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@ -1060,11 +1060,9 @@ void CCastleBuildings::enterAnyThievesGuild()
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void CCastleBuildings::enterBank()
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{
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//town
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LOCPLINT->cb->triggerTownSpecialBuildingAction(town, BuildingSubID::BANK);
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LOCPLINT->showInfoDialog(CGI->generaltexth->translate("vcmi.adventureMap.noTownWithTavern"));
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//LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[214], onYes, onNo, components);
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std::vector<std::shared_ptr<CComponent>> components;
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components.push_back(std::make_shared<CComponent>(ComponentType::RESOURCE, GameResID::GOLD, 2500));
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LOCPLINT->showYesNoDialog(CGI->generaltexth->translate("vcmi.adventureMap.noTownWithTavern"), [this](){ LOCPLINT->cb->triggerTownSpecialBuildingAction(town, BuildingSubID::BANK); }, nullptr, components);
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}
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void CCastleBuildings::enterAnyMarket()
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@ -619,6 +619,14 @@ void CGTownInstance::newTurn(vstd::RNG & rand) const
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for(const auto * rewardableBuilding : getBonusingBuildings(BuildingSubID::CUSTOM_VISITING_REWARD))
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rewardableBuilding->newTurn(rand);
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if(hasBuilt(BuildingSubID::BANK) && bonusValue.second > 0)
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{
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TResources res;
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res[EGameResID::GOLD] = -500;
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cb->giveResources(getOwner(), res);
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cb->setObjPropertyValue(id, ObjProperty::BONUS_VALUE_SECOND, bonusValue.second - 500);
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}
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}
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/*
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int3 CGTownInstance::getSightCenter() const
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@ -66,7 +66,7 @@ public:
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std::vector<SpellID> possibleSpells, obligatorySpells;
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std::vector<std::vector<SpellID> > spells; //spells[level] -> vector of spells, first will be available in guild
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std::list<CCastleEvent> events;
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std::pair<si32, si32> bonusValue;//var to store town bonuses (rampart = resources from mystic pond);
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std::pair<si32, si32> bonusValue;//var to store town bonuses (rampart = resources from mystic pond, factory = save debts);
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//////////////////////////////////////////////////////////////////////////
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template <typename Handler> void serialize(Handler &h)
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@ -2481,12 +2481,13 @@ bool CGameHandler::triggerTownSpecialBuildingAction(ObjectInstanceID tid, Buildi
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if(!hasBuilding)
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return false;
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if(sid == BuildingSubID::EBuildingSubID::BANK)
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{
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TResources res;
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res[EGameResID::GOLD] = 2500;
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giveResources(t->getOwner(), res);
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setObjPropertyValue(t->id, ObjProperty::BONUS_VALUE_SECOND, 2500);
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}
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return true;
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