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fixed several bugs reported on forum:
- necromancy issues - fix for lookout tower - Sir Mullich is unavailable - first hero is awakened on next turn - give 500 XP on defeating hero
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@ -633,8 +633,8 @@ public:
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//////////////////////////////////////////////////////////////////////////
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ui8 getPassableness() const; //bitmap - if the bit is set the corresponding player can pass through the visitable tiles of object, even if it's blockvis; if not set - default properties from definfo are used
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int3 getSightCenter() const; //"center" tile from which the sight distance is calculated
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int getSightRadious() const; //returns sight distance
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int3 getSightCenter() const override; //"center" tile from which the sight distance is calculated
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int getSightRadious() const override; //returns sight distance
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int getBoatType() const; //0 - evil (if a ship can be evil...?), 1 - good, 2 - neutral
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void getOutOffsets(std::vector<int3> &offsets) const; //offsets to obj pos when we boat can be placed
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int getMarketEfficiency() const override; //=market count
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