Fix hero retreating handling & code cleanup
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@@ -248,12 +248,10 @@ void ApplyGhNetPackVisitor::visitSetFormation(SetFormation & pack)
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void ApplyGhNetPackVisitor::visitHireHero(HireHero & pack)
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{
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const CGObjectInstance * obj = gh.getObj(pack.tid);
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const CGTownInstance * town = dynamic_ptr_cast<CGTownInstance>(obj);
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if(town && PlayerRelations::ENEMIES == gh.getPlayerRelations(obj->tempOwner, gh.getPlayerAt(pack.c)))
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gh.throwAndComplain(&pack, "Can't buy hero in enemy town!");
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if (!gh.hasPlayerAt(pack.player, pack.c))
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gh.throwAndComplain(&pack, "No such pack.player!");
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result = gh.heroPool->hireHero(obj, pack.hid, pack.player);
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result = gh.heroPool->hireHero(pack.tid, pack.hid, pack.player);
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}
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void ApplyGhNetPackVisitor::visitBuildBoat(BuildBoat & pack)
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