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* ConstTransitive CGI more or less done
* hch contents distributed to more appropriate folders
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@@ -1,19 +1,19 @@
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#define VCMI_DLL
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#include "../hch/CCampaignHandler.h"
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#include "CCampaignHandler.h"
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#include <algorithm>
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#include <queue>
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#include <fstream>
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#include "CGameState.h"
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#include <boost/random/linear_congruential.hpp>
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#include "../hch/CDefObjInfoHandler.h"
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#include "../hch/CArtHandler.h"
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#include "../hch/CBuildingHandler.h"
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#include "../hch/CGeneralTextHandler.h"
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#include "../hch/CTownHandler.h"
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#include "../hch/CSpellHandler.h"
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#include "../hch/CHeroHandler.h"
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#include "../hch/CObjectHandler.h"
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#include "../hch/CCreatureHandler.h"
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#include "CDefObjInfoHandler.h"
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#include "CArtHandler.h"
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#include "CBuildingHandler.h"
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#include "CGeneralTextHandler.h"
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#include "CTownHandler.h"
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#include "CSpellHandler.h"
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#include "CHeroHandler.h"
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#include "CObjectHandler.h"
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#include "CCreatureHandler.h"
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//#include "../lib/IGameCallback.h"
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#include "VCMI_Lib.h"
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#include "Connection.h"
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