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vcmi: allow showing more than one components in infobar
Up to 8, AFAIK. So, we can show multi-reward in infobox now. One issue remain - cannot dynamically choose components size based on text size.
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@@ -96,7 +96,6 @@ public:
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void visitYourTurn(YourTurn & pack) override;
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void visitSaveGameClient(SaveGameClient & pack) override;
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void visitPlayerMessageClient(PlayerMessageClient & pack) override;
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void visitShowInInfobox(ShowInInfobox & pack) override;
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void visitAdvmapSpellCast(AdvmapSpellCast & pack) override;
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void visitShowWorldViewEx(ShowWorldViewEx & pack) override;
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void visitOpenWindow(OpenWindow & pack) override;
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