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Fix text trimming in object window
- Do not attempt to preserve object count in string when string does not contains object count - Correctly look up last bracket, to correctly handle object names that contain brackets
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@@ -1596,7 +1596,7 @@ CObjectListWindow::CObjectListWindow(const std::vector<int> & _items, std::share
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for(int id : _items)
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{
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std::string objectName = GAME->interface()->cb->getObjInstance(ObjectInstanceID(id))->getObjectName();
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trimTextIfTooWide(objectName);
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trimTextIfTooWide(objectName, false);
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items.emplace_back(id, objectName);
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}
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itemsVisible = items;
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@@ -1620,7 +1620,7 @@ CObjectListWindow::CObjectListWindow(const std::vector<std::string> & _items, st
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for(size_t i = 0; i < _items.size(); i++)
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{
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std::string objectName = _items[i];
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trimTextIfTooWide(objectName);
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trimTextIfTooWide(objectName, true);
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items.emplace_back(static_cast<int>(i), objectName);
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}
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itemsVisible = items;
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@@ -1664,16 +1664,24 @@ void CObjectListWindow::init(std::shared_ptr<CIntObject> titleWidget_, std::stri
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searchBox->setCallback(std::bind(&CObjectListWindow::itemsSearchCallback, this, std::placeholders::_1));
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}
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void CObjectListWindow::trimTextIfTooWide(std::string & text) const
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void CObjectListWindow::trimTextIfTooWide(std::string & text, bool preserveCountSuffix) const
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{
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std::string suffix = "...";
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int maxWidth = pos.w - 60; // 60 px for scrollbar and borders
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auto posBrace = text.find('(');
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auto posClosing = text.find(')');
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std::string objCount = text.substr(posBrace, posClosing - posBrace) + ')';
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if(text[0] == '{')
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objCount = '}' + objCount;
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suffix += "}";
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if (preserveCountSuffix)
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{
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auto posBrace = text.find_last_of("(");
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auto posClosing = text.find_last_of(")");
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std::string objCount = text.substr(posBrace, posClosing - posBrace) + ')';
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suffix += " ";
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suffix += objCount;
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}
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const auto & font = ENGINE->renderHandler().loadFont(FONT_SMALL);
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std::string suffix = "... " + objCount;
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if(font->getStringWidth(text) >= maxWidth)
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{
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