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Play sound when receiving message, not just on sending ours

This commit is contained in:
Ivan Savenko
2023-07-03 17:12:31 +03:00
parent aacef72125
commit 48eb8ab54f
2 changed files with 9 additions and 11 deletions

View File

@ -4980,12 +4980,6 @@ void CGameHandler::playerMessage(PlayerColor player, const std::string &message,
{
bool cheated = false;
if(!getPlayerSettings(player)->isControlledByAI())
{
PlayerMessageClient temp_message(player, message);
sendAndApply(&temp_message);
}
std::vector<std::string> words;
boost::split(words, message, boost::is_any_of(" "));
@ -5106,6 +5100,14 @@ void CGameHandler::playerMessage(PlayerColor player, const std::string &message,
if(!player.isSpectator())
checkVictoryLossConditionsForPlayer(player);//Player enter win code or got required art\creature
}
else
{
if(!getPlayerSettings(player)->isControlledByAI())
{
PlayerMessageClient temp_message(player, message);
sendAndApply(&temp_message);
}
}
}
bool CGameHandler::makeCustomAction(BattleAction & ba)