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mirror of https://github.com/vcmi/vcmi.git synced 2025-01-12 02:28:11 +02:00

Created separate classes for shared, unchangeable image and image

manipulators owned by UI elements
This commit is contained in:
Ivan Savenko 2024-06-04 11:46:45 +00:00
parent 2b3e4e01ca
commit 47de9a62dc
19 changed files with 312 additions and 243 deletions

View File

@ -1143,9 +1143,9 @@ void CPlayerInterface::showMapObjectSelectDialog(QueryID askID, const Component
const CGTownInstance * t = dynamic_cast<const CGTownInstance *>(cb->getObj(obj));
if(t)
{
std::shared_ptr<CAnimation> a = GH.renderHandler().loadAnimation(AnimationPath::builtin("ITPA"));
a->preload();
images.push_back(a->getImage(t->town->clientInfo.icons[t->hasFort()][false] + 2)->scaleFast(Point(35, 23)));
auto image = GH.renderHandler().loadImage(AnimationPath::builtin("ITPA"), t->town->clientInfo.icons[t->hasFort()][false] + 2, 0);
image->scaleFast(Point(35, 23));
images.push_back(image);
}
}

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@ -81,14 +81,14 @@ void Canvas::draw(const std::shared_ptr<IImage>& image, const Point & pos)
{
assert(image);
if (image)
image->draw(surface, renderArea.x + pos.x, renderArea.y + pos.y);
image->draw(surface, pos + renderArea.topLeft());
}
void Canvas::draw(const std::shared_ptr<IImage>& image, const Point & pos, const Rect & sourceRect)
{
assert(image);
if (image)
image->draw(surface, renderArea.x + pos.x, renderArea.y + pos.y, &sourceRect);
image->draw(surface, pos + renderArea.topLeft(), &sourceRect);
}
void Canvas::draw(const Canvas & image, const Point & pos)
@ -192,7 +192,7 @@ void Canvas::fillTexture(const std::shared_ptr<IImage>& image)
for (int y=0; y < surface->h; y+= imageArea.h)
{
for (int x=0; x < surface->w; x+= imageArea.w)
image->draw(surface, renderArea.x + x, renderArea.y + y);
image->draw(surface, Point(renderArea.x + x, renderArea.y + y));
}
}

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@ -135,71 +135,34 @@ Graphics::Graphics()
//(!) do not load any CAnimation here
}
void Graphics::blueToPlayersAdv(SDL_Surface * sur, PlayerColor player)
void Graphics::setPlayerPalette(SDL_Palette * targetPalette, PlayerColor player)
{
if(sur->format->palette)
SDL_Color palette[32];
if(player.isValidPlayer())
{
SDL_Color palette[32];
if(player.isValidPlayer())
{
for(int i=0; i<32; ++i)
palette[i] = CSDL_Ext::toSDL(playerColorPalette[player][i]);
}
else if(player == PlayerColor::NEUTRAL)
{
for(int i=0; i<32; ++i)
palette[i] = CSDL_Ext::toSDL(neutralColorPalette[i]);
}
else
{
logGlobal->error("Wrong player id in blueToPlayersAdv (%s)!", player.toString());
return;
}
//FIXME: not all player colored images have player palette at last 32 indexes
//NOTE: following code is much more correct but still not perfect (bugged with status bar)
CSDL_Ext::setColors(sur, palette, 224, 32);
#if 0
SDL_Color * bluePalette = playerColorPalette + 32;
SDL_Palette * oldPalette = sur->format->palette;
SDL_Palette * newPalette = SDL_AllocPalette(256);
for(size_t destIndex = 0; destIndex < 256; destIndex++)
{
SDL_Color old = oldPalette->colors[destIndex];
bool found = false;
for(size_t srcIndex = 0; srcIndex < 32; srcIndex++)
{
if(old.b == bluePalette[srcIndex].b && old.g == bluePalette[srcIndex].g && old.r == bluePalette[srcIndex].r)
{
found = true;
newPalette->colors[destIndex] = palette[srcIndex];
break;
}
}
if(!found)
newPalette->colors[destIndex] = old;
}
SDL_SetSurfacePalette(sur, newPalette);
SDL_FreePalette(newPalette);
#endif // 0
for(int i=0; i<32; ++i)
palette[i] = CSDL_Ext::toSDL(playerColorPalette[player][i]);
}
else
{
//TODO: implement. H3 method works only for images with palettes.
// Add some kind of player-colored overlay?
// Or keep palette approach here and replace only colors of specific value(s)
// Or just wait for OpenGL support?
logGlobal->warn("Image must have palette to be player-colored!");
for(int i=0; i<32; ++i)
palette[i] = CSDL_Ext::toSDL(neutralColorPalette[i]);
}
SDL_SetPaletteColors(targetPalette, palette, 224, 32);
}
void Graphics::setPlayerFlagColor(SDL_Palette * targetPalette, PlayerColor player)
{
if(player.isValidPlayer())
{
SDL_Color color = CSDL_Ext::toSDL(playerColors[player.getNum()]);
SDL_SetPaletteColors(targetPalette, &color, 5, 1);
}
else
{
SDL_Color color = CSDL_Ext::toSDL(neutralColor);
SDL_SetPaletteColors(targetPalette, &color, 5, 1);
}
}

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@ -27,7 +27,7 @@ class JsonNode;
VCMI_LIB_NAMESPACE_END
struct SDL_Surface;
struct SDL_Palette;
class IFont;
/// Handles fonts, hero images, town images, various graphics
@ -60,7 +60,8 @@ public:
//functions
Graphics();
void blueToPlayersAdv(SDL_Surface * sur, PlayerColor player); //replaces blue interface colour with a color of player
void setPlayerPalette(SDL_Palette * sur, PlayerColor player);
void setPlayerFlagColor(SDL_Palette * sur, PlayerColor player);
};
extern Graphics * graphics;

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@ -46,10 +46,10 @@ public:
static constexpr int32_t SPECIAL_PALETTE_MASK_CREATURES = 0b11110011;
//draws image on surface "where" at position
virtual void draw(SDL_Surface * where, int posX = 0, int posY = 0, const Rect * src = nullptr) const = 0;
virtual void draw(SDL_Surface * where, const Rect * dest, const Rect * src) const = 0;
virtual void draw(SDL_Surface * where, const Point & pos, const Rect * src = nullptr) const = 0;
//virtual void draw(SDL_Surface * where, const Rect * dest, const Rect * src) const = 0;
virtual std::shared_ptr<IImage> scaleFast(const Point & size) const = 0;
virtual void scaleFast(const Point & size) = 0;
virtual void exportBitmap(const boost::filesystem::path & path) const = 0;
@ -81,3 +81,15 @@ public:
virtual ~IImage() = default;
};
class IConstImage
{
public:
virtual Point dimensions() const = 0;
virtual void exportBitmap(const boost::filesystem::path & path) const = 0;
virtual bool isTransparent(const Point & coords) const = 0;
virtual std::shared_ptr<IImage> createImageReference() = 0;
virtual ~IConstImage() = default;
};

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@ -14,8 +14,6 @@ VCMI_LIB_NAMESPACE_BEGIN
class Point;
VCMI_LIB_NAMESPACE_END
class SDLImage;
struct SDL_Color;
class IImageLoader

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@ -49,7 +49,7 @@ void CursorHardware::setImage(std::shared_ptr<IImage> image, const Point & pivot
CSDL_Ext::fillSurface(cursorSurface, CSDL_Ext::toSDL(Colors::TRANSPARENCY));
image->draw(cursorSurface);
image->draw(cursorSurface, Point(0,0));
auto oldCursor = cursor;
cursor = SDL_CreateColorCursor(cursorSurface, pivotOffset.x, pivotOffset.y);

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@ -58,7 +58,7 @@ void CursorSoftware::updateTexture()
CSDL_Ext::fillSurface(cursorSurface, CSDL_Ext::toSDL(Colors::TRANSPARENCY));
cursorImage->draw(cursorSurface);
cursorImage->draw(cursorSurface, Point(0,0));
SDL_UpdateTexture(cursorTexture, nullptr, cursorSurface->pixels, cursorSurface->pitch);
needUpdate = false;
}

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@ -134,13 +134,13 @@ std::shared_ptr<IImage> RenderHandler::loadImage(const AnimationPath & path, int
auto it = animationFrames.find(locator);
if (it != animationFrames.end())
return it->second;
return it->second->createImageReference();
auto defFile = getAnimationFile(path);
auto result = std::make_shared<SDLImage>(defFile.get(), frame, group);
auto result = std::make_shared<SDLImageConst>(defFile.get(), frame, group);
animationFrames[locator] = result;
return result;
return result->createImageReference();
}
//std::vector<std::shared_ptr<IImage>> RenderHandler::loadImageGroup(const AnimationPath & path, int group)
@ -165,16 +165,16 @@ std::shared_ptr<IImage> RenderHandler::loadImage(const ImagePath & path, EImageB
{
auto it = imageFiles.find(path);
if (it != imageFiles.end())
return it->second;
return it->second->createImageReference();
auto result = std::make_shared<SDLImage>(path, mode);
auto result = std::make_shared<SDLImageConst>(path, mode);
imageFiles[path] = result;
return result;
return result->createImageReference();
}
std::shared_ptr<IImage> RenderHandler::createImage(SDL_Surface * source)
{
return std::make_shared<SDLImage>(source, EImageBlitMode::ALPHA);
return std::make_shared<SDLImageConst>(source, EImageBlitMode::ALPHA)->createImageReference();
}
std::shared_ptr<CAnimation> RenderHandler::loadAnimation(const AnimationPath & path)

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@ -12,6 +12,7 @@
#include "../render/IRenderHandler.h"
class CDefFile;
class IConstImage;
class RenderHandler : public IRenderHandler
{
@ -35,8 +36,8 @@ class RenderHandler : public IRenderHandler
std::map<AnimationPath, std::shared_ptr<CDefFile>> animationFiles;
std::map<AnimationPath, AnimationLayoutMap> animationLayouts;
std::map<ImagePath, std::shared_ptr<IImage>> imageFiles;
std::map<AnimationLocator, std::shared_ptr<IImage>> animationFrames;
std::map<ImagePath, std::shared_ptr<IConstImage>> imageFiles;
std::map<AnimationLocator, std::shared_ptr<IConstImage>> animationFrames;
std::shared_ptr<CDefFile> getAnimationFile(const AnimationPath & path);
const AnimationLayoutMap & getAnimationLayout(const AnimationPath & path);

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@ -1,4 +1,4 @@
/*
/*
* SDLImage.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
@ -32,7 +32,7 @@ int IImage::height() const
return dimensions().y;
}
SDLImage::SDLImage(CDefFile * data, size_t frame, size_t group)
SDLImageConst::SDLImageConst(CDefFile * data, size_t frame, size_t group)
: surf(nullptr),
margins(0, 0),
fullSize(0, 0),
@ -42,10 +42,9 @@ SDLImage::SDLImage(CDefFile * data, size_t frame, size_t group)
data->loadFrame(frame, group, loader);
savePalette();
setBlitMode(EImageBlitMode::ALPHA);
}
SDLImage::SDLImage(SDL_Surface * from, EImageBlitMode mode)
SDLImageConst::SDLImageConst(SDL_Surface * from, EImageBlitMode mode)
: surf(nullptr),
margins(0, 0),
fullSize(0, 0),
@ -56,14 +55,13 @@ SDLImage::SDLImage(SDL_Surface * from, EImageBlitMode mode)
return;
savePalette();
setBlitMode(mode);
surf->refcount++;
fullSize.x = surf->w;
fullSize.y = surf->h;
}
SDLImage::SDLImage(const ImagePath & filename, EImageBlitMode mode)
SDLImageConst::SDLImageConst(const ImagePath & filename, EImageBlitMode mode)
: surf(nullptr),
margins(0, 0),
fullSize(0, 0),
@ -79,22 +77,13 @@ SDLImage::SDLImage(const ImagePath & filename, EImageBlitMode mode)
else
{
savePalette();
setBlitMode(mode);
fullSize.x = surf->w;
fullSize.y = surf->h;
}
}
void SDLImage::draw(SDL_Surface *where, int posX, int posY, const Rect *src) const
{
if(!surf)
return;
Rect destRect(posX, posY, surf->w, surf->h);
draw(where, &destRect, src);
}
void SDLImage::draw(SDL_Surface* where, const Rect * dest, const Rect* src) const
void SDLImageConst::draw(SDL_Surface * where, SDL_Palette * palette, const Point & dest, const Rect * src, uint8_t alpha, EImageBlitMode mode) const
{
if (!surf)
return;
@ -118,14 +107,19 @@ void SDLImage::draw(SDL_Surface* where, const Rect * dest, const Rect* src) cons
else
destShift = margins;
if(dest)
destShift += dest->topLeft();
destShift += dest;
uint8_t perSurfaceAlpha;
if (SDL_GetSurfaceAlphaMod(surf, &perSurfaceAlpha) != 0)
logGlobal->error("SDL_GetSurfaceAlphaMod faied! %s", SDL_GetError());
SDL_SetSurfaceAlphaMod(surf, alpha);
if(surf->format->BitsPerPixel == 8 && perSurfaceAlpha == SDL_ALPHA_OPAQUE && blitMode == EImageBlitMode::ALPHA)
if (mode == EImageBlitMode::OPAQUE)
SDL_SetSurfaceBlendMode(surf, SDL_BLENDMODE_NONE);
else
SDL_SetSurfaceBlendMode(surf, SDL_BLENDMODE_BLEND);
if (palette && surf->format->palette)
SDL_SetSurfacePalette(surf, palette);
if(surf->format->BitsPerPixel == 8 && alpha == SDL_ALPHA_OPAQUE && mode == EImageBlitMode::ALPHA)
{
CSDL_Ext::blit8bppAlphaTo24bpp(surf, sourceRect, where, destShift);
}
@ -135,10 +129,18 @@ void SDLImage::draw(SDL_Surface* where, const Rect * dest, const Rect* src) cons
}
}
std::shared_ptr<IImage> SDLImage::scaleFast(const Point & size) const
const SDL_Palette * SDLImageConst::getPalette() const
{
float scaleX = float(size.x) / width();
float scaleY = float(size.y) / height();
if (originalPalette == nullptr)
throw std::runtime_error("Palette not found!");
return originalPalette;
}
std::shared_ptr<SDLImageConst> SDLImageConst::scaleFast(const Point & size) const
{
float scaleX = float(size.x) / dimensions().x;
float scaleY = float(size.y) / dimensions().y;
auto scaled = CSDL_Ext::scaleSurfaceFast(surf, (int)(surf->w * scaleX), (int)(surf->h * scaleY));
@ -149,7 +151,7 @@ std::shared_ptr<IImage> SDLImage::scaleFast(const Point & size) const
else
CSDL_Ext::setDefaultColorKey(scaled);//just in case
auto * ret = new SDLImage(scaled, EImageBlitMode::ALPHA);
auto ret = std::make_shared<SDLImageConst>(scaled, EImageBlitMode::ALPHA);
ret->fullSize.x = (int) round((float)fullSize.x * scaleX);
ret->fullSize.y = (int) round((float)fullSize.y * scaleY);
@ -160,45 +162,26 @@ std::shared_ptr<IImage> SDLImage::scaleFast(const Point & size) const
// erase our own reference
SDL_FreeSurface(scaled);
return std::shared_ptr<IImage>(ret);
return ret;
}
void SDLImage::exportBitmap(const boost::filesystem::path& path) const
void SDLImageConst::exportBitmap(const boost::filesystem::path& path) const
{
SDL_SaveBMP(surf, path.string().c_str());
}
void SDLImage::playerColored(PlayerColor player)
void SDLImageIndexed::playerColored(PlayerColor player)
{
if (!surf)
return;
graphics->blueToPlayersAdv(surf, player);
graphics->setPlayerPalette(currentPalette, player);
}
void SDLImage::setAlpha(uint8_t value)
{
CSDL_Ext::setAlpha (surf, value);
if (value != 255)
SDL_SetSurfaceBlendMode(surf, SDL_BLENDMODE_BLEND);
}
void SDLImage::setBlitMode(EImageBlitMode mode)
{
blitMode = mode;
if (blitMode != EImageBlitMode::OPAQUE && surf->format->Amask != 0)
SDL_SetSurfaceBlendMode(surf, SDL_BLENDMODE_BLEND);
else
SDL_SetSurfaceBlendMode(surf, SDL_BLENDMODE_NONE);
}
void SDLImage::setFlagColor(PlayerColor player)
void SDLImageIndexed::setFlagColor(PlayerColor player)
{
if(player.isValidPlayer() || player==PlayerColor::NEUTRAL)
CSDL_Ext::setPlayerColor(surf, player);
graphics->setPlayerFlagColor(currentPalette, player);
}
bool SDLImage::isTransparent(const Point & coords) const
bool SDLImageConst::isTransparent(const Point & coords) const
{
if (surf)
return CSDL_Ext::isTransparent(surf, coords.x, coords.y);
@ -206,33 +189,45 @@ bool SDLImage::isTransparent(const Point & coords) const
return true;
}
Point SDLImage::dimensions() const
Point SDLImageConst::dimensions() const
{
return fullSize;
}
void SDLImage::horizontalFlip()
std::shared_ptr<IImage> SDLImageConst::createImageReference()
{
margins.y = fullSize.y - surf->h - margins.y;
//todo: modify in-place
SDL_Surface * flipped = CSDL_Ext::horizontalFlip(surf);
SDL_FreeSurface(surf);
surf = flipped;
if (surf->format->palette)
return std::make_shared<SDLImageIndexed>(shared_from_this());
else
return std::make_shared<SDLImageRGB>(shared_from_this());
}
void SDLImage::verticalFlip()
std::shared_ptr<SDLImageConst> SDLImageConst::horizontalFlip() const
{
margins.x = fullSize.x - surf->w - margins.x;
SDL_Surface * flipped = CSDL_Ext::horizontalFlip(surf);
auto ret = std::make_shared<SDLImageConst>(flipped, EImageBlitMode::ALPHA);
ret->fullSize = fullSize;
ret->margins.x = margins.x;
ret->margins.y = fullSize.y - surf->h - margins.y;
ret->fullSize = fullSize;
//todo: modify in-place
return ret;
}
std::shared_ptr<SDLImageConst> SDLImageConst::verticalFlip() const
{
SDL_Surface * flipped = CSDL_Ext::verticalFlip(surf);
SDL_FreeSurface(surf);
surf = flipped;
auto ret = std::make_shared<SDLImageConst>(flipped, EImageBlitMode::ALPHA);
ret->fullSize = fullSize;
ret->margins.x = fullSize.x - surf->w - margins.x;
ret->margins.y = margins.y;
ret->fullSize = fullSize;
return ret;
}
// Keep the original palette, in order to do color switching operation
void SDLImage::savePalette()
void SDLImageConst::savePalette()
{
// For some images that don't have palette, skip this
if(surf->format->palette == nullptr)
@ -244,53 +239,132 @@ void SDLImage::savePalette()
SDL_SetPaletteColors(originalPalette, surf->format->palette->colors, 0, DEFAULT_PALETTE_COLORS);
}
void SDLImage::shiftPalette(uint32_t firstColorID, uint32_t colorsToMove, uint32_t distanceToMove)
void SDLImageIndexed::shiftPalette(uint32_t firstColorID, uint32_t colorsToMove, uint32_t distanceToMove)
{
if(surf->format->palette)
{
std::vector<SDL_Color> shifterColors(colorsToMove);
const SDL_Palette * originalPalette = image->getPalette();
for(uint32_t i=0; i<colorsToMove; ++i)
{
shifterColors[(i+distanceToMove)%colorsToMove] = originalPalette->colors[firstColorID + i];
}
CSDL_Ext::setColors(surf, shifterColors.data(), firstColorID, colorsToMove);
}
std::vector<SDL_Color> shifterColors(colorsToMove);
for(uint32_t i=0; i<colorsToMove; ++i)
shifterColors[(i+distanceToMove)%colorsToMove] = originalPalette->colors[firstColorID + i];
SDL_SetPaletteColors(currentPalette, shifterColors.data(), firstColorID, colorsToMove);
}
void SDLImage::adjustPalette(const ColorFilter & shifter, uint32_t colorsToSkipMask)
void SDLImageIndexed::adjustPalette(const ColorFilter & shifter, uint32_t colorsToSkipMask)
{
if(originalPalette == nullptr)
return;
SDL_Palette* palette = surf->format->palette;
const SDL_Palette * originalPalette = image->getPalette();
// Note: here we skip first colors in the palette that are predefined in H3 images
for(int i = 0; i < palette->ncolors; i++)
for(int i = 0; i < currentPalette->ncolors; i++)
{
if(i < std::numeric_limits<uint32_t>::digits && ((colorsToSkipMask >> i) & 1) == 1)
continue;
palette->colors[i] = CSDL_Ext::toSDL(shifter.shiftColor(CSDL_Ext::fromSDL(originalPalette->colors[i])));
currentPalette->colors[i] = CSDL_Ext::toSDL(shifter.shiftColor(CSDL_Ext::fromSDL(originalPalette->colors[i])));
}
}
void SDLImage::setSpecialPalette(const IImage::SpecialPalette & specialPalette, uint32_t colorsToSkipMask)
SDLImageIndexed::SDLImageIndexed(const std::shared_ptr<SDLImageConst> & image)
:SDLImageBase::SDLImageBase(image)
{
if(surf->format->palette)
{
size_t last = std::min<size_t>(specialPalette.size(), surf->format->palette->ncolors);
auto originalPalette = image->getPalette();
for (size_t i = 0; i < last; ++i)
{
if(i < std::numeric_limits<uint32_t>::digits && ((colorsToSkipMask >> i) & 1) == 1)
surf->format->palette->colors[i] = CSDL_Ext::toSDL(specialPalette[i]);
}
currentPalette = SDL_AllocPalette(originalPalette->ncolors);
SDL_SetPaletteColors(currentPalette, originalPalette->colors, 0, originalPalette->ncolors);
}
SDLImageIndexed::~SDLImageIndexed()
{
SDL_FreePalette(currentPalette);
}
void SDLImageIndexed::setSpecialPallete(const IImage::SpecialPalette & specialPalette, uint32_t colorsToSkipMask)
{
size_t last = std::min<size_t>(specialPalette.size(), currentPalette->ncolors);
for (size_t i = 0; i < last; ++i)
{
if(i < std::numeric_limits<uint32_t>::digits && ((colorsToSkipMask >> i) & 1) == 1)
currentPalette->colors[i] = CSDL_Ext::toSDL(specialPalette[i]);
}
}
SDLImage::~SDLImage()
SDLImageConst::~SDLImageConst()
{
SDL_FreeSurface(surf);
SDL_FreePalette(originalPalette);
}
SDLImageBase::SDLImageBase(const std::shared_ptr<SDLImageConst> & image)
:image(image)
, alphaValue(SDL_ALPHA_OPAQUE)
, blitMode(EImageBlitMode::ALPHA)
{}
void SDLImageRGB::draw(SDL_Surface * where, const Point & pos, const Rect * src) const
{
image->draw(where, nullptr, pos, src, alphaValue, blitMode);
}
void SDLImageIndexed::draw(SDL_Surface * where, const Point & pos, const Rect * src) const
{
image->draw(where, currentPalette, pos, src, alphaValue, blitMode);
}
void SDLImageBase::scaleFast(const Point & size)
{
image = image->scaleFast(size);
}
void SDLImageBase::exportBitmap(const boost::filesystem::path & path) const
{
image->exportBitmap(path);
}
bool SDLImageBase::isTransparent(const Point & coords) const
{
return image->isTransparent(coords);
}
Point SDLImageBase::dimensions() const
{
return image->dimensions();
}
void SDLImageBase::setAlpha(uint8_t value)
{
alphaValue = value;
}
void SDLImageBase::setBlitMode(EImageBlitMode mode)
{
blitMode = mode;
}
void SDLImageBase::horizontalFlip()
{
image = image->horizontalFlip();
}
void SDLImageBase::verticalFlip()
{
image = image->verticalFlip();
}
void SDLImageRGB::setSpecialPallete(const SpecialPalette & SpecialPalette, uint32_t colorsToSkipMask)
{}
void SDLImageRGB::playerColored(PlayerColor player)
{}
void SDLImageRGB::setFlagColor(PlayerColor player)
{}
void SDLImageRGB::shiftPalette(uint32_t firstColorID, uint32_t colorsToMove, uint32_t distanceToMove)
{}
void SDLImageRGB::adjustPalette(const ColorFilter & shifter, uint32_t colorsToSkipMask)
{}

View File

@ -24,9 +24,9 @@ struct SDL_Palette;
/*
* Wrapper around SDL_Surface
*/
class SDLImage : public IImage
class SDLImageConst final : public IConstImage, public std::enable_shared_from_this<SDLImageConst>, boost::noncopyable
{
const static int DEFAULT_PALETTE_COLORS = 256;
static constexpr int DEFAULT_PALETTE_COLORS = 256;
//Surface without empty borders
SDL_Surface * surf;
@ -37,40 +37,78 @@ class SDLImage : public IImage
//total size including borders
Point fullSize;
EImageBlitMode blitMode;
public:
//Load image from def file
SDLImage(CDefFile *data, size_t frame, size_t group=0);
//Load from bitmap file
SDLImage(const ImagePath & filename, EImageBlitMode blitMode);
//Create using existing surface, extraRef will increase refcount on SDL_Surface
SDLImage(SDL_Surface * from, EImageBlitMode blitMode);
~SDLImage();
// Keep the original palette, in order to do color switching operation
void savePalette();
void draw(SDL_Surface * where, int posX=0, int posY=0, const Rect *src=nullptr) const override;
void draw(SDL_Surface * where, const Rect * dest, const Rect * src) const override;
std::shared_ptr<IImage> scaleFast(const Point & size) const override;
public:
//Load image from def file
SDLImageConst(CDefFile *data, size_t frame, size_t group=0);
//Load from bitmap file
SDLImageConst(const ImagePath & filename, EImageBlitMode blitMode);
//Create using existing surface, extraRef will increase refcount on SDL_Surface
SDLImageConst(SDL_Surface * from, EImageBlitMode blitMode);
~SDLImageConst();
void draw(SDL_Surface * where, SDL_Palette * palette, const Point & dest, const Rect * src, uint8_t alpha, EImageBlitMode mode) const;
void exportBitmap(const boost::filesystem::path & path) const override;
void playerColored(PlayerColor player) override;
void setFlagColor(PlayerColor player) override;
bool isTransparent(const Point & coords) const override;
Point dimensions() const override;
bool isTransparent(const Point & coords) const override;
std::shared_ptr<IImage> createImageReference() override;
std::shared_ptr<SDLImageConst> horizontalFlip() const;
std::shared_ptr<SDLImageConst> verticalFlip() const;
std::shared_ptr<SDLImageConst> scaleFast(const Point & size) const;
void horizontalFlip() override;
void verticalFlip() override;
void shiftPalette(uint32_t firstColorID, uint32_t colorsToMove, uint32_t distanceToMove) override;
void adjustPalette(const ColorFilter & shifter, uint32_t colorsToSkipMask) override;
void setAlpha(uint8_t value) override;
void setBlitMode(EImageBlitMode mode) override;
void setSpecialPalette(const SpecialPalette & SpecialPalette, uint32_t colorsToSkipMask) override;
const SDL_Palette * getPalette() const;
friend class SDLImageLoader;
};
class SDLImageBase : public IImage, boost::noncopyable
{
protected:
std::shared_ptr<SDLImageConst> image;
uint8_t alphaValue;
EImageBlitMode blitMode;
public:
SDLImageBase(const std::shared_ptr<SDLImageConst> & image);
void scaleFast(const Point & size) override;
void exportBitmap(const boost::filesystem::path & path) const override;
bool isTransparent(const Point & coords) const override;
Point dimensions() const override;
void setAlpha(uint8_t value) override;
void setBlitMode(EImageBlitMode mode) override;
void horizontalFlip() override;
void verticalFlip() override;
};
class SDLImageIndexed final : public SDLImageBase
{
SDL_Palette * currentPalette = nullptr;
public:
SDLImageIndexed(const std::shared_ptr<SDLImageConst> & image);
~SDLImageIndexed();
void draw(SDL_Surface * where, const Point & pos, const Rect * src) const override;
void setSpecialPallete(const SpecialPalette & SpecialPalette, uint32_t colorsToSkipMask) override;
void playerColored(PlayerColor player) override;
void setFlagColor(PlayerColor player) override;
void shiftPalette(uint32_t firstColorID, uint32_t colorsToMove, uint32_t distanceToMove) override;
void adjustPalette(const ColorFilter & shifter, uint32_t colorsToSkipMask) override;
};
class SDLImageRGB final : public SDLImageBase
{
public:
using SDLImageBase::SDLImageBase;
void draw(SDL_Surface * where, const Point & pos, const Rect * src) const override;
void playerColored(PlayerColor player) override;
void setFlagColor(PlayerColor player) override;
void shiftPalette(uint32_t firstColorID, uint32_t colorsToMove, uint32_t distanceToMove) override;
void adjustPalette(const ColorFilter & shifter, uint32_t colorsToSkipMask) override;
};

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@ -17,7 +17,7 @@
#include <SDL_surface.h>
SDLImageLoader::SDLImageLoader(SDLImage * Img):
SDLImageLoader::SDLImageLoader(SDLImageConst * Img):
image(Img),
lineStart(nullptr),
position(nullptr)
@ -32,8 +32,8 @@ void SDLImageLoader::init(Point SpriteSize, Point Margins, Point FullSize, SDL_C
image->fullSize = FullSize;
//Prepare surface
SDL_Palette * p = SDL_AllocPalette(SDLImage::DEFAULT_PALETTE_COLORS);
SDL_SetPaletteColors(p, pal, 0, SDLImage::DEFAULT_PALETTE_COLORS);
SDL_Palette * p = SDL_AllocPalette(SDLImageConst::DEFAULT_PALETTE_COLORS);
SDL_SetPaletteColors(p, pal, 0, SDLImageConst::DEFAULT_PALETTE_COLORS);
SDL_SetSurfacePalette(image->surf, p);
SDL_FreePalette(p);

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@ -11,9 +11,11 @@
#include "../render/IImageLoader.h"
class SDLImageConst;
class SDLImageLoader : public IImageLoader
{
SDLImage * image;
SDLImageConst * image;
ui8 * lineStart;
ui8 * position;
public:
@ -25,7 +27,7 @@ public:
//init image with these sizes and palette
void init(Point SpriteSize, Point Margins, Point FullSize, SDL_Color *pal);
SDLImageLoader(SDLImage * Img);
SDLImageLoader(SDLImageConst * Img);
~SDLImageLoader();
};

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@ -524,23 +524,6 @@ void CSDL_Ext::drawBorder( SDL_Surface * sur, const Rect &r, const SDL_Color &co
drawBorder(sur, r.x, r.y, r.w, r.h, color, depth);
}
void CSDL_Ext::setPlayerColor(SDL_Surface * sur, const PlayerColor & player)
{
if(player==PlayerColor::UNFLAGGABLE)
return;
if(sur->format->BitsPerPixel==8)
{
ColorRGBA color = (player == PlayerColor::NEUTRAL
? graphics->neutralColor
: graphics->playerColors[player.getNum()]);
SDL_Color colorSDL = toSDL(color);
CSDL_Ext::setColors(sur, &colorSDL, 5, 1);
}
else
logGlobal->warn("Warning, setPlayerColor called on not 8bpp surface!");
}
CSDL_Ext::TColorPutter CSDL_Ext::getPutterFor(SDL_Surface * const &dest, int incrementing)
{
#define CASE_BPP(BytesPerPixel) \

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@ -86,7 +86,6 @@ using TColorPutterAlpha = void (*)(uint8_t *&, const uint8_t &, const uint8_t &,
void drawBorder(SDL_Surface * sur, int x, int y, int w, int h, const SDL_Color & color, int depth = 1);
void drawBorder(SDL_Surface * sur, const Rect & r, const SDL_Color & color, int depth = 1);
void setPlayerColor(SDL_Surface * sur, const PlayerColor & player); //sets correct color of flags; -1 for neutral
SDL_Surface * newSurface(int w, int h, SDL_Surface * mod); //creates new surface, with flags/format same as in surface given
SDL_Surface * newSurface(int w, int h); //creates new surface, with flags/format same as in screen surface

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@ -100,7 +100,7 @@ void CPicture::setAlpha(uint8_t value)
void CPicture::scaleTo(Point size)
{
bg = bg->scaleFast(size);
bg->scaleFast(size);
pos.w = bg->width();
pos.h = bg->height();
@ -262,12 +262,9 @@ void CAnimImage::showAll(Canvas & to)
if(auto img = anim->getImage(targetFrame, group))
{
if(isScaled())
{
auto scaled = img->scaleFast(scaledSize);
to.draw(scaled, pos.topLeft());
}
else
to.draw(img, pos.topLeft());
img->scaleFast(scaledSize);
to.draw(img, pos.topLeft());
}
}
}

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@ -885,9 +885,9 @@ void CCastleBuildings::enterCastleGate()
availableTowns.push_back(t->id.getNum());//add to the list
if(settings["general"]["enableUiEnhancements"].Bool())
{
std::shared_ptr<CAnimation> a = GH.renderHandler().loadAnimation(AnimationPath::builtin("ITPA"));
a->preload();
images.push_back(a->getImage(t->town->clientInfo.icons[t->hasFort()][false] + 2)->scaleFast(Point(35, 23)));
auto image = GH.renderHandler().loadImage(AnimationPath::builtin("ITPA"), t->town->clientInfo.icons[t->hasFort()][false] + 2, 0);
image->scaleFast(Point(35, 23));
images.push_back(image);
}
}
}

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@ -237,9 +237,10 @@ void CWindowWithArtifacts::setCursorAnimation(const CArtifactInstance & artInst)
if(artInst.isScroll() && settings["general"]["enableUiEnhancements"].Bool())
{
assert(artInst.getScrollSpellID().num >= 0);
const auto animation = GH.renderHandler().loadAnimation(AnimationPath::builtin("spellscr"));
animation->load(artInst.getScrollSpellID().num);
CCS->curh->dragAndDropCursor(animation->getImage(artInst.getScrollSpellID().num)->scaleFast(Point(44, 34)));
auto image = GH.renderHandler().loadImage(AnimationPath::builtin("spellscr"), artInst.getScrollSpellID().num, 0);
image->scaleFast(Point(44,34));
CCS->curh->dragAndDropCursor(image);
}
else
{