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Fix memory leak
SDL_RWFromMem does not take the ownership of the passed memory, so we have to free it ourselves.
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@ -128,8 +128,8 @@ void CSoundHandler::release()
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for (auto &chunk : soundChunks)
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{
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if (chunk.second)
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Mix_FreeChunk(chunk.second);
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if (chunk.second.first)
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Mix_FreeChunk(chunk.second.first);
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}
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}
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@ -142,14 +142,14 @@ Mix_Chunk *CSoundHandler::GetSoundChunk(std::string &sound, bool cache)
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try
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{
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if (cache && soundChunks.find(sound) != soundChunks.end())
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return soundChunks[sound];
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return soundChunks[sound].first;
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auto data = CResourceHandler::get()->load(ResourceID(std::string("SOUNDS/") + sound, EResType::SOUND))->readAll();
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SDL_RWops *ops = SDL_RWFromMem(data.first.release(), data.second);
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SDL_RWops *ops = SDL_RWFromMem(data.first.get(), data.second);
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Mix_Chunk *chunk = Mix_LoadWAV_RW(ops, 1); // will free ops
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if (cache)
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soundChunks.insert(std::pair<std::string, Mix_Chunk *>(sound, chunk));
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soundChunks.insert(std::pair<std::string, CachedChunk>(sound, std::make_pair (chunk, std::move (data.first))));
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return chunk;
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}
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@ -41,7 +41,8 @@ private:
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SettingsListener listener;
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void onVolumeChange(const JsonNode &volumeNode);
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std::map<std::string, Mix_Chunk *> soundChunks;
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using CachedChunk = std::pair<Mix_Chunk *, std::unique_ptr<ui8[]>>;
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std::map<std::string, CachedChunk> soundChunks;
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Mix_Chunk *GetSoundChunk(std::string &sound, bool cache);
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