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Use bonus only as shared_ptr to avoid memory corruption

This commit is contained in:
Ivan Savenko
2025-06-16 16:22:21 +03:00
parent 4044e03c0a
commit 463c404a83
19 changed files with 62 additions and 67 deletions

View File

@ -110,7 +110,7 @@ class DLL_LINKAGE BoatInstanceConstructor : public CDefaultObjectTypeHandler<CGB
protected:
void initTypeData(const JsonNode & config) override;
std::vector<Bonus> bonuses;
std::vector<std::shared_ptr<Bonus>> bonuses;
EPathfindingLayer layer;
bool onboardAssaultAllowed; //if true, hero can attack units from transport
bool onboardVisitAllowed; //if true, hero can visit objects from transport