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Update the originalPalette, and use SDL_Palette methods to improve memory management.
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@ -105,7 +105,7 @@ public:
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void setBorderColor(SDL_Color palette);
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// tint color effect
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void shiftColor(const ColorShifter* shifter);
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void shiftColor(const ColorShifter * shifter);
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float getCurrentFrame() const; // Gets the current frame ID relative to frame group.
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@ -70,6 +70,9 @@ public:
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class SDLImage : public IImage
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{
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public:
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const static int DEFAULT_PALETTE_COLORS = 256;
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//Surface without empty borders
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SDL_Surface * surf;
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//size of left and top borders
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@ -112,7 +115,7 @@ public:
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friend class SDLImageLoader;
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private:
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std::unique_ptr<SDL_Palette> originalPalette;
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SDL_Palette * originalPalette;
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};
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class SDLImageLoader
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@ -506,8 +509,8 @@ void SDLImageLoader::init(Point SpriteSize, Point Margins, Point FullSize, SDL_C
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image->fullSize = FullSize;
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//Prepare surface
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SDL_Palette * p = SDL_AllocPalette(256);
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SDL_SetPaletteColors(p, pal, 0, 256);
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SDL_Palette * p = SDL_AllocPalette(SDLImage::DEFAULT_PALETTE_COLORS);
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SDL_SetPaletteColors(p, pal, 0, SDLImage::DEFAULT_PALETTE_COLORS);
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SDL_SetSurfacePalette(image->surf, p);
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SDL_FreePalette(p);
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@ -557,7 +560,8 @@ IImage::~IImage() = default;
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SDLImage::SDLImage(CDefFile * data, size_t frame, size_t group)
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: surf(nullptr),
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margins(0, 0),
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fullSize(0, 0)
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fullSize(0, 0),
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originalPalette(nullptr)
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{
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SDLImageLoader loader(this);
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data->loadFrame(frame, group, loader);
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@ -568,7 +572,8 @@ SDLImage::SDLImage(CDefFile * data, size_t frame, size_t group)
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SDLImage::SDLImage(SDL_Surface * from, bool extraRef)
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: surf(nullptr),
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margins(0, 0),
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fullSize(0, 0)
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fullSize(0, 0),
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originalPalette(nullptr)
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{
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surf = from;
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if (surf == nullptr)
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@ -585,7 +590,8 @@ SDLImage::SDLImage(SDL_Surface * from, bool extraRef)
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SDLImage::SDLImage(const JsonNode & conf)
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: surf(nullptr),
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margins(0, 0),
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fullSize(0, 0)
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fullSize(0, 0),
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originalPalette(nullptr)
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{
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std::string filename = conf["file"].String();
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@ -618,7 +624,8 @@ SDLImage::SDLImage(const JsonNode & conf)
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SDLImage::SDLImage(std::string filename)
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: surf(nullptr),
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margins(0, 0),
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fullSize(0, 0)
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fullSize(0, 0),
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originalPalette(nullptr)
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{
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surf = BitmapHandler::loadBitmap(filename);
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@ -759,11 +766,13 @@ void SDLImage::verticalFlip()
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void SDLImage::savePalette()
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{
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// For some images that don't have palette, skip this
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if(surf->format->palette == NULL)
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if(surf->format->palette == nullptr)
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return;
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originalPalette.reset(new SDL_Palette());
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memcpy(originalPalette.get(), surf->format->palette, sizeof(SDL_Palette));
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if(originalPalette == nullptr)
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originalPalette = SDL_AllocPalette(DEFAULT_PALETTE_COLORS);
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SDL_SetPaletteColors(originalPalette, surf->format->palette->colors, 0, DEFAULT_PALETTE_COLORS);
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}
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void SDLImage::shiftPalette(int from, int howMany)
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@ -785,8 +794,13 @@ void SDLImage::shiftPalette(int from, int howMany)
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void SDLImage::adjustPalette(const ColorShifter * shifter)
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{
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if(originalPalette == nullptr)
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return;
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SDL_Palette* palette = surf->format->palette;
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for (int i = 0; i < 255; i++)
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// Note: here we skip the first 8 colors in the palette that predefined in H3Palette
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for(int i = 8; i < palette->ncolors; i++)
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{
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palette->colors[i] = shifter->shiftColor(originalPalette->colors[i]);
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}
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@ -794,11 +808,11 @@ void SDLImage::adjustPalette(const ColorShifter * shifter)
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void SDLImage::resetPalette()
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{
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SDL_Palette * pal = new SDL_Palette();
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memcpy(pal, originalPalette.get(), sizeof(SDL_Palette));
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if(originalPalette == nullptr)
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return;
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// Always keept the original palette not changed, copy a new palette to assign to surface
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SDL_SetPaletteColors(surf->format->palette, originalPalette->colors, 0, 255);
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SDL_SetPaletteColors(surf->format->palette, originalPalette->colors, 0, originalPalette->ncolors);
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}
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void SDLImage::setBorderPallete(const IImage::BorderPallete & borderPallete)
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@ -812,6 +826,12 @@ void SDLImage::setBorderPallete(const IImage::BorderPallete & borderPallete)
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SDLImage::~SDLImage()
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{
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SDL_FreeSurface(surf);
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if(originalPalette != nullptr)
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{
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SDL_FreePalette(originalPalette);
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originalPalette = nullptr;
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}
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}
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std::shared_ptr<IImage> CAnimation::getFromExtraDef(std::string filename)
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