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Fix game startup
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@@ -157,7 +157,7 @@ protected:
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virtual void setPropertyDer(ui8 what, ui32 val);
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/// Called mostly during map randomization to turn random object into a regular one (e.g. "Random Monster" into "Pikeman")
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void setType(si32 ID, si32 subID);
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void setType(MapObjectID ID, MapObjectSubID subID);
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/// Gives dummy bonus from this object to hero. Can be used to track visited state
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void giveDummyBonus(const ObjectInstanceID & heroID, BonusDuration::Type duration = BonusDuration::ONE_DAY) const;
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