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Merge pull request #1531 from IvanSavenko/remove_mxe

Remove mxe
This commit is contained in:
Ivan Savenko 2023-01-31 21:24:39 +02:00 committed by GitHub
commit 466a5ee400
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4 changed files with 12 additions and 127 deletions

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@ -99,14 +99,6 @@ jobs:
extension: ipa
preset: ios-release-conan
conan_profile: ios-arm64
- platform: mxe
os: ubuntu-20.04
mxe: i686-w64-mingw32.shared
test: 0
pack: 1
cpack_args: -D CPACK_NSIS_EXECUTABLE=`which makensis`
extension: exe
cmake_args: -G Ninja
- platform: msvc
os: windows-latest
test: 0
@ -135,7 +127,6 @@ jobs:
- name: Dependencies
run: source '${{github.workspace}}/CI/${{matrix.platform}}/before_install.sh'
env:
MXE_TARGET: ${{ matrix.mxe }}
VCMI_BUILD_PLATFORM: x64
- uses: actions/setup-python@v4
@ -173,40 +164,16 @@ jobs:
env:
PULL_REQUEST: ${{ github.event.pull_request.number }}
- name: Configure CMake
if: "${{ matrix.preset == '' }}"
run: |
mkdir -p '${{github.workspace}}/out/build/${{matrix.preset}}'
cd '${{github.workspace}}/out/build/${{matrix.preset}}'
cmake \
../.. -GNinja \
${{matrix.cmake_args}} -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} \
-DENABLE_TEST=${{matrix.test}} \
-DENABLE_STRICT_COMPILATION=ON \
-DPACKAGE_NAME_SUFFIX:STRING="$VCMI_PACKAGE_NAME_SUFFIX" \
-DPACKAGE_FILE_NAME:STRING="$VCMI_PACKAGE_FILE_NAME" \
-DENABLE_GITVERSION="$VCMI_PACKAGE_GITVERSION"
env:
CC: ${{ matrix.cc }}
CXX: ${{ matrix.cxx }}
- name: CMake Preset
if: "${{ matrix.preset != '' }}"
run: |
cmake --preset ${{ matrix.preset }}
- name: Build
if: "${{ matrix.preset == '' }}"
run: |
cmake --build '${{github.workspace}}/out/build/${{matrix.preset}}'
- name: Build Preset
if: "${{ matrix.preset != '' }}"
run: |
cmake --build --preset ${{matrix.preset}}
- name: Test
if: ${{ matrix.test == 1 && matrix.preset != ''}}
if: ${{ matrix.test == 1 }}
run: |
ctest --preset ${{matrix.preset}}
@ -222,7 +189,7 @@ jobs:
rm -rf _CPack_Packages
- name: Additional logs
if: ${{ failure() && steps.cpack.outcome == 'failure' && matrix.platform == 'mxe' }}
if: ${{ failure() && steps.cpack.outcome == 'failure' && matrix.platform == 'msvc' }}
run: |
cat '${{github.workspace}}/out/build/${{matrix.preset}}/_CPack_Packages/win32/NSIS/project.nsi'
cat '${{github.workspace}}/out/build/${{matrix.preset}}/_CPack_Packages/win32/NSIS/NSISOutput.log'
@ -236,7 +203,7 @@ jobs:
${{github.workspace}}/**/${{ env.VCMI_PACKAGE_FILE_NAME }}.${{ matrix.extension }}
- name: Upload build
if: ${{ matrix.pack == 1 && (github.ref == 'refs/heads/develop' || github.ref == 'refs/heads/beta' || github.ref == 'refs/heads/master' || startsWith(github.ref, 'refs/heads/features/')) && matrix.platform != 'msvc' }}
if: ${{ matrix.pack == 1 && (github.ref == 'refs/heads/develop' || github.ref == 'refs/heads/beta' || github.ref == 'refs/heads/master' || startsWith(github.ref, 'refs/heads/features/')) && matrix.platform == 'msvc' }}
run: |
cd '${{github.workspace}}/out/build/${{matrix.preset}}'
source '${{github.workspace}}/CI/upload_package.sh'
@ -254,7 +221,7 @@ jobs:
- name: Trigger Android
uses: peter-evans/repository-dispatch@v1
if: ${{ (github.ref == 'refs/heads/develop' || github.ref == 'refs/heads/beta' || github.ref == 'refs/heads/master') && matrix.platform == 'mxe' }}
if: ${{ (github.ref == 'refs/heads/develop' || github.ref == 'refs/heads/beta' || github.ref == 'refs/heads/master') && matrix.platform == 'msvc' }}
with:
token: ${{ secrets.VCMI_ANDROID_ACCESS_TOKEN }}
repository: vcmi/vcmi-android

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@ -1,53 +0,0 @@
#!/bin/sh
# steps to upgrade MXE dependencies:
# 1) Use Debian/Ubuntu system or install one (virtual machines will work too)
# 2) update following script to include any new dependencies
# You can also run it to upgrade existing ones, but don't expect much
# MXE repository only provides ancient versions for the sake of "stability"
# https://github.com/vcmi/vcmi-deps-mxe/blob/master/mirror-mxe.sh
# 3) make release in vcmi-deps-mxe repository using resulting tar archive
# 4) update paths to tar archive in this script
# Install nsis for installer creation
sudo add-apt-repository 'deb http://security.ubuntu.com/ubuntu bionic-security main'
sudo apt-get install -qq nsis ninja-build libssl1.0.0
# MXE repository was too slow for Travis far too often
wget -nv https://github.com/vcmi/vcmi-deps-mxe/releases/download/2021-02-20/mxe-i686-w64-mingw32.shared-2021-01-22.tar
tar -xvf mxe-i686-w64-mingw32.shared-2021-01-22.tar
sudo dpkg -i mxe-*.deb
sudo apt-get install -f --yes
if false; then
# Add MXE repository and key
echo "deb http://pkg.mxe.cc/repos/apt/debian wheezy main" \
| sudo tee /etc/apt/sources.list.d/mxeapt.list
sudo apt-key adv --keyserver keyserver.ubuntu.com --recv-keys D43A795B73B16ABE9643FE1AFD8FFF16DB45C6AB
# Install needed packages
sudo apt-get update -qq
sudo apt-get install -q --yes \
mxe-$MXE_TARGET-gcc \
mxe-$MXE_TARGET-boost \
mxe-$MXE_TARGET-zlib \
mxe-$MXE_TARGET-sdl2 \
mxe-$MXE_TARGET-sdl2-gfx \
mxe-$MXE_TARGET-sdl2-image \
mxe-$MXE_TARGET-sdl2-mixer \
mxe-$MXE_TARGET-sdl2-ttf \
mxe-$MXE_TARGET-ffmpeg \
mxe-$MXE_TARGET-qt \
mxe-$MXE_TARGET-qtbase \
mxe-$MXE_TARGET-intel-tbb \
mxe-i686-w64-mingw32.static-luajit
fi # Disable
# alias for CMake
CMAKE_LOCATION=$(which cmake)
sudo mv $CMAKE_LOCATION $CMAKE_LOCATION.orig
sudo ln -s /usr/lib/mxe/usr/bin/$MXE_TARGET-cmake $CMAKE_LOCATION

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@ -1,7 +1,7 @@
# Minimum required version greatly affect CMake behavior
# So cmake_minimum_required must be called before the project()
# 3.10.0 is used since it's minimal in MXE dependencies for now
cmake_minimum_required(VERSION 3.10.0)
# 3.16.0 is used since it's used by our currently oldest suppored system: Ubuntu-20.04
cmake_minimum_required(VERSION 3.16.0)
project(VCMI)
# TODO
@ -10,9 +10,6 @@ project(VCMI)
# Cmake put them after all install code of main CMakelists in cmake_install.cmake
# Currently I just added extra add_subdirectory and CMakeLists.txt in osx directory to bypass that.
#
# MXE:
# - Try to implement MXE support into BundleUtilities so we can deploy deps automatically
#
# Vckpg:
# - Improve install code once there is better way to deploy DLLs and Qt plugins
#
@ -57,9 +54,8 @@ if(APPLE_IOS)
else()
option(ENABLE_TEST "Enable compilation of unit tests" OFF)
endif()
if(NOT ${CMAKE_VERSION} VERSION_LESS "3.16.0")
option(ENABLE_PCH "Enable compilation using precompiled headers" ON)
endif(NOT ${CMAKE_VERSION} VERSION_LESS "3.16.0")
option(ENABLE_PCH "Enable compilation using precompiled headers" ON)
option(ENABLE_GITVERSION "Enable Version.cpp with Git commit hash" ON)
option(ENABLE_DEBUG_CONSOLE "Enable debug console for Windows builds" ON)
option(ENABLE_STRICT_COMPILATION "Treat all compiler warnings as errors" OFF)
@ -90,11 +86,6 @@ if(APPLE_IOS AND COPY_CONFIG_ON_BUILD)
set(COPY_CONFIG_ON_BUILD OFF)
endif()
# No QT Linguist on MXE
if((MINGW) AND (${CMAKE_CROSSCOMPILING}) AND (NOT USING_CONAN))
set(ENABLE_TRANSLATIONS OFF)
endif()
############################################
# Miscellaneous options #
############################################
@ -138,10 +129,6 @@ if (CMAKE_CXX_COMPILER_ID STREQUAL "GNU" AND CMAKE_CXX_COMPILER_VERSION VERSION_
set(ENABLE_PCH OFF) # broken
endif()
if( ${CMAKE_VERSION} VERSION_LESS "3.16.0")
set(ENABLE_PCH OFF) #not supported
endif()
if(ENABLE_PCH)
macro(enable_pch name)
target_precompile_headers(${name} PRIVATE $<$<COMPILE_LANGUAGE:CXX>:<StdInc.h$<ANGLE-R>>)
@ -296,13 +283,6 @@ if(CMAKE_COMPILER_IS_GNUCXX OR NOT WIN32)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-sign-compare") # low chance of any significant issues
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-varargs") # emitted in fuzzylite headers, disabled
if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU" AND CMAKE_CXX_COMPILER_VERSION VERSION_LESS 6.0)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-pragmas") # emitted only by ancient gcc 5.5 in MXE build, remove after upgrade
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-unknown-pragmas") # emitted only by ancient gcc 5.5 in MXE build, remove after upgrade
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-unused-variable") # emitted only by ancient gcc 5.5 in MXE build, remove after upgrade
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-maybe-uninitialized") # emitted only by ancient gcc 5.5 in MXE build, remove after upgrade
endif()
if(ENABLE_STRICT_COMPILATION)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Werror")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-error=array-bounds") # false positives in boost::multiarray during release build, keep as warning-only
@ -407,14 +387,7 @@ endif()
if(ENABLE_LUA)
find_package(luajit)
# MXE paths hardcoded for current dependencies pack - tried and could not make it work another way
if((MINGW) AND (${CMAKE_CROSSCOMPILING}) AND (DEFINED MSYS) AND (NOT TARGET luajit::luajit))
add_library(luajit::luajit STATIC IMPORTED)
set_target_properties(luajit::luajit PROPERTIES
INTERFACE_INCLUDE_DIRECTORIES "/usr/lib/mxe/usr/i686-w64-mingw32.static/include/luajit-2.0")
set_target_properties(luajit::luajit PROPERTIES
IMPORTED_LOCATION "/usr/lib/mxe/usr/i686-w64-mingw32.static/lib/libluajit-5.1.a")
endif()
if(TARGET luajit::luajit)
message(STATUS "Using LuaJIT provided by system")
else()
@ -580,9 +553,7 @@ if(WIN32)
"${CMAKE_FIND_ROOT_PATH}/bin/*.dll")
endif()
if((${CMAKE_CROSSCOMPILING}) AND (DEFINED MSYS))
message(STATUS "Detected MXE build")
elseif(CMAKE_BUILD_TYPE MATCHES Debug)
if(CMAKE_BUILD_TYPE MATCHES Debug)
# Copy debug versions of libraries if build type is debug
set(debug_postfix d)
endif()
@ -685,7 +656,7 @@ if(WIN32)
set(CPACK_NSIS_URL_INFO_ABOUT "http://vcmi.eu/")
set(CPACK_NSIS_CONTACT @CPACK_PACKAGE_CONTACT@)
set(CPACK_NSIS_EXECUTABLES_DIRECTORY ".")
# Use BundleUtilities to fix build when Vcpkg is used and disable it for MXE
# Use BundleUtilities to fix build when Vcpkg is used and disable it for mingw
if(NOT (${CMAKE_CROSSCOMPILING}))
add_subdirectory(win)
endif()

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@ -30,7 +30,7 @@ Platform support is constantly tested by continuous integration and CMake config
* (optional) All platforms: [using Conan package manager to obtain prebuilt dependencies](docs/conan.md)
* [On Linux](https://wiki.vcmi.eu/How_to_build_VCMI_(Linux))
* [On Linux for Windows with MXE](https://wiki.vcmi.eu/How_to_build_VCMI_(Linux/Cmake/MXE))
* [On Linux for Windows with Conan and mingw](https://wiki.vcmi.eu/How_to_build_VCMI_(Linux/Cmake/Conan))
* [On macOS](https://wiki.vcmi.eu/How_to_build_VCMI_(macOS))
* [On Windows using MSVC and Vcpkg](https://wiki.vcmi.eu/How_to_build_VCMI_(Windows/Vcpkg))
* [iOS on macOS](https://wiki.vcmi.eu/How_to_build_VCMI_(iOS))