mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-18 17:40:48 +02:00
Merge branch 'cpp-map-editor' into Actions
This commit is contained in:
commit
4793ed9679
@ -46,7 +46,7 @@ void TownPlacer::init()
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void TownPlacer::placeTowns(ObjectManager & manager)
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{
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if((zone.getType() == ETemplateZoneType::CPU_START) || (zone.getType() == ETemplateZoneType::PLAYER_START))
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if(zone.getOwner() && ((zone.getType() == ETemplateZoneType::CPU_START) || (zone.getType() == ETemplateZoneType::PLAYER_START)))
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{
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//set zone types to player faction, generate main town
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logGlobal->info("Preparing playing zone");
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|
@ -120,8 +120,9 @@ MainWindow::MainWindow(QWidget *parent) :
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ui->mapView->setController(&controller);
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connect(ui->mapView, &MapView::openObjectProperties, this, &MainWindow::loadInspector);
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sceneMini = new QGraphicsScene(this);
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ui->minimapView->setScene(sceneMini);
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ui->minimapView->setScene(controller.miniScene(0));
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ui->minimapView->setController(&controller);
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connect(ui->minimapView, &MinimapView::cameraPositionChanged, ui->mapView, &MapView::cameraChanged);
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scenePreview = new QGraphicsScene(this);
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ui->objectPreview->setScene(scenePreview);
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@ -176,6 +177,8 @@ void MainWindow::initializeMap(bool isNew)
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mapLevel = 0;
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ui->mapView->setScene(controller.scene(mapLevel));
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ui->minimapView->setScene(controller.miniScene(mapLevel));
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ui->minimapView->dimensions();
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setStatusMessage(QString("Scene objects: %1").arg(ui->mapView->scene()->items().size()));
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@ -227,7 +230,7 @@ void MainWindow::saveMap()
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CMapService mapService;
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try
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{
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mapService.saveMap(std::unique_ptr<CMap>(controller.map()), filename.toStdString());
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mapService.saveMap(controller.getMapUniquePtr(), filename.toStdString());
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}
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catch(const std::exception & e)
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{
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@ -551,6 +554,7 @@ void MainWindow::on_actionLevel_triggered()
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{
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mapLevel = mapLevel ? 0 : 1;
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ui->mapView->setScene(controller.scene(mapLevel));
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ui->minimapView->setScene(controller.miniScene(mapLevel));
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}
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}
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@ -780,15 +784,17 @@ void MainWindow::on_inspectorWidget_itemChanged(QTableWidgetItem *item)
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void MainWindow::on_actionMapSettings_triggered()
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{
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auto mapSettingsDialog = new MapSettings(controller, this);
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mapSettingsDialog->setModal(true);
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auto settingsDialog = new MapSettings(controller, this);
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settingsDialog->setWindowModality(Qt::WindowModal);
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settingsDialog->setModal(true);
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}
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void MainWindow::on_actionPlayers_settings_triggered()
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{
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auto mapSettingsDialog = new PlayerSettings(*controller.map(), this);
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mapSettingsDialog->setModal(true);
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auto settingsDialog = new PlayerSettings(*controller.map(), this);
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settingsDialog->setWindowModality(Qt::WindowModal);
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settingsDialog->setModal(true);
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}
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void MainWindow::enableUndo(bool enable)
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@ -800,3 +806,4 @@ void MainWindow::enableRedo(bool enable)
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{
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ui->actionRedo->setEnabled(enable);
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}
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@ -101,9 +101,7 @@ private:
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private:
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Ui::MainWindow *ui;
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ObjectBrowser * objectBrowser = nullptr;
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QGraphicsScene * sceneMini;
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QGraphicsScene * scenePreview;
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QPixmap minimap;
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QString filename;
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bool unsaved = false;
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@ -77,9 +77,16 @@
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<addaction name="actionUndo"/>
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<addaction name="actionRedo"/>
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</widget>
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<widget class="QMenu" name="menuPlayer">
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<property name="title">
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<string>Player</string>
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</property>
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<addaction name="actionNeutral"/>
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</widget>
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<addaction name="menuFile"/>
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<addaction name="menuEdit"/>
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<addaction name="menuMap"/>
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<addaction name="menuPlayer"/>
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</widget>
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<widget class="QToolBar" name="toolBar">
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<property name="windowTitle">
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@ -148,7 +155,7 @@
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<number>0</number>
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</property>
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<item>
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<widget class="QGraphicsView" name="minimapView">
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<widget class="MinimapView" name="minimapView">
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<property name="sizePolicy">
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<sizepolicy hsizetype="Fixed" vsizetype="Fixed">
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<horstretch>0</horstretch>
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@ -862,6 +869,14 @@
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<bool>true</bool>
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</property>
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</action>
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<action name="actionNeutral">
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<property name="checkable">
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<bool>true</bool>
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</property>
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<property name="text">
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<string>Neutral</string>
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</property>
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</action>
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</widget>
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<customwidgets>
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<customwidget>
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@ -869,6 +884,11 @@
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<extends>QGraphicsView</extends>
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<header>mapview.h</header>
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</customwidget>
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<customwidget>
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<class>MinimapView</class>
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<extends>QGraphicsView</extends>
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<header>mapview.h</header>
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</customwidget>
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</customwidgets>
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<resources/>
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<connections/>
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|
@ -18,12 +18,19 @@ MapController::MapController(MainWindow * m): main(m)
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{
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_scenes[0].reset(new MapScene(0));
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_scenes[1].reset(new MapScene(1));
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_miniscenes[0].reset(new MinimapScene(0));
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_miniscenes[1].reset(new MinimapScene(1));
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}
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MapController::~MapController()
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{
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}
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const std::unique_ptr<CMap> & MapController::getMapUniquePtr() const
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{
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return _map;
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}
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CMap * MapController::map()
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{
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return _map.get();
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@ -39,11 +46,18 @@ MapScene * MapController::scene(int level)
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return _scenes[level].get();
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}
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MinimapScene * MapController::miniScene(int level)
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{
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return _miniscenes[level].get();
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}
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void MapController::setMap(std::unique_ptr<CMap> cmap)
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{
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_map = std::move(cmap);
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_scenes[0].reset(new MapScene(0));
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_scenes[1].reset(new MapScene(1));
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_miniscenes[0].reset(new MinimapScene(0));
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_miniscenes[1].reset(new MinimapScene(1));
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resetMapHandler();
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sceneForceUpdate();
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@ -58,13 +72,18 @@ void MapController::setMap(std::unique_ptr<CMap> cmap)
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void MapController::sceneForceUpdate()
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{
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_scenes[0]->updateViews();
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_miniscenes[0]->updateViews();
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if(_map->twoLevel)
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{
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_scenes[1]->updateViews();
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_miniscenes[1]->updateViews();
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}
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}
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void MapController::sceneForceUpdate(int level)
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{
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_scenes[level]->updateViews();
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_miniscenes[level]->updateViews();
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}
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void MapController::resetMapHandler()
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@ -72,6 +91,8 @@ void MapController::resetMapHandler()
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_mapHandler.reset(new MapHandler(_map.get()));
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_scenes[0]->initialize(*this);
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_scenes[1]->initialize(*this);
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_miniscenes[0]->initialize(*this);
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_miniscenes[1]->initialize(*this);
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}
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void MapController::commitTerrainChange(int level, const Terrain & terrain)
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@ -91,6 +112,7 @@ void MapController::commitTerrainChange(int level, const Terrain & terrain)
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_scenes[level]->terrainView.setDirty(t);
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_scenes[level]->terrainView.draw();
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_miniscenes[level]->updateViews();
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main->mapChanged();
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}
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@ -105,6 +127,7 @@ void MapController::commitObjectErase(int level)
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resetMapHandler();
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_scenes[level]->updateViews();
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_miniscenes[level]->updateViews();
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main->mapChanged();
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}
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@ -156,6 +179,7 @@ void MapController::commitObstacleFill(int level)
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resetMapHandler();
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_scenes[level]->updateViews();
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_miniscenes[level]->updateViews();
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main->mapChanged();
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}
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@ -165,6 +189,7 @@ void MapController::commitObjectChange(int level)
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_scenes[level]->objectsView.draw();
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_scenes[level]->selectionObjectsView.draw();
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_miniscenes[level]->updateViews();
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main->mapChanged();
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}
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@ -205,6 +230,7 @@ void MapController::commitObjectShiftOrCreate(int level)
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resetMapHandler();
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_scenes[level]->updateViews();
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_miniscenes[level]->updateViews();
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main->mapChanged();
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}
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@ -17,9 +17,11 @@ public:
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void setMap(std::unique_ptr<CMap>);
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const std::unique_ptr<CMap> & getMapUniquePtr() const; //to be used for map saving
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CMap * map();
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MapHandler * mapHandler();
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MapScene * scene(int level);
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MinimapScene * miniScene(int level);
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void resetMapHandler();
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@ -46,6 +48,7 @@ private:
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std::unique_ptr<MapHandler> _mapHandler;
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MainWindow * main;
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mutable std::array<std::unique_ptr<MapScene>, 2> _scenes;
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mutable std::array<std::unique_ptr<MinimapScene>, 2> _miniscenes;
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};
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#endif // MAPCONTROLLER_H
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@ -502,3 +502,39 @@ void MapHandler::drawObjectAt(QPainter & painter, const CGObjectInstance * obj,
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}
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}
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}
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QRgb MapHandler::getTileColor(int x, int y, int z)
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{
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// if object at tile is owned - it will be colored as its owner
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for(auto & object : getObjects(x, y, z))
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{
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//heroes will be blitted later
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switch (object.obj->ID)
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{
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case Obj::HERO:
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case Obj::PRISON:
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continue;
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}
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PlayerColor player = object.obj->getOwner();
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if(player == PlayerColor::NEUTRAL)
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return graphics->neutralColor;
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else
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if (player < PlayerColor::PLAYER_LIMIT)
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return graphics->playerColors[player.getNum()];
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}
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// else - use terrain color (blocked version or normal)
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auto & tile = map->getTile(int3(x, y, z));
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auto color = Terrain::Manager::getInfo(tile.terType).minimapUnblocked;
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if (tile.blocked && (!tile.visitable))
|
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color = Terrain::Manager::getInfo(tile.terType).minimapBlocked;
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return qRgb(color[0], color[1], color[2]);
|
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}
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void MapHandler::drawMinimapTile(QPainter & painter, int x, int y, int z)
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{
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painter.setPen(getTileColor(x, y, z));
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painter.drawPoint(x, y);
|
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}
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|
@ -98,6 +98,8 @@ public:
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std::vector<TerrainTileObject> & getObjects(int x, int y, int z);
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//void drawObject(SDL_Surface * targetSurf, std::shared_ptr<IImage> source, SDL_Rect * sourceRect, bool moving) const;
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//void drawHeroFlag(SDL_Surface * targetSurf, std::shared_ptr<IImage> source, SDL_Rect * sourceRect, SDL_Rect * destRect, bool moving) const;
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QRgb getTileColor(int x, int y, int z);
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void drawMinimapTile(QPainter & painter, int x, int y, int z);
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mutable std::map<const CGObjectInstance*, ui8> animationPhase;
|
||||
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|
@ -4,12 +4,62 @@
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#include <QGraphicsSceneMouseEvent>
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#include "mapcontroller.h"
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MinimapView::MinimapView(QWidget * parent):
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QGraphicsView(parent)
|
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{
|
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// Disable scrollbars
|
||||
setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
|
||||
setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
|
||||
}
|
||||
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void MinimapView::dimensions()
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{
|
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fitInView(0, 0, controller->map()->width, controller->map()->height, Qt::KeepAspectRatio);
|
||||
}
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||||
|
||||
void MinimapView::setController(MapController * ctrl)
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{
|
||||
controller = ctrl;
|
||||
}
|
||||
|
||||
void MinimapView::mouseMoveEvent(QMouseEvent *mouseEvent)
|
||||
{
|
||||
this->update();
|
||||
|
||||
auto * sc = static_cast<MinimapScene*>(scene());
|
||||
if(!sc)
|
||||
return;
|
||||
|
||||
int w = sc->viewport.viewportWidth();
|
||||
int h = sc->viewport.viewportHeight();
|
||||
auto pos = mapToScene(mouseEvent->pos());
|
||||
pos.setX(pos.x() - w / 2);
|
||||
pos.setY(pos.y() - h / 2);
|
||||
|
||||
QPointF point = pos * 32;
|
||||
|
||||
emit cameraPositionChanged(point);
|
||||
}
|
||||
|
||||
void MinimapView::mousePressEvent(QMouseEvent* event)
|
||||
{
|
||||
mouseMoveEvent(event);
|
||||
}
|
||||
|
||||
MapView::MapView(QWidget * parent):
|
||||
QGraphicsView(parent),
|
||||
selectionTool(MapView::SelectionTool::None)
|
||||
{
|
||||
}
|
||||
|
||||
void MapView::cameraChanged(const QPointF & pos)
|
||||
{
|
||||
//ui->mapView->translate(pos.x(), pos.y());
|
||||
horizontalScrollBar()->setValue(pos.x());
|
||||
verticalScrollBar()->setValue(pos.y());
|
||||
}
|
||||
|
||||
|
||||
void MapView::setController(MapController * ctrl)
|
||||
{
|
||||
controller = ctrl;
|
||||
@ -273,15 +323,43 @@ void MapView::mouseReleaseEvent(QMouseEvent *event)
|
||||
}
|
||||
}
|
||||
|
||||
MapScene::MapScene(int lev):
|
||||
bool MapView::viewportEvent(QEvent *event)
|
||||
{
|
||||
if(auto * sc = static_cast<MapScene*>(scene()))
|
||||
{
|
||||
//auto rect = sceneRect();
|
||||
auto rect = mapToScene(viewport()->geometry()).boundingRect();
|
||||
controller->miniScene(sc->level)->viewport.setViewport(rect.x() / 32, rect.y() / 32, rect.width() / 32, rect.height() / 32);
|
||||
}
|
||||
return QGraphicsView::viewportEvent(event);
|
||||
}
|
||||
|
||||
MapSceneBase::MapSceneBase(int lvl):
|
||||
QGraphicsScene(nullptr),
|
||||
level(lvl)
|
||||
{
|
||||
}
|
||||
|
||||
void MapSceneBase::initialize(MapController & controller)
|
||||
{
|
||||
for(auto * layer : getAbstractLayers())
|
||||
layer->initialize(controller);
|
||||
}
|
||||
|
||||
void MapSceneBase::updateViews()
|
||||
{
|
||||
for(auto * layer : getAbstractLayers())
|
||||
layer->update();
|
||||
}
|
||||
|
||||
MapScene::MapScene(int lvl):
|
||||
MapSceneBase(lvl),
|
||||
gridView(this),
|
||||
passabilityView(this),
|
||||
selectionTerrainView(this),
|
||||
terrainView(this),
|
||||
objectsView(this),
|
||||
selectionObjectsView(this),
|
||||
level(lev)
|
||||
selectionObjectsView(this)
|
||||
{
|
||||
}
|
||||
|
||||
@ -298,19 +376,36 @@ std::list<AbstractLayer *> MapScene::getAbstractLayers()
|
||||
};
|
||||
}
|
||||
|
||||
void MapScene::initialize(MapController & controller)
|
||||
{
|
||||
for(auto * layer : getAbstractLayers())
|
||||
layer->initialize(controller);
|
||||
}
|
||||
|
||||
void MapScene::updateViews()
|
||||
{
|
||||
for(auto * layer : getAbstractLayers())
|
||||
layer->update();
|
||||
MapSceneBase::updateViews();
|
||||
|
||||
terrainView.show(true);
|
||||
objectsView.show(true);
|
||||
selectionTerrainView.show(true);
|
||||
selectionObjectsView.show(true);
|
||||
}
|
||||
|
||||
MinimapScene::MinimapScene(int lvl):
|
||||
MapSceneBase(lvl),
|
||||
minimapView(this),
|
||||
viewport(this)
|
||||
{
|
||||
}
|
||||
|
||||
std::list<AbstractLayer *> MinimapScene::getAbstractLayers()
|
||||
{
|
||||
//sequence is important because it defines rendering order
|
||||
return {
|
||||
&minimapView,
|
||||
&viewport
|
||||
};
|
||||
}
|
||||
|
||||
void MinimapScene::updateViews()
|
||||
{
|
||||
MapSceneBase::updateViews();
|
||||
|
||||
minimapView.show(true);
|
||||
viewport.show(true);
|
||||
}
|
||||
|
@ -11,13 +11,40 @@ class CGObjectInstance;
|
||||
class MainWindow;
|
||||
class MapController;
|
||||
|
||||
class MapScene : public QGraphicsScene
|
||||
class MapSceneBase : public QGraphicsScene
|
||||
{
|
||||
public:
|
||||
MapScene(int lev);
|
||||
MapSceneBase(int lvl);
|
||||
|
||||
void updateViews();
|
||||
void initialize(MapController &);
|
||||
const int level;
|
||||
|
||||
virtual void updateViews();
|
||||
virtual void initialize(MapController &);
|
||||
|
||||
protected:
|
||||
virtual std::list<AbstractLayer *> getAbstractLayers() = 0;
|
||||
};
|
||||
|
||||
class MinimapScene : public MapSceneBase
|
||||
{
|
||||
public:
|
||||
MinimapScene(int lvl);
|
||||
|
||||
void updateViews() override;
|
||||
|
||||
MinimapLayer minimapView;
|
||||
MinimapViewLayer viewport;
|
||||
|
||||
protected:
|
||||
virtual std::list<AbstractLayer *> getAbstractLayers();
|
||||
};
|
||||
|
||||
class MapScene : public MapSceneBase
|
||||
{
|
||||
public:
|
||||
MapScene(int lvl);
|
||||
|
||||
void updateViews() override;
|
||||
|
||||
GridLayer gridView;
|
||||
PassabilityLayer passabilityView;
|
||||
@ -26,10 +53,8 @@ public:
|
||||
ObjectsLayer objectsView;
|
||||
SelectionObjectsLayer selectionObjectsView;
|
||||
|
||||
const int level;
|
||||
|
||||
private:
|
||||
std::list<AbstractLayer *> getAbstractLayers();
|
||||
protected:
|
||||
std::list<AbstractLayer *> getAbstractLayers() override;
|
||||
};
|
||||
|
||||
class MapView : public QGraphicsView
|
||||
@ -52,8 +77,14 @@ public slots:
|
||||
void mousePressEvent(QMouseEvent *event) override;
|
||||
void mouseReleaseEvent(QMouseEvent *event) override;
|
||||
|
||||
void cameraChanged(const QPointF & pos);
|
||||
|
||||
signals:
|
||||
void openObjectProperties(CGObjectInstance *);
|
||||
//void viewportChanged(const QRectF & rect);
|
||||
|
||||
protected:
|
||||
bool viewportEvent(QEvent *event) override;
|
||||
|
||||
private:
|
||||
MapController * controller = nullptr;
|
||||
@ -63,4 +94,27 @@ private:
|
||||
bool pressedOnSelected;
|
||||
};
|
||||
|
||||
class MinimapView : public QGraphicsView
|
||||
{
|
||||
Q_OBJECT
|
||||
public:
|
||||
MinimapView(QWidget * parent);
|
||||
void setController(MapController *);
|
||||
|
||||
void dimensions();
|
||||
|
||||
public slots:
|
||||
void mouseMoveEvent(QMouseEvent * mouseEvent) override;
|
||||
void mousePressEvent(QMouseEvent* event) override;
|
||||
|
||||
signals:
|
||||
void cameraPositionChanged(const QPointF & newPosition);
|
||||
|
||||
private:
|
||||
MapController * controller = nullptr;
|
||||
|
||||
int displayWidth = 192;
|
||||
int displayHeight = 192;
|
||||
};
|
||||
|
||||
#endif // MAPVIEW_H
|
||||
|
@ -2,6 +2,9 @@
|
||||
<ui version="4.0">
|
||||
<class>PlayerSettings</class>
|
||||
<widget class="QDialog" name="PlayerSettings">
|
||||
<property name="windowModality">
|
||||
<enum>Qt::WindowModal</enum>
|
||||
</property>
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>0</x>
|
||||
@ -10,8 +13,14 @@
|
||||
<height>283</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="focusPolicy">
|
||||
<enum>Qt::NoFocus</enum>
|
||||
</property>
|
||||
<property name="windowTitle">
|
||||
<string>Dialog</string>
|
||||
<string>Player settings</string>
|
||||
</property>
|
||||
<property name="modal">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<layout class="QGridLayout" name="gridLayout">
|
||||
<item row="1" column="0" colspan="8">
|
||||
|
@ -6,7 +6,7 @@
|
||||
#include "mapview.h"
|
||||
#include "mapcontroller.h"
|
||||
|
||||
AbstractLayer::AbstractLayer(MapScene * s): scene(s)
|
||||
AbstractLayer::AbstractLayer(MapSceneBase * s): scene(s)
|
||||
{
|
||||
}
|
||||
|
||||
@ -21,29 +21,9 @@ void AbstractLayer::show(bool show)
|
||||
if(isShown == show)
|
||||
return;
|
||||
|
||||
if(show)
|
||||
{
|
||||
if(pixmap)
|
||||
{
|
||||
if(item)
|
||||
item->setPixmap(*pixmap);
|
||||
else
|
||||
item.reset(scene->addPixmap(*pixmap));
|
||||
}
|
||||
else
|
||||
{
|
||||
if(item)
|
||||
item->setPixmap(emptyPixmap);
|
||||
else
|
||||
item.reset(scene->addPixmap(emptyPixmap));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
item->setPixmap(emptyPixmap);
|
||||
}
|
||||
|
||||
isShown = show;
|
||||
|
||||
redraw();
|
||||
}
|
||||
|
||||
void AbstractLayer::redraw()
|
||||
@ -64,7 +44,7 @@ void AbstractLayer::redraw()
|
||||
}
|
||||
}
|
||||
|
||||
GridLayer::GridLayer(MapScene * s): AbstractLayer(s)
|
||||
GridLayer::GridLayer(MapSceneBase * s): AbstractLayer(s)
|
||||
{
|
||||
}
|
||||
|
||||
@ -90,7 +70,7 @@ void GridLayer::update()
|
||||
redraw();
|
||||
}
|
||||
|
||||
PassabilityLayer::PassabilityLayer(MapScene * s): AbstractLayer(s)
|
||||
PassabilityLayer::PassabilityLayer(MapSceneBase * s): AbstractLayer(s)
|
||||
{
|
||||
}
|
||||
|
||||
@ -121,7 +101,7 @@ void PassabilityLayer::update()
|
||||
redraw();
|
||||
}
|
||||
|
||||
SelectionTerrainLayer::SelectionTerrainLayer(MapScene * s): AbstractLayer(s)
|
||||
SelectionTerrainLayer::SelectionTerrainLayer(MapSceneBase * s): AbstractLayer(s)
|
||||
{
|
||||
}
|
||||
|
||||
@ -200,7 +180,7 @@ const std::set<int3> & SelectionTerrainLayer::selection() const
|
||||
return area;
|
||||
}
|
||||
|
||||
TerrainLayer::TerrainLayer(MapScene * s): AbstractLayer(s)
|
||||
TerrainLayer::TerrainLayer(MapSceneBase * s): AbstractLayer(s)
|
||||
{
|
||||
}
|
||||
|
||||
@ -275,7 +255,7 @@ void TerrainLayer::draw(bool onlyDirty)
|
||||
redraw();
|
||||
}
|
||||
|
||||
ObjectsLayer::ObjectsLayer(MapScene * s): AbstractLayer(s)
|
||||
ObjectsLayer::ObjectsLayer(MapSceneBase * s): AbstractLayer(s)
|
||||
{
|
||||
}
|
||||
|
||||
@ -342,7 +322,7 @@ void ObjectsLayer::setDirty(const CGObjectInstance * object)
|
||||
dirty.insert(object);
|
||||
}
|
||||
|
||||
SelectionObjectsLayer::SelectionObjectsLayer(MapScene * s): AbstractLayer(s), newObject(nullptr)
|
||||
SelectionObjectsLayer::SelectionObjectsLayer(MapSceneBase * s): AbstractLayer(s), newObject(nullptr)
|
||||
{
|
||||
}
|
||||
|
||||
@ -491,3 +471,71 @@ void SelectionObjectsLayer::clear()
|
||||
shift.setX(0);
|
||||
shift.setY(0);
|
||||
}
|
||||
|
||||
MinimapLayer::MinimapLayer(MapSceneBase * s): AbstractLayer(s)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void MinimapLayer::update()
|
||||
{
|
||||
if(!map)
|
||||
return;
|
||||
|
||||
pixmap.reset(new QPixmap(map->width, map->height));
|
||||
|
||||
QPainter painter(pixmap.get());
|
||||
//coordinate transfomation
|
||||
for(int j = 0; j < map->height; ++j)
|
||||
{
|
||||
for(int i = 0; i < map->width; ++i)
|
||||
{
|
||||
handler->drawMinimapTile(painter, i, j, scene->level);
|
||||
}
|
||||
}
|
||||
|
||||
redraw();
|
||||
}
|
||||
|
||||
MinimapViewLayer::MinimapViewLayer(MapSceneBase * s): AbstractLayer(s)
|
||||
{
|
||||
}
|
||||
|
||||
void MinimapViewLayer::update()
|
||||
{
|
||||
if(!map)
|
||||
return;
|
||||
|
||||
pixmap.reset(new QPixmap(map->width, map->height));
|
||||
pixmap->fill(QColor(0, 0, 0, 0));
|
||||
|
||||
QPainter painter(pixmap.get());
|
||||
painter.setPen(QColor(255, 255, 255));
|
||||
painter.drawRect(x, y, w, h);
|
||||
|
||||
redraw();
|
||||
}
|
||||
|
||||
void MinimapViewLayer::draw()
|
||||
{
|
||||
if(!map)
|
||||
return;
|
||||
|
||||
pixmap->fill(QColor(0, 0, 0, 0));
|
||||
|
||||
//maybe not optimal but ok
|
||||
QPainter painter(pixmap.get());
|
||||
painter.setPen(QColor(255, 255, 255));
|
||||
painter.drawRect(x, y, w, h);
|
||||
|
||||
redraw();
|
||||
}
|
||||
|
||||
void MinimapViewLayer::setViewport(int _x, int _y, int _w, int _h)
|
||||
{
|
||||
x = _x;
|
||||
y = _y;
|
||||
w = _w;
|
||||
h = _h;
|
||||
draw();
|
||||
}
|
||||
|
@ -3,7 +3,7 @@
|
||||
|
||||
#include "../lib/int3.h"
|
||||
|
||||
class MapScene;
|
||||
class MapSceneBase;
|
||||
class CGObjectInstance;
|
||||
class MapController;
|
||||
class CMap;
|
||||
@ -12,7 +12,7 @@ class MapHandler;
|
||||
class AbstractLayer
|
||||
{
|
||||
public:
|
||||
AbstractLayer(MapScene * s);
|
||||
AbstractLayer(MapSceneBase * s);
|
||||
|
||||
virtual void update() = 0;
|
||||
|
||||
@ -21,7 +21,7 @@ public:
|
||||
void initialize(MapController & controller);
|
||||
|
||||
protected:
|
||||
MapScene * scene;
|
||||
MapSceneBase * scene;
|
||||
CMap * map = nullptr;
|
||||
MapHandler * handler = nullptr;
|
||||
bool isShown = false;
|
||||
@ -37,7 +37,7 @@ private:
|
||||
class GridLayer: public AbstractLayer
|
||||
{
|
||||
public:
|
||||
GridLayer(MapScene * s);
|
||||
GridLayer(MapSceneBase * s);
|
||||
|
||||
void update() override;
|
||||
};
|
||||
@ -45,7 +45,7 @@ public:
|
||||
class PassabilityLayer: public AbstractLayer
|
||||
{
|
||||
public:
|
||||
PassabilityLayer(MapScene * s);
|
||||
PassabilityLayer(MapSceneBase * s);
|
||||
|
||||
void update() override;
|
||||
};
|
||||
@ -54,7 +54,7 @@ public:
|
||||
class SelectionTerrainLayer: public AbstractLayer
|
||||
{
|
||||
public:
|
||||
SelectionTerrainLayer(MapScene * s);
|
||||
SelectionTerrainLayer(MapSceneBase * s);
|
||||
|
||||
void update() override;
|
||||
|
||||
@ -73,7 +73,7 @@ private:
|
||||
class TerrainLayer: public AbstractLayer
|
||||
{
|
||||
public:
|
||||
TerrainLayer(MapScene * s);
|
||||
TerrainLayer(MapSceneBase * s);
|
||||
|
||||
void update() override;
|
||||
|
||||
@ -88,7 +88,7 @@ private:
|
||||
class ObjectsLayer: public AbstractLayer
|
||||
{
|
||||
public:
|
||||
ObjectsLayer(MapScene * s);
|
||||
ObjectsLayer(MapSceneBase * s);
|
||||
|
||||
void update() override;
|
||||
|
||||
@ -105,7 +105,7 @@ private:
|
||||
class SelectionObjectsLayer: public AbstractLayer
|
||||
{
|
||||
public:
|
||||
SelectionObjectsLayer(MapScene * s);
|
||||
SelectionObjectsLayer(MapSceneBase * s);
|
||||
|
||||
void update() override;
|
||||
|
||||
@ -127,4 +127,32 @@ private:
|
||||
std::set<CGObjectInstance *> selectedObjects;
|
||||
};
|
||||
|
||||
class MinimapLayer: public AbstractLayer
|
||||
{
|
||||
public:
|
||||
MinimapLayer(MapSceneBase * s);
|
||||
|
||||
void update() override;
|
||||
};
|
||||
|
||||
class MinimapViewLayer: public AbstractLayer
|
||||
{
|
||||
public:
|
||||
MinimapViewLayer(MapSceneBase * s);
|
||||
|
||||
void setViewport(int x, int y, int w, int h);
|
||||
|
||||
void draw();
|
||||
void update() override;
|
||||
|
||||
int viewportX() const {return x;}
|
||||
int viewportY() const {return y;}
|
||||
int viewportWidth() const {return w;}
|
||||
int viewportHeight() const {return h;}
|
||||
|
||||
private:
|
||||
int x = 0, y = 0, w = 1, h = 1;
|
||||
|
||||
};
|
||||
|
||||
#endif // SCENELAYER_H
|
||||
|
@ -250,15 +250,23 @@ void WindowNewMap::on_templateCombo_activated(int index)
|
||||
|
||||
void WindowNewMap::on_widthTxt_textChanged(const QString &arg1)
|
||||
{
|
||||
mapGenOptions.setWidth(arg1.toInt());
|
||||
updateTemplateList();
|
||||
int sz = arg1.toInt();
|
||||
if(sz > 1)
|
||||
{
|
||||
mapGenOptions.setWidth(arg1.toInt());
|
||||
updateTemplateList();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void WindowNewMap::on_heightTxt_textChanged(const QString &arg1)
|
||||
{
|
||||
mapGenOptions.setHeight(arg1.toInt());
|
||||
updateTemplateList();
|
||||
int sz = arg1.toInt();
|
||||
if(sz > 1)
|
||||
{
|
||||
mapGenOptions.setHeight(arg1.toInt());
|
||||
updateTemplateList();
|
||||
}
|
||||
}
|
||||
|
||||
void WindowNewMap::updateTemplateList()
|
||||
|
Loading…
Reference in New Issue
Block a user