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display attack type(melee/ranged) in popup window
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@ -81,7 +81,7 @@ private:
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int takenAction(const CGHeroInstance *h, bool allowJoin=true) const; //action on confrontation: -2 - fight, -1 - flee, >=0 - will join for given value of gold (may be 0)
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void giveReward(const CGHeroInstance * h) const;
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std::string getMonsterLevelText() const;
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};
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VCMI_LIB_NAMESPACE_END
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