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- bugfixing:
-- fixed #942 and #898 -- removed dublicated code in dwelling loading, #900 is fixed -- fixed roads rendering for #895
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@@ -2144,6 +2144,7 @@ void CPlayerInterface::acceptTurn()
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else
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adventureInt->select(towns.front());
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adventureInt->updateNextHero(NULL);
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adventureInt->showAll(screen);
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if(settings["session"]["autoSkip"].Bool() && !LOCPLINT->shiftPressed())
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