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gcc-4.5 compatibility
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parent
770a6e077c
commit
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3
Global.h
3
Global.h
@ -331,7 +331,8 @@ namespace vstd
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{
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assert(r.size());
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index %= r.size();
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auto itr = std::begin(r);
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// auto itr = std::begin(r); //not available in gcc-4.5
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auto itr = r.begin();
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std::advance(itr, index);
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return *itr;
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}
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@ -2597,7 +2597,7 @@ shared_ptr<CObstacleInstance> BattleInfo::getObstacleOnTile(BattleHex tile) cons
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if(vstd::contains(obs->getAffectedTiles(), tile))
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return obs;
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return NULL;
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return shared_ptr<CObstacleInstance>();
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}
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const CStack * BattleInfo::getStackIf(boost::function<bool(const CStack*)> pred) const
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@ -592,7 +592,7 @@ std::pair<int,int> CGameState::pickObject (CGObjectInstance *obj)
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//golem factory is not in list of cregens but can be placed as random object
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static const int factoryCreatures[] = {32, 33, 116, 117};
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std::vector<int> factory(std::begin(factoryCreatures), std::end(factoryCreatures));
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std::vector<int> factory(factoryCreatures, factoryCreatures + ARRAY_COUNT(factoryCreatures));
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if (vstd::contains(factory, cid))
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result = std::pair<int,int>(20, 1);
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@ -2360,7 +2360,7 @@ void CGTownInstance::recreateBuildingsBonuses()
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bool CGTownInstance::addBonusIfBuilt(int building, int type, int val, int subtype /*= -1*/)
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{
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return addBonusIfBuilt(building, type, val, NULL, subtype);
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return addBonusIfBuilt(building, type, val, TPropagatorPtr(), subtype);
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}
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bool CGTownInstance::addBonusIfBuilt(int building, int type, int val, TPropagatorPtr prop, int subtype /*= -1*/)
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@ -134,5 +134,5 @@ std::vector<BattleHex> MoatObstacle::getAffectedTiles() const
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{
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//rrr... need initializer lists
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static const BattleHex moatHexes[] = {11, 28, 44, 61, 77, 111, 129, 146, 164, 181};
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return std::vector<BattleHex>(std::begin(moatHexes), std::end(moatHexes));
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return std::vector<BattleHex>(moatHexes, moatHexes + ARRAY_COUNT(moatHexes));
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}
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@ -416,7 +416,7 @@ const CGHeroInstance * CBattleInfoCallback::battleGetFightingHero(ui8 side) cons
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shared_ptr<const CObstacleInstance> CBattleInfoCallback::battleGetObstacleOnPos(BattleHex tile, bool onlyBlocking /*= true*/)
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{
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if(!gs->curB)
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return NULL;
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return shared_ptr<const CObstacleInstance>();
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BOOST_FOREACH(auto &obs, battleGetAllObstacles())
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{
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@ -426,7 +426,7 @@ shared_ptr<const CObstacleInstance> CBattleInfoCallback::battleGetObstacleOnPos(
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return obs;
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}
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}
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return NULL;
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return shared_ptr<const CObstacleInstance>();
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}
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int CBattleInfoCallback::battleGetMoatDmg()
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@ -999,7 +999,7 @@ int CGameHandler::moveStack(int stack, BattleHex dest)
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{
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// send one package with the creature path information
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shared_ptr<const CObstacleInstance> obstacle = NULL; //obstacle that interrupted movement
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shared_ptr<const CObstacleInstance> obstacle; //obstacle that interrupted movement
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std::vector<BattleHex> tiles;
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int tilesToMove = std::max((int)(path.first.size() - creSpeed), 0);
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int v = path.first.size()-1;
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@ -1036,7 +1036,7 @@ startWalking:
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//if stack didn't die in explosion, continue movement
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if(!obstacle->stopsMovement() && curStack->alive())
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{
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obstacle = NULL;
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obstacle.reset();
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tiles.clear();
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v--;
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goto startWalking; //TODO it's so evil
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