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optimize skip video keys
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@ -14,6 +14,7 @@
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#include "../media/IMusicPlayer.h"
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#include "../media/ISoundPlayer.h"
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#include "../GameEngine.h"
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#include "../gui/Shortcut.h"
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#include "../widgets/TextControls.h"
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#include "../widgets/VideoWidget.h"
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#include "../widgets/Images.h"
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@ -92,7 +93,7 @@ void CPrologEpilogVideo::show(Canvas & to)
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text->showAll(to); // blit text over video, if needed
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}
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void CPrologEpilogVideo::clickPressed(const Point & cursorPosition)
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void CPrologEpilogVideo::exit()
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{
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ENGINE->music().setVolume(ENGINE->music().getVolume() * 2); // restore background volume
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close();
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@ -102,3 +103,14 @@ void CPrologEpilogVideo::clickPressed(const Point & cursorPosition)
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if(exitCb)
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exitCb();
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}
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void CPrologEpilogVideo::clickPressed(const Point & cursorPosition)
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{
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exit();
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}
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void CPrologEpilogVideo::keyPressed(EShortcut key)
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{
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if(key == EShortcut::GLOBAL_RETURN)
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exit();
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}
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