* enum for secondary skills
* THex for battle positions * towards removal of battleGetStackByID TODO: investigate the necessity of putting implementation of BattleAction CGlobalAI::activeStack( const CStack * stack ) in CGeniusAI.cpp
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@@ -1,5 +1,6 @@
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#include "stdafx.h"
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#include "StupidAI.h"
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#include "../../lib/CGameState.h"
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CStupidAI::CStupidAI(void)
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{
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@@ -25,10 +26,10 @@ void CStupidAI::actionStarted( const BattleAction *action )
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}
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BattleAction CStupidAI::activeStack( int stackID )
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BattleAction CStupidAI::activeStack( const CStack * stack )
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{
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BattleAction ba;
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ba.DEFEND;
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ba.stackNumber = stackID;
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ba.actionType = BattleAction::DEFEND;
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ba.stackNumber = stack->ID;
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return ba;
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}
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