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Probably fixed bug with map border rendering in rectangular maps

This commit is contained in:
Ivan Savenko 2014-06-23 19:31:17 +03:00
parent 46d92f11cb
commit 47639832b1

View File

@ -207,7 +207,7 @@ void CMapHandler::borderAndTerrainBitmapInit()
terBitmapNum = 17; terBitmapNum = 17;
else if(i==(sizes.x) && j==(sizes.y)) else if(i==(sizes.x) && j==(sizes.y))
terBitmapNum = 18; terBitmapNum = 18;
else if(j == -1 && i > -1 && i < sizes.y) else if(j == -1 && i > -1 && i < sizes.x)
terBitmapNum = rand.nextInt(22, 23); terBitmapNum = rand.nextInt(22, 23);
else if(i == -1 && j > -1 && j < sizes.y) else if(i == -1 && j > -1 && j < sizes.y)
terBitmapNum = rand.nextInt(33, 34); terBitmapNum = rand.nextInt(33, 34);