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mirror of https://github.com/vcmi/vcmi.git synced 2025-01-24 03:47:18 +02:00

Minor fixes for creature abilities

Added back siege weapon for arrow towers like before the change.
Teleports uses now same name as in HotA
This commit is contained in:
krs 2024-11-18 23:37:53 +02:00
parent bdd31cea61
commit 487b5cfaf6
3 changed files with 5 additions and 4 deletions

View File

@ -474,11 +474,11 @@
{ {
"type" : "NON_LIVING" "type" : "NON_LIVING"
}, },
"canFly" : "energizes" :
{ {
"type" : "FLYING" "type" : "FLYING"
}, },
"spellcaster": "spellcaster" :
{ {
"type" : "SPELLCASTER", "type" : "SPELLCASTER",
"subtype" : "spell.protectFire", "subtype" : "spell.protectFire",

View File

@ -355,7 +355,7 @@
"faction": "inferno", "faction": "inferno",
"abilities": "abilities":
{ {
"canFly" : "teleports" :
{ {
"type" : "FLYING", "type" : "FLYING",
"subtype" : "movementTeleporting" "subtype" : "movementTeleporting"
@ -415,7 +415,7 @@
"faction": "inferno", "faction": "inferno",
"abilities" : "abilities" :
{ {
"canFly" : "teleports" :
{ {
"type" : "FLYING", "type" : "FLYING",
"subtype" : "movementTeleporting" "subtype" : "movementTeleporting"

View File

@ -168,6 +168,7 @@
"shots" : 99, "shots" : 99,
"abilities": "abilities":
{ {
"siegeWeapon" : { "type" : "SIEGE_WEAPON" },
"shooter" : { "type" : "SHOOTER" }, "shooter" : { "type" : "SHOOTER" },
"ignoreDefence" : { "type" : "ENEMY_DEFENCE_REDUCTION", "val" : 100 }, "ignoreDefence" : { "type" : "ENEMY_DEFENCE_REDUCTION", "val" : 100 },
"noWallPenalty" : { "type" : "NO_WALL_PENALTY" }, "noWallPenalty" : { "type" : "NO_WALL_PENALTY" },