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Fixed updating camera position after teleportation (gate/teleport/spells);
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@ -276,6 +276,8 @@ void CPlayerInterface::heroMoved(const TryMoveHero & details)
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}
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}
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adventureInt->centerOn(hero); //actualizing screen pos
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adventureInt->minimap.redraw();
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adventureInt->heroList.update(hero);
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return; //teleport - no fancy moving animation
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//TODO: smooth disappear / appear effect
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