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Invite hero setting
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@@ -114,7 +114,7 @@ void HeroPoolProcessor::selectNewHeroForSlot(const PlayerColor & color, TavernHe
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CGHeroInstance *newHero = pickHeroFor(needNativeHero, color);
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const auto & heroesPool = gameHandler->gameState()->heroesPool;
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if(gameHandler->getStartInfo()->extraOptionsInfo.unlimitedReplay && heroesPool->unusedHeroesFromPool().count(nextHero) && heroesPool->isHeroAvailableFor(nextHero, color))
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if(gameHandler->getStartInfo()->extraOptionsInfo.inviteHero && heroesPool->unusedHeroesFromPool().count(nextHero) && heroesPool->isHeroAvailableFor(nextHero, color))
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newHero = heroesPool->unusedHeroesFromPool()[nextHero];
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if (newHero)
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