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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
This commit is contained in:
Michał W. Urbańczyk 2012-08-29 13:01:54 +00:00
parent 4e726f0eb2
commit 48e6c3bcf9

View File

@ -937,9 +937,9 @@ BattleInfo * BattleInfo::setupBattle( int3 tile, int terrain, int battlefieldTyp
if(!creatureBank)
{
//Checks if hero has artifact and create appropriate stack
auto handleWarMachine= [&](int side, int artid, int cretype, int hex)
auto handleWarMachine= [&](int side, int artslot, int cretype, int hex)
{
if(heroes[side] && heroes[side]->getArt(artid))
if(heroes[side] && heroes[side]->getArt(artslot))
stacks.push_back(curB->generateNewStack(CStackBasicDescriptor(cretype, 1), true, 255, hex));
};
@ -947,7 +947,7 @@ BattleInfo * BattleInfo::setupBattle( int3 tile, int terrain, int battlefieldTyp
handleWarMachine(0, 14, 148, 18); //ammo cart
handleWarMachine(0, 15, 147, 154);//first aid tent
if(town && town->hasFort())
handleWarMachine(0, 3, 145, 120);//catapult
handleWarMachine(0, 16, 145, 120);//catapult
if(!town) //defending hero shouldn't receive ballista (bug #551)
handleWarMachine(1, 13, 146, 66); //ballista