt()->show(screen);
if (conf.cc.showFPS)
GH.drawFPSCounter();
// draw the mouse cursor and update the screen
CCS->curh->draw(screen);
CCS->curh->draw1();
CSDL_Ext::update(screen);
CCS->curh->draw2();
}
CSelectionScreen::CSelectionScreen(CMenuScreen::EState Type, CMenuScreen::EMultiMode MultiPlayer /*= CMenuScreen::SINGLE_PLAYER*/, const std::map<ui32, std::string> *Names /*= NULL*/)
@ -2616,6 +2614,7 @@ CBonusSelection::CBonusSelection( CCampaignState * _ourCampaign )
startB = new AdventureMapButton("", "", bind(&CBonusSelection::startMap, this), 475, 536, "CBBEGIB.DEF", SDLK_RETURN);
backB = new AdventureMapButton("", "", bind(&CBonusSelection::goBack, this), 624, 536, "CBCANCB.DEF", SDLK_ESCAPE);
startB->setState(CButtonBase::BLOCKED);
//campaign name
if (ourCampaign->camp->header.name.length())
@ -2637,7 +2636,7 @@ CBonusSelection::CBonusSelection( CCampaignState * _ourCampaign )
mapDesc = new CTextBox("", Rect(480, 280, 286, 117), 1);
//bonus choosing
printAtMiddleLoc(CGI->generaltexth->allTexts[71], 562, 438, FONT_MEDIUM, zwykly, background); //Choose a bonus:
printAtLoc(CGI->generaltexth->allTexts[71], 511, 432, FONT_MEDIUM, zwykly, background); //Choose a bonus:
bonuses = new CHighlightableButtonsGroup(bind(&CBonusSelection::selectBonus, this, _1));
//set left part of window
@ -2673,18 +2672,21 @@ CBonusSelection::CBonusSelection( CCampaignState * _ourCampaign )
SDL_FreeSurface(panel);
//difficulty
printAtMiddleLoc(CGI->generaltexth->allTexts[492], 715, 438, FONT_MEDIUM, zwykly, background); //Difficulty
{//difficulty pics
for (int b=0; b<ARRAY_COUNT(diffPics); ++b)
{
CDefEssential * cde = CDefHandler::giveDefEss("GSPBUT" + boost::lexical_cast<std::string>(b+3) + ".DEF");
SDL_Surface * surfToDuplicate = cde->ourImages[0].bitmap;
diffPics[b] = SDL_ConvertSurface(surfToDuplicate, surfToDuplicate->format,
surfToDuplicate->flags);
std::vector<std::string> difficulty;
boost::split(difficulty, CGI->generaltexth->allTexts[492], boost::is_any_of(" "));
printAtLoc(difficulty.back(), 689, 432, FONT_MEDIUM, zwykly, background); //Difficulty
//difficulty pics
for (int b=0; b<ARRAY_COUNT(diffPics); ++b)
{
CDefEssential * cde = CDefHandler::giveDefEss("GSPBUT" + boost::lexical_cast<std::string>(b+3) + ".DEF");
SDL_Surface * surfToDuplicate = cde->ourImages[0].bitmap;
diffPics[b] = SDL_ConvertSurface(surfToDuplicate, surfToDuplicate->format,
surfToDuplicate->flags);
delete cde;
}
delete cde;
}
//difficulty selection buttons
if (ourCampaign->camp->header.difficultyChoosenByPlayer)
{
@ -3010,26 +3012,20 @@ void CBonusSelection::updateBonusSelection()
break;
}
bonuses->addButton(new CHighlightableButton(desc, desc, 0, 475 + i*68, 455, "", i));
CHighlightableButton *bonusButton = new CHighlightableButton(desc, desc, 0, 475 + i*68, 455, "", i);
if (picNumber != -1)
picName += ":" + boost::lexical_cast<std::string>(picNumber);
CAnimation * anim = new CAnimation();
anim->setCustom(picName, 0);
anim->setCustom("TWCRPORT:1", 1);//create separate surface with yellow border
bonuses->buttons.back()->setImage(anim);
//FIXME: use show base
bonusButton->setImage(anim);
bonusButton->borderColor = int3(242, 226, 110); // yellow border
bonuses->addButton(bonusButton);
}
if (active)
for (size_t i=0; i<bonuses->buttons.size(); i++)
bonuses->buttons[i]->activate();
if (bonuses->buttons.size() > 0)
{
bonuses->select(0, 0);
}
}
void CBonusSelection::startMap()
@ -3041,14 +3037,28 @@ void CBonusSelection::startMap()
}
else
{
GH.popInts(3);
// Deletes either the Custom campaign selection screen + Bonus selection screen or
// one of the main campaign selection screens + Bonus selection screen and
// deactivates the main menu
GH.popInts(2);
GH.popInt(GH.topInt());
}
::startGame(si);
}
void CBonusSelection::selectBonus( int id )
{
sInfo.choosenCampaignBonus = id;
// Total redraw is needed because the border around the bonus images
// have to be undrawn/drawn.
if (id != sInfo.choosenCampaignBonus)
{
sInfo.choosenCampaignBonus = id;
GH.totalRedraw();
if (startB->getState() == CButtonBase::BLOCKED)
startB->setState(CButtonBase::NORMAL);
}
const CCampaignScenario &scenario = ourCampaign->camp->scenarios[sInfo.whichMapInCampaign];
const std::vector<CScenarioTravel::STravelBonus> & bonDescs = scenario.travelOptions.bonusesToChoose;
@ -3436,6 +3446,7 @@ CCampaignScreen::~CCampaignScreen()
if (noCamp != 0)
SDL_FreeSurface(noCamp);
//campButtons.clear();
CCS->videoh->open("ACREDIT.SMK");
}
@ -3470,11 +3481,17 @@ void CCampaignScreen::drawCampaignPlaceholder()
blitAt(noCamp, noCampRect, bg);
}
void CCampaignScreen::showAll(SDL_Surface *to)
void CCampaignScreen::show(SDL_Surface *to)
{
// Draw background image and all interactive objects like buttons
blitAt(bg, pos.x, pos.y, to);
CIntObject::showAll(to);
for (int i = 0; i < this->campButtons.size(); i++)
{
campButtons[i]->show(to);
}
back->showAll(to);
}
CCampaignScreen::CCampaignButton::CCampaignButton(SDL_Surface *bg, const std::string image, const int x, const int y, CampaignStatus status)
@ -3507,7 +3524,6 @@ CCampaignScreen::CCampaignButton::CCampaignButton(SDL_Surface *bg, const std::st
// Create the button hover effect
hoverLabel = new CLabel(pos.w / 2., pos.h + 20, FONT_MEDIUM, CENTER, tytulowy, "");
hoverLabel->ignoreLeadingWhitespace = false;
hoverLabel->autoRedraw = false;
}
CCampaignScreen::CCampaignButton::~CCampaignButton()
@ -3532,9 +3548,9 @@ void CCampaignScreen::CCampaignButton::hover(bool on)
}
void CCampaignScreen::CCampaignButton::showAll(SDL_Surface *to)
void CCampaignScreen::CCampaignButton::show(SDL_Surface *to)
{
CIntObject::showAll(to);
hoverLabel->showAll(to);
if (status == CCampaignScreen::DISABLED || video == "" || button == 0)
return;

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@ -449,7 +449,7 @@ class CCampaignScreen : public CIntObject
CCampaignButton(SDL_Surface *bg, const std::string image, const int x, const int y, CampaignStatus status); // c-tor
~CCampaignButton(); // d-tor
void showAll(SDL_Surface *to);
void show(SDL_Surface *to);
};
std::vector<CCampaignButton*> campButtons; // a container which holds all buttons where you can start a campaign
@ -463,7 +463,7 @@ public:
CCampaignScreen(CampaignSet campaigns, std::map<std::string, CampaignStatus>& camps);
~CCampaignScreen();
void showAll(SDL_Surface *to);
void show(SDL_Surface *to);
};
/// Handles background screen, loads graphics for victory/loss condition and random town or hero selection

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@ -660,6 +660,7 @@ CVideoPlayer::CVideoPlayer()
av_register_protocol(&lod_protocol);
vidh = new CVidHandler(std::string(DATA_DIR "/Data/VIDEO.VID"));
vidh_ab = new CVidHandler(std::string(DATA_DIR "/Data/H3ab_ahd.vid"));
}
// loop = to loop through the video
@ -675,6 +676,9 @@ bool CVideoPlayer::open(std::string fname, bool loop, bool useOverlay)
doLoop = loop;
data = vidh->extract(fname, length);
if (!data) {
data = vidh_ab->extract(fname, length);
}
if (data) {
// Create our URL name with the 'lod' protocol as a prefix and a
@ -751,6 +755,7 @@ bool CVideoPlayer::open(std::string fname, bool loop, bool useOverlay)
codecContext->pix_fmt, codecContext->width, codecContext->height,
PIX_FMT_YUV420P, SWS_BICUBIC, NULL, NULL, NULL);
} else {
PixelFormat screenFormat = PIX_FMT_NONE;
switch(screen->format->BytesPerPixel)
{
@ -872,8 +877,15 @@ void CVideoPlayer::update( int x, int y, SDL_Surface *dst, bool forceRedraw, boo
refreshCount = refreshWait;
if (nextFrame())
show(x,y,dst,update);
else
else {
open(fname);
nextFrame();
// The y position is wrong at the first frame.
// Note: either the windows player or the linux player is
// broken. Compensate here until the bug is found.
show(x, y--, dst, update);
}
}
else {
redraw(x, y, dst, update);

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@ -225,6 +225,7 @@ private:
SDL_Rect pos; // destination on screen
CVidHandler *vidh;
CVidHandler *vidh_ab;
int refreshWait; // Wait several refresh before updating the image
int refreshCount;

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@ -106,24 +106,11 @@ IShowActivable * CGuiHandler::topInt()
}
void CGuiHandler::totalRedraw()
{
//this->invalidateTotalRedraw = true;
internalTotalRedraw();
}
void CGuiHandler::internalTotalRedraw()
{
for(int i=0;i<objsToBlit.size();i++)
objsToBlit[i]->showAll(screen2);
blitAt(screen2,0,0,screen);
//Any reason to blit last object second time?
//if(objsToBlit.size())
// objsToBlit.back()->showAll(screen);
this->invalidateTotalRedraw = false;
this->invalidateSimpleRedraw = false;
}
void CGuiHandler::updateTime()
@ -316,19 +303,11 @@ void CGuiHandler::handleMouseMotion(SDL_Event *sEvent)
}
void CGuiHandler::simpleRedraw()
{
//this->invalidateSimpleRedraw = true;
internalSimpleRedraw();
}
void CGuiHandler::internalSimpleRedraw()
{
//update only top interface and draw background
if(objsToBlit.size() > 1)
blitAt(screen2,0,0,screen); //blit background
objsToBlit.back()->show(screen); //blit active interface/window
this->invalidateSimpleRedraw = false;
}
void CGuiHandler::handleMoveInterested( const SDL_MouseMotionEvent & motion )
@ -364,7 +343,7 @@ void CGuiHandler::run()
setThreadName(-1, "CGuiHandler::run");
try
{
//CCS->curh->centerCursor();//Is this essential? random crashes on Linux
CCS->curh->centerCursor();//Is this essential? random crashes on Linux
mainFPSmng->init(); // resets internal clock, needed for FPS manager
while(!terminate)
@ -1068,4 +1047,4 @@ Rect Rect::around(const Rect &r, int width /*= 1*/) /*creates rect around anothe
Rect Rect::centerIn(const Rect &r)
{
return Rect(r.x + (r.w - w) / 2, r.y + (r.h - h) / 2, w, h);
}
}

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@ -517,13 +517,6 @@ public:
/// Handles GUI logic and drawing
class CGuiHandler
{
private:
bool invalidateTotalRedraw;
bool invalidateSimpleRedraw;
void internalTotalRedraw();
void internalSimpleRedraw();
public:
FPSManager *mainFPSmng; //to keep const framerate
timeHandler th;

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@ -494,8 +494,11 @@ CInfoWindow::CInfoWindow(std::string Text, int player, const TCompsInfo &comps,
ID = -1;
for(int i=0;i<Buttons.size();i++)
{
buttons.push_back(new AdventureMapButton("","",boost::bind(&CInfoWindow::close,this),0,0,Buttons[i].first));
buttons[i]->callback.add(Buttons[i].second); //each button will close the window apart from call-defined actions
AdventureMapButton *button = new AdventureMapButton("","",boost::bind(&CInfoWindow::close,this),0,0,Buttons[i].first);
button->borderColor = int3(173, 142, 66);
button->borderEnabled = true;
button->callback.add(Buttons[i].second); //each button will close the window apart from call-defined actions
buttons.push_back(button);
}
text = new CTextBox(Text, Rect(0, 0, 250, 100), 0, FONT_MEDIUM, CENTER, zwykly);