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mirror of https://github.com/vcmi/vcmi.git synced 2026-05-16 09:28:24 +02:00

Fixes for code review issues

This commit is contained in:
AlexVinS
2021-02-20 04:57:50 +03:00
parent 784f6b973b
commit 483a4689ce
18 changed files with 196 additions and 209 deletions
+23 -38
View File
@@ -563,19 +563,19 @@ void CBattleInterface::deactivate()
void CBattleInterface::keyPressed(const SDL_KeyboardEvent & key) void CBattleInterface::keyPressed(const SDL_KeyboardEvent & key)
{ {
if (key.keysym.sym == SDLK_q && key.state == SDL_PRESSED) if(key.keysym.sym == SDLK_q && key.state == SDL_PRESSED)
{ {
if (settings["battle"]["showQueue"].Bool()) //hide queue if(settings["battle"]["showQueue"].Bool()) //hide queue
hideQueue(); hideQueue();
else else
showQueue(); showQueue();
} }
else if (key.keysym.sym == SDLK_f && key.state == SDL_PRESSED) else if(key.keysym.sym == SDLK_f && key.state == SDL_PRESSED)
{ {
enterCreatureCastingMode(); enterCreatureCastingMode();
} }
else if (key.keysym.sym == SDLK_ESCAPE) else if(key.keysym.sym == SDLK_ESCAPE)
{ {
if(!battleActionsStarted) if(!battleActionsStarted)
CCS->soundh->stopSound(battleIntroSoundChannel); CCS->soundh->stopSound(battleIntroSoundChannel);
@@ -788,14 +788,14 @@ void CBattleInterface::bOptionsf()
void CBattleInterface::bSurrenderf() void CBattleInterface::bSurrenderf()
{ {
if (spellDestSelectMode) //we are casting a spell if(spellDestSelectMode) //we are casting a spell
return; return;
int cost = curInt->cb->battleGetSurrenderCost(); int cost = curInt->cb->battleGetSurrenderCost();
if (cost >= 0) if(cost >= 0)
{ {
std::string enemyHeroName = curInt->cb->battleGetEnemyHero().name; std::string enemyHeroName = curInt->cb->battleGetEnemyHero().name;
if (enemyHeroName.empty()) if(enemyHeroName.empty())
{ {
logGlobal->warn("Surrender performed without enemy hero, should not happen!"); logGlobal->warn("Surrender performed without enemy hero, should not happen!");
enemyHeroName = "#ENEMY#"; enemyHeroName = "#ENEMY#";
@@ -1462,14 +1462,9 @@ void CBattleInterface::displayEffect(ui32 effect, BattleHex destTile)
addNewAnim(new CEffectAnimation(this, customAnim, destTile)); addNewAnim(new CEffectAnimation(this, customAnim, destTile));
} }
void CBattleInterface::displaySpellCast(SpellID spellID, BattleHex destinationTile) void CBattleInterface::displaySpellAnimationQueue(const CSpell::TAnimationQueue & q, BattleHex destinationTile)
{ {
const CSpell * spell = spellID.toSpell(); for(const CSpell::TAnimation & animation : q)
if(spell == nullptr)
return;
for(const CSpell::TAnimation & animation : spell->animationInfo.cast)
{ {
if(animation.pause > 0) if(animation.pause > 0)
addNewAnim(new CDummyAnimation(this, animation.pause)); addNewAnim(new CDummyAnimation(this, animation.pause));
@@ -1478,37 +1473,28 @@ void CBattleInterface::displaySpellCast(SpellID spellID, BattleHex destinationTi
} }
} }
void CBattleInterface::displaySpellCast(SpellID spellID, BattleHex destinationTile)
{
const CSpell * spell = spellID.toSpell();
if(spell)
displaySpellAnimationQueue(spell->animationInfo.cast, destinationTile);
}
void CBattleInterface::displaySpellEffect(SpellID spellID, BattleHex destinationTile) void CBattleInterface::displaySpellEffect(SpellID spellID, BattleHex destinationTile)
{ {
const CSpell *spell = spellID.toSpell(); const CSpell *spell = spellID.toSpell();
if(spell == nullptr) if(spell)
return; displaySpellAnimationQueue(spell->animationInfo.affect, destinationTile);
for(const CSpell::TAnimation & animation : spell->animationInfo.affect)
{
if(animation.pause > 0)
addNewAnim(new CDummyAnimation(this, animation.pause));
else
addNewAnim(new CEffectAnimation(this, animation.resourceName, destinationTile, false, animation.verticalPosition == VerticalPosition::BOTTOM));
}
} }
void CBattleInterface::displaySpellHit(SpellID spellID, BattleHex destinationTile) void CBattleInterface::displaySpellHit(SpellID spellID, BattleHex destinationTile)
{ {
const CSpell * spell = spellID.toSpell(); const CSpell * spell = spellID.toSpell();
if(spell == nullptr) if(spell)
return; displaySpellAnimationQueue(spell->animationInfo.hit, destinationTile);
for(const CSpell::TAnimation & animation : spell->animationInfo.hit)
{
if(animation.pause > 0)
addNewAnim(new CDummyAnimation(this, animation.pause));
else
addNewAnim(new CEffectAnimation(this, animation.resourceName, destinationTile, false, animation.verticalPosition == VerticalPosition::BOTTOM));
}
} }
void CBattleInterface::battleTriggerEffect(const BattleTriggerEffect & bte) void CBattleInterface::battleTriggerEffect(const BattleTriggerEffect & bte)
@@ -1704,13 +1690,12 @@ void CBattleInterface::enterCreatureCastingMode()
spells::Target target; spells::Target target;
target.emplace_back(); target.emplace_back();
spells::BattleCast cast(curInt->cb.get(), caster, spells::Mode::CREATURE_ACTIVE, spell); spells::BattleCast cast(curInt->cb.get(), caster, spells::Mode::CREATURE_ACTIVE, spell);
auto m = spell->battleMechanics(&cast); auto m = spell->battleMechanics(&cast);
spells::detail::ProblemImpl ignored; spells::detail::ProblemImpl ignored;
const bool isCastingPossible = m->canBeCastAt(ignored, target); const bool isCastingPossible = m->canBeCastAt(target, ignored);
if (isCastingPossible) if (isCastingPossible)
{ {
@@ -2543,7 +2528,7 @@ bool CBattleInterface::isCastingPossibleHere(const CStack *sactive, const CStack
auto m = sp->battleMechanics(&cast); auto m = sp->battleMechanics(&cast);
spells::detail::ProblemImpl problem; //todo: display problem in status bar spells::detail::ProblemImpl problem; //todo: display problem in status bar
isCastingPossible = m->canBeCastAt(problem, target); isCastingPossible = m->canBeCastAt(target, problem);
} }
} }
else else
+1
View File
@@ -358,6 +358,7 @@ public:
void displayEffect(ui32 effect, BattleHex destTile); //displays custom effect on the battlefield void displayEffect(ui32 effect, BattleHex destTile); //displays custom effect on the battlefield
void displaySpellAnimationQueue(const CSpell::TAnimationQueue & q, BattleHex destinationTile);
void displaySpellCast(SpellID spellID, BattleHex destinationTile); //displays spell`s cast animation void displaySpellCast(SpellID spellID, BattleHex destinationTile); //displays spell`s cast animation
void displaySpellEffect(SpellID spellID, BattleHex destinationTile); //displays spell`s affected animation void displaySpellEffect(SpellID spellID, BattleHex destinationTile); //displays spell`s affected animation
void displaySpellHit(SpellID spellID, BattleHex destinationTile); //displays spell`s affected animation void displaySpellHit(SpellID spellID, BattleHex destinationTile); //displays spell`s affected animation
+6 -5
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@@ -111,12 +111,14 @@ void CBuildingRect::hover(bool on)
void CBuildingRect::clickLeft(tribool down, bool previousState) void CBuildingRect::clickLeft(tribool down, bool previousState)
{ {
if( previousState && getBuilding() && area && !down && (parent->selectedBuilding==this)) if(previousState && getBuilding() && area && !down && (parent->selectedBuilding==this))
if (!CSDL_Ext::isTransparent(area, GH.current->motion.x-pos.x, GH.current->motion.y-pos.y) ) //inside building image {
if(!CSDL_Ext::isTransparent(area, GH.current->motion.x-pos.x, GH.current->motion.y-pos.y)) //inside building image
{ {
auto building = getBuilding(); auto building = getBuilding();
parent->buildingClicked(building->bid, building->subId, building->upgrade); parent->buildingClicked(building->bid, building->subId, building->upgrade);
} }
}
} }
void CBuildingRect::clickRight(tribool down, bool previousState) void CBuildingRect::clickRight(tribool down, bool previousState)
@@ -606,8 +608,7 @@ void CCastleBuildings::recreate()
const CStructure * toAdd = *boost::max_element(entry.second, [=](const CStructure * a, const CStructure * b) const CStructure * toAdd = *boost::max_element(entry.second, [=](const CStructure * a, const CStructure * b)
{ {
return build->getDistance(a->building->bid) return build->getDistance(a->building->bid) < build->getDistance(b->building->bid);
< build->getDistance(b->building->bid);
}); });
buildings.push_back(std::make_shared<CBuildingRect>(this, town, toAdd)); buildings.push_back(std::make_shared<CBuildingRect>(this, town, toAdd));
+16 -16
View File
@@ -32,20 +32,20 @@ public:
using PostHandler = std::function<void(const E &)>; using PostHandler = std::function<void(const E &)>;
using BusTag = const void *; using BusTag = const void *;
std::unique_ptr<EventSubscription> subscribeBefore(BusTag tag, PreHandler && cb) std::unique_ptr<EventSubscription> subscribeBefore(BusTag tag, PreHandler && handler)
{ {
boost::unique_lock<boost::shared_mutex> lock(mutex); boost::unique_lock<boost::shared_mutex> lock(mutex);
auto storage = std::make_shared<PreHandlerStorage>(std::move(cb)); auto storage = std::make_shared<PreHandlerStorage>(std::move(handler));
preHandlers[tag].push_back(storage); preHandlers[tag].push_back(storage);
return make_unique<PreSubscription>(tag, storage); return make_unique<PreSubscription>(tag, storage);
} }
std::unique_ptr<EventSubscription> subscribeAfter(BusTag tag, PostHandler && cb) std::unique_ptr<EventSubscription> subscribeAfter(BusTag tag, PostHandler && handler)
{ {
boost::unique_lock<boost::shared_mutex> lock(mutex); boost::unique_lock<boost::shared_mutex> lock(mutex);
auto storage = std::make_shared<PostHandlerStorage>(std::move(cb)); auto storage = std::make_shared<PostHandlerStorage>(std::move(handler));
postHandlers[tag].push_back(storage); postHandlers[tag].push_back(storage);
return make_unique<PostSubscription>(tag, storage); return make_unique<PostSubscription>(tag, storage);
} }
@@ -84,18 +84,18 @@ private:
class HandlerStorage class HandlerStorage
{ {
public: public:
explicit HandlerStorage(T && cb_) explicit HandlerStorage(T && handler_)
: cb(cb_) : handler(handler_)
{ {
} }
STRONG_INLINE STRONG_INLINE
void operator()(E & event) void operator()(E & event)
{ {
cb(event); handler(event);
} }
private: private:
T cb; T handler;
}; };
using PreHandlerStorage = HandlerStorage<PreHandler>; using PreHandlerStorage = HandlerStorage<PreHandler>;
@@ -104,8 +104,8 @@ private:
class PreSubscription : public EventSubscription class PreSubscription : public EventSubscription
{ {
public: public:
PreSubscription(BusTag tag_, std::shared_ptr<PreHandlerStorage> cb_) PreSubscription(BusTag tag_, std::shared_ptr<PreHandlerStorage> handler_)
: cb(cb_), : handler(handler_),
tag(tag_) tag(tag_)
{ {
} }
@@ -113,18 +113,18 @@ private:
virtual ~PreSubscription() virtual ~PreSubscription()
{ {
auto registry = E::getRegistry(); auto registry = E::getRegistry();
registry->unsubscribe(tag, cb, registry->preHandlers); registry->unsubscribe(tag, handler, registry->preHandlers);
} }
private: private:
BusTag tag; BusTag tag;
std::shared_ptr<PreHandlerStorage> cb; std::shared_ptr<PreHandlerStorage> handler;
}; };
class PostSubscription : public EventSubscription class PostSubscription : public EventSubscription
{ {
public: public:
PostSubscription(BusTag tag_, std::shared_ptr<PostHandlerStorage> cb_) PostSubscription(BusTag tag_, std::shared_ptr<PostHandlerStorage> handler_)
: cb(cb_), : handler(handler_),
tag(tag_) tag(tag_)
{ {
} }
@@ -132,11 +132,11 @@ private:
virtual ~PostSubscription() virtual ~PostSubscription()
{ {
auto registry = E::getRegistry(); auto registry = E::getRegistry();
registry->unsubscribe(tag, cb, registry->postHandlers); registry->unsubscribe(tag, handler, registry->postHandlers);
} }
private: private:
BusTag tag; BusTag tag;
std::shared_ptr<PostHandlerStorage> cb; std::shared_ptr<PostHandlerStorage> handler;
}; };
boost::shared_mutex mutex; boost::shared_mutex mutex;
+4 -4
View File
@@ -697,7 +697,7 @@ bool CModHandler::checkDependencies(const std::vector <TModID> & input) const
for(const TModID & dep : mod.dependencies) for(const TModID & dep : mod.dependencies)
{ {
if (!vstd::contains(input, dep)) if(!vstd::contains(input, dep))
{ {
logMod->error("Error: Mod %s requires missing %s!", mod.name, dep); logMod->error("Error: Mod %s requires missing %s!", mod.name, dep);
return false; return false;
@@ -706,14 +706,14 @@ bool CModHandler::checkDependencies(const std::vector <TModID> & input) const
for(const TModID & conflicting : mod.conflicts) for(const TModID & conflicting : mod.conflicts)
{ {
if (vstd::contains(input, conflicting)) if(vstd::contains(input, conflicting))
{ {
logMod->error("Error: Mod %s conflicts with %s!", mod.name, allMods.at(conflicting).name); logMod->error("Error: Mod %s conflicts with %s!", mod.name, allMods.at(conflicting).name);
return false; return false;
} }
} }
if (hasCircularDependency(id)) if(hasCircularDependency(id))
return false; return false;
} }
return true; return true;
@@ -757,7 +757,7 @@ std::vector <TModID> CModHandler::resolveDependencies(std::vector <TModID> modsT
} }
boost::range::sort(modsToResolve); boost::range::sort(modsToResolve);
return modsToResolve; return modsToResolve;
} }
std::vector<std::string> CModHandler::getModList(std::string path) std::vector<std::string> CModHandler::getModList(std::string path)
{ {
+4 -2
View File
@@ -560,21 +560,23 @@ R CTownHandler::getMappedValue(const K key, const R defval, const std::map<K, R>
template<typename R> template<typename R>
R CTownHandler::getMappedValue(const JsonNode & node, const R defval, const std::map<std::string, R> & map, bool required) R CTownHandler::getMappedValue(const JsonNode & node, const R defval, const std::map<std::string, R> & map, bool required)
{ {
if(!node.isNull() && node.getType() == JsonNode::JsonType::DATA_STRING) if(!node.isNull() && node.getType() == JsonNode::JsonType::DATA_STRING)
return getMappedValue<R, std::string>(node.String(), defval, map, required); return getMappedValue<R, std::string>(node.String(), defval, map, required);
return defval; return defval;
} }
void CTownHandler::addBonusesForVanilaBuilding(CBuilding * building) void CTownHandler::addBonusesForVanilaBuilding(CBuilding * building)
{ {
std::shared_ptr<Bonus> b; std::shared_ptr<Bonus> b;
static TPropagatorPtr playerPropagator = std::make_shared<CPropagatorNodeType>(CBonusSystemNode::ENodeTypes::PLAYER); static TPropagatorPtr playerPropagator = std::make_shared<CPropagatorNodeType>(CBonusSystemNode::ENodeTypes::PLAYER);
if(building->subId == BuildingSubID::NONE) if(building->subId == BuildingSubID::NONE)
{ {
if(building->bid == BuildingID::TAVERN) if(building->bid == BuildingID::TAVERN)
{
b = createBonus(building, Bonus::MORALE, +1); b = createBonus(building, Bonus::MORALE, +1);
}
else if(building->bid == BuildingID::GRAIL else if(building->bid == BuildingID::GRAIL
&& building->town->faction != nullptr && building->town->faction != nullptr
&& boost::algorithm::ends_with(building->town->faction->identifier, ":cove")) && boost::algorithm::ends_with(building->town->faction->identifier, ":cove"))
+3 -2
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@@ -121,7 +121,7 @@ void ScriptImpl::resolveHost()
else if(sourcePathId.getType() == EResType::LUA) else if(sourcePathId.getType() == EResType::LUA)
host = owner->lua; host = owner->lua;
else else
throw std::runtime_error("Unknown script language in:"+sourcePath); throw std::runtime_error("Unknown script language in:" + sourcePath);
} }
PoolImpl::PoolImpl(const Environment * ENV) PoolImpl::PoolImpl(const Environment * ENV)
@@ -217,7 +217,8 @@ std::vector<JsonNode> ScriptHandler::loadLegacyData(size_t dataSize)
return std::vector<JsonNode>(); return std::vector<JsonNode>();
} }
ScriptPtr ScriptHandler::loadFromJson(vstd::CLoggerBase * logger, const std::string & scope, const JsonNode & json, const std::string & identifier) const ScriptPtr ScriptHandler::loadFromJson(vstd::CLoggerBase * logger, const std::string & scope,
const JsonNode & json, const std::string & identifier) const
{ {
ScriptPtr ret = std::make_shared<ScriptImpl>(this); ScriptPtr ret = std::make_shared<ScriptImpl>(this);
+2 -6
View File
@@ -1407,12 +1407,10 @@ AttackableTiles CBattleInfoCallback::getPotentiallyAttackableHexes (const battl
{ {
auto st = battleGetUnitByPos(tile, true); auto st = battleGetUnitByPos(tile, true);
if(st && battleMatchOwner(st, attacker)) //only hostile stacks - does it work well with Berserk? if(st && battleMatchOwner(st, attacker)) //only hostile stacks - does it work well with Berserk?
{
at.hostileCreaturePositions.insert(tile); at.hostileCreaturePositions.insert(tile);
} }
} }
} }
}
if(attacker->hasBonusOfType(Bonus::WIDE_BREATH)) if(attacker->hasBonusOfType(Bonus::WIDE_BREATH))
{ {
std::vector<BattleHex> hexes = destinationTile.neighbouringTiles(); std::vector<BattleHex> hexes = destinationTile.neighbouringTiles();
@@ -1429,15 +1427,13 @@ AttackableTiles CBattleInfoCallback::getPotentiallyAttackableHexes (const battl
//friendly stacks can also be damaged by Dragon Breath //friendly stacks can also be damaged by Dragon Breath
auto st = battleGetUnitByPos(tile, true); auto st = battleGetUnitByPos(tile, true);
if(st && st != attacker) if(st && st != attacker)
{
at.friendlyCreaturePositions.insert(tile); at.friendlyCreaturePositions.insert(tile);
} }
} }
}
else if(attacker->hasBonusOfType(Bonus::TWO_HEX_ATTACK_BREATH)) else if(attacker->hasBonusOfType(Bonus::TWO_HEX_ATTACK_BREATH))
{ {
int pos = BattleHex::mutualPosition(destinationTile, hex); int pos = BattleHex::mutualPosition(destinationTile, hex);
if (pos > -1) //only adjacent hexes are subject of dragon breath calculation if(pos > -1) //only adjacent hexes are subject of dragon breath calculation
{ {
std::vector<BattleHex> hexes; //only one, in fact std::vector<BattleHex> hexes; //only one, in fact
int pseudoVector = destinationTile.hex - hex; int pseudoVector = destinationTile.hex - hex;
@@ -1462,7 +1458,7 @@ AttackableTiles CBattleInfoCallback::getPotentiallyAttackableHexes (const battl
{ {
//friendly stacks can also be damaged by Dragon Breath //friendly stacks can also be damaged by Dragon Breath
auto st = battleGetUnitByPos(tile, true); auto st = battleGetUnitByPos(tile, true);
if (st != nullptr) if(st != nullptr)
at.friendlyCreaturePositions.insert(tile); at.friendlyCreaturePositions.insert(tile);
} }
} }
+17 -16
View File
@@ -850,7 +850,7 @@ void CGTownInstance::updateBonusingBuildings() //update to version 792
//firstly, update subtype for the Bonusing objects, which are already stored in the bonusing list //firstly, update subtype for the Bonusing objects, which are already stored in the bonusing list
for(auto building : bonusingBuildings) //no garrison bonuses here, only week and visiting bonuses for(auto building : bonusingBuildings) //no garrison bonuses here, only week and visiting bonuses
{ {
switch (this->town->faction->index) switch(this->town->faction->index)
{ {
case ETownType::CASTLE: case ETownType::CASTLE:
building->setBuildingSubtype(BuildingSubID::STABLES); building->setBuildingSubtype(BuildingSubID::STABLES);
@@ -1264,13 +1264,13 @@ void CGTownInstance::recreateBuildingsBonuses()
continue; continue;
for(auto bonus : building->buildingBonuses) for(auto bonus : building->buildingBonuses)
{ {
if(bonus->propagator != nullptr && bonus->propagator->getPropagatorType() == ALL_CREATURES) if(bonus->propagator != nullptr && bonus->propagator->getPropagatorType() == ALL_CREATURES)
VLC->creh->addBonusForAllCreatures(bonus); VLC->creh->addBonusForAllCreatures(bonus);
else else
addNewBonus(bonus); addNewBonus(bonus);
} }
} }
} }
void CGTownInstance::setVisitingHero(CGHeroInstance *h) void CGTownInstance::setVisitingHero(CGHeroInstance *h)
@@ -1353,11 +1353,11 @@ int CGTownInstance::getTownLevel() const
// count all buildings that are not upgrades // count all buildings that are not upgrades
int level = 0; int level = 0;
for (const auto & bid : builtBuildings) for(const auto & bid : builtBuildings)
{ {
if(town->buildings.at(bid)->upgrade == BuildingID::NONE) if(town->buildings.at(bid)->upgrade == BuildingID::NONE)
level++; level++;
} }
return level; return level;
} }
@@ -1685,7 +1685,7 @@ void COPWBonus::setProperty(ui8 what, ui32 val)
void COPWBonus::onHeroVisit (const CGHeroInstance * h) const void COPWBonus::onHeroVisit (const CGHeroInstance * h) const
{ {
ObjectInstanceID heroID = h->id; ObjectInstanceID heroID = h->id;
if (town->hasBuilt(bID)) if(town->hasBuilt(bID))
{ {
InfoWindow iw; InfoWindow iw;
iw.player = h->tempOwner; iw.player = h->tempOwner;
@@ -1693,7 +1693,7 @@ void COPWBonus::onHeroVisit (const CGHeroInstance * h) const
switch (this->bType) switch (this->bType)
{ {
case BuildingSubID::STABLES: case BuildingSubID::STABLES:
if (!h->hasBonusFrom(Bonus::OBJECT, Obj::STABLES)) //does not stack with advMap Stables if(!h->hasBonusFrom(Bonus::OBJECT, Obj::STABLES)) //does not stack with advMap Stables
{ {
GiveBonus gb; GiveBonus gb;
gb.bonus = Bonus(Bonus::ONE_WEEK, Bonus::LAND_MOVEMENT, Bonus::OBJECT, 600, 94, VLC->generaltexth->arraytxt[100]); gb.bonus = Bonus(Bonus::ONE_WEEK, Bonus::LAND_MOVEMENT, Bonus::OBJECT, 600, 94, VLC->generaltexth->arraytxt[100]);
@@ -1712,9 +1712,9 @@ void COPWBonus::onHeroVisit (const CGHeroInstance * h) const
break; break;
case BuildingSubID::MANA_VORTEX: case BuildingSubID::MANA_VORTEX:
if (visitors.empty()) if(visitors.empty())
{ {
if (h->mana < h->manaLimit() * 2) if(h->mana < h->manaLimit() * 2)
cb->setManaPoints (heroID, 2 * h->manaLimit()); cb->setManaPoints (heroID, 2 * h->manaLimit());
//TODO: investigate line below //TODO: investigate line below
//cb->setObjProperty (town->id, ObjProperty::VISITED, true); //cb->setObjProperty (town->id, ObjProperty::VISITED, true);
@@ -1750,36 +1750,36 @@ void CTownBonus::onHeroVisit (const CGHeroInstance * h) const
InfoWindow iw; InfoWindow iw;
PrimarySkill::PrimarySkill what = PrimarySkill::NONE; PrimarySkill::PrimarySkill what = PrimarySkill::NONE;
switch (bType) switch(bType)
{ {
case BuildingSubID::KNOWLEDGE_VISITING_BONUS: //wall of knowledge case BuildingSubID::KNOWLEDGE_VISITING_BONUS: //wall of knowledge
what = PrimarySkill::KNOWLEDGE; what = PrimarySkill::KNOWLEDGE;
val = 1; val = 1;
iw.components.push_back (Component(Component::PRIM_SKILL, 3, 1, 0)); iw.components.push_back(Component(Component::PRIM_SKILL, 3, 1, 0));
break; break;
case BuildingSubID::SPELL_POWER_VISITING_BONUS: //order of fire case BuildingSubID::SPELL_POWER_VISITING_BONUS: //order of fire
what = PrimarySkill::SPELL_POWER; what = PrimarySkill::SPELL_POWER;
val = 1; val = 1;
iw.components.push_back (Component(Component::PRIM_SKILL, 2, 1, 0)); iw.components.push_back(Component(Component::PRIM_SKILL, 2, 1, 0));
break; break;
case BuildingSubID::ATTACK_VISITING_BONUS: //hall of Valhalla case BuildingSubID::ATTACK_VISITING_BONUS: //hall of Valhalla
what = PrimarySkill::ATTACK; what = PrimarySkill::ATTACK;
val = 1; val = 1;
iw.components.push_back (Component(Component::PRIM_SKILL, 0, 1, 0)); iw.components.push_back(Component(Component::PRIM_SKILL, 0, 1, 0));
break; break;
case BuildingSubID::EXPERIENCE_VISITING_BONUS: //academy of battle scholars case BuildingSubID::EXPERIENCE_VISITING_BONUS: //academy of battle scholars
what = PrimarySkill::EXPERIENCE; what = PrimarySkill::EXPERIENCE;
val = static_cast<int>(h->calculateXp(1000)); val = static_cast<int>(h->calculateXp(1000));
iw.components.push_back (Component(Component::EXPERIENCE, 0, val, 0)); iw.components.push_back(Component(Component::EXPERIENCE, 0, val, 0));
break; break;
case BuildingSubID::DEFENSE_VISITING_BONUS: //cage of warlords case BuildingSubID::DEFENSE_VISITING_BONUS: //cage of warlords
what = PrimarySkill::DEFENSE; what = PrimarySkill::DEFENSE;
val = 1; val = 1;
iw.components.push_back (Component(Component::PRIM_SKILL, 1, 1, 0)); iw.components.push_back(Component(Component::PRIM_SKILL, 1, 1, 0));
break; break;
case BuildingSubID::CUSTOM_VISITING_BONUS: case BuildingSubID::CUSTOM_VISITING_BONUS:
@@ -1791,6 +1791,7 @@ void CTownBonus::onHeroVisit (const CGHeroInstance * h) const
} }
break; break;
} }
if(what != PrimarySkill::NONE) if(what != PrimarySkill::NONE)
{ {
iw.player = cb->getOwner(heroID); iw.player = cb->getOwner(heroID);
@@ -1799,7 +1800,7 @@ void CTownBonus::onHeroVisit (const CGHeroInstance * h) const
cb->changePrimSkill (cb->getHero(heroID), what, val); cb->changePrimSkill (cb->getHero(heroID), what, val);
town->addHeroToStructureVisitors(h, indexOnTV); town->addHeroToStructureVisitors(h, indexOnTV);
} }
} }
} }
void CTownBonus::applyBonuses(CGHeroInstance * h, const BonusList & bonuses) const void CTownBonus::applyBonuses(CGHeroInstance * h, const BonusList & bonuses) const
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@@ -207,11 +207,11 @@ void CObjectClassesHandler::loadObjectEntry(const std::string & identifier, cons
return str.compare(obj->subObjects[id]->subTypeName) == 0; return str.compare(obj->subObjects[id]->subTypeName) == 0;
}); });
if (overrideForce) // DO NOT override mod handlers by default if(overrideForce) // DO NOT override mod handlers by default
{ {
obj->subObjects[id] = handler; obj->subObjects[id] = handler;
obj->subIds[convertedId] = id; obj->subIds[convertedId] = id;
} }
else else
{ {
logGlobal->warn("Don't override handler %s in object %s(%d)::%s(%d) subTypeName : %s" logGlobal->warn("Don't override handler %s in object %s(%d)::%s(%d) subTypeName : %s"
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@@ -203,7 +203,7 @@ bool BattleSpellMechanics::canBeCast(Problem & problem) const
return effects->applicable(problem, this); return effects->applicable(problem, this);
} }
bool BattleSpellMechanics::canBeCastAt(Problem & problem, const Target & target) const bool BattleSpellMechanics::canBeCastAt(const Target & target, Problem & problem) const
{ {
if(!canBeCast(problem)) if(!canBeCast(problem))
return false; return false;
@@ -618,7 +618,7 @@ std::vector<Destination> BattleSpellMechanics::getPossibleDestinations(size_t in
detail::ProblemImpl ingored; detail::ProblemImpl ingored;
if(canBeCastAt(ingored, tmp)) if(canBeCastAt(tmp, ingored))
ret.emplace_back(dest); ret.emplace_back(dest);
} }
} }
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@@ -28,7 +28,7 @@ public:
void applyEffects(ServerCallback * server, const Target & targets, bool indirect, bool ignoreImmunity) const override; void applyEffects(ServerCallback * server, const Target & targets, bool indirect, bool ignoreImmunity) const override;
bool canBeCast(Problem & problem) const override; bool canBeCast(Problem & problem) const override;
bool canBeCastAt(Problem & problem, const Target & target) const override; bool canBeCastAt(const Target & target, Problem & problem) const override;
void cast(ServerCallback * server, const Target & target) override final; void cast(ServerCallback * server, const Target & target) override final;
void castEval(ServerCallback * server, const Target & target) override final; void castEval(ServerCallback * server, const Target & target) override final;
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@@ -183,7 +183,7 @@ public:
virtual std::vector<const CStack *> getAffectedStacks(const Target & target) const = 0; virtual std::vector<const CStack *> getAffectedStacks(const Target & target) const = 0;
virtual bool canBeCast(Problem & problem) const = 0; virtual bool canBeCast(Problem & problem) const = 0;
virtual bool canBeCastAt(Problem & problem, const Target & target) const = 0; virtual bool canBeCastAt(const Target & target, Problem & problem) const = 0;
virtual void applyEffects(ServerCallback * server, const Target & targets, bool indirect, bool ignoreImmunity) const = 0; virtual void applyEffects(ServerCallback * server, const Target & targets, bool indirect, bool ignoreImmunity) const = 0;
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@@ -39,9 +39,9 @@ const std::vector<ServicesProxy::CustomRegType> ServicesProxy::REGISTER_CUSTOM =
{"creatures", LuaMethodWrapper<Services, decltype(&Services::creatures), &Services::creatures>::invoke, false}, {"creatures", LuaMethodWrapper<Services, decltype(&Services::creatures), &Services::creatures>::invoke, false},
{"factions", LuaMethodWrapper<Services, decltype(&Services::factions), &Services::factions>::invoke, false}, {"factions", LuaMethodWrapper<Services, decltype(&Services::factions), &Services::factions>::invoke, false},
{"heroClasses", LuaMethodWrapper<Services, decltype(&Services::heroClasses), &Services::heroClasses>::invoke, false}, {"heroClasses", LuaMethodWrapper<Services, decltype(&Services::heroClasses), &Services::heroClasses>::invoke, false},
{"heroTypes", LuaMethodWrapper<Services,decltype(&Services::heroTypes), &Services::heroTypes>::invoke, false}, {"heroTypes", LuaMethodWrapper<Services, decltype(&Services::heroTypes), &Services::heroTypes>::invoke, false},
{"spells", LuaMethodWrapper<Services, decltype(&Services::spells), &Services::spells>::invoke, false}, {"spells", LuaMethodWrapper<Services, decltype(&Services::spells), &Services::spells>::invoke, false},
{"skills", LuaMethodWrapper<Services,decltype(&Services::skills), &Services::skills>::invoke, false}, {"skills", LuaMethodWrapper<Services, decltype(&Services::skills), &Services::skills>::invoke, false},
}; };
VCMI_REGISTER_CORE_SCRIPT_API(ArtifactServiceProxy, "Artifacts"); VCMI_REGISTER_CORE_SCRIPT_API(ArtifactServiceProxy, "Artifacts");
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@@ -5631,9 +5631,9 @@ void CGameHandler::attackCasting(bool ranged, Bonus::BonusType attackMode, const
auto m = spell->battleMechanics(&parameters); auto m = spell->battleMechanics(&parameters);
spells::detail::ProblemImpl ingored; spells::detail::ProblemImpl ignored;
if(!m->canBeCastAt(ingored, target)) if(!m->canBeCastAt(target, ignored))
continue; continue;
//check if spell should be cast (probability handling) //check if spell should be cast (probability handling)
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@@ -297,7 +297,7 @@ TEST_F(CGameStateTest, issue2765)
auto m = age->battleMechanics(&cast); auto m = age->battleMechanics(&cast);
EXPECT_FALSE(m->canBeCastAt(problemMock, target)); EXPECT_FALSE(m->canBeCastAt(target, problemMock));
EXPECT_TRUE(cast.castIfPossible(this, target));//should be possible, but with no effect (change to aimed cast check?) EXPECT_TRUE(cast.castIfPossible(this, target));//should be possible, but with no effect (change to aimed cast check?)
@@ -397,7 +397,7 @@ TEST_F(CGameStateTest, battleResurrection)
EXPECT_TRUE(m->canBeCast(problemMock)); EXPECT_TRUE(m->canBeCast(problemMock));
EXPECT_TRUE(m->canBeCastAt(problemMock, target)); EXPECT_TRUE(m->canBeCastAt(target, problemMock));
cast.cast(this, target); cast.cast(this, target);
// //
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@@ -25,7 +25,7 @@ public:
MOCK_CONST_METHOD1(getAffectedStacks, std::vector<const CStack *>(const Target &)); MOCK_CONST_METHOD1(getAffectedStacks, std::vector<const CStack *>(const Target &));
MOCK_CONST_METHOD1(canBeCast, bool(Problem &)); MOCK_CONST_METHOD1(canBeCast, bool(Problem &));
MOCK_CONST_METHOD2(canBeCastAt, bool(Problem &, const Target &)); MOCK_CONST_METHOD2(canBeCastAt, bool(const Target &, Problem &));
MOCK_CONST_METHOD4(applyEffects, void(ServerCallback *, const Target &, bool, bool)); MOCK_CONST_METHOD4(applyEffects, void(ServerCallback *, const Target &, bool, bool));