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Implemented validation of preset - removal of non-existing mods,
addition of newly installed mods
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ba9e3dca9d
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4945370fe3
@ -187,7 +187,7 @@ void convert(std::map<std::string, Type> & value, const JsonNode & node)
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{
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value.clear();
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for(const JsonMap::value_type & entry : node.Struct())
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value.insert(entry.first, entry.second.convertTo<Type>());
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value.emplace(entry.first, entry.second.convertTo<Type>());
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}
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template<typename Type>
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@ -106,9 +106,24 @@ ModVerificationInfo ModDescription::getVerificationInfo() const
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return result;
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}
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bool ModDescription::isCompatibility() const
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{
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return getConfig()["modType"].String() == "Compatibility";
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}
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bool ModDescription::isTranslation() const
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{
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return getConfig()["modType"].String() == "Translation";
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}
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bool ModDescription::keepDisabled() const
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{
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return getConfig()["keepDisabled"].Bool();
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}
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bool ModDescription::affectsGameplay() const
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{
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return false; // TODO
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return true; // TODO
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}
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VCMI_LIB_NAMESPACE_END
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@ -51,6 +51,9 @@ public:
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ModVerificationInfo getVerificationInfo() const;
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bool affectsGameplay() const;
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bool isCompatibility() const;
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bool isTranslation() const;
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bool keepDisabled() const;
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};
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VCMI_LIB_NAMESPACE_END
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@ -15,6 +15,7 @@
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#include "../filesystem/Filesystem.h"
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#include "../json/JsonNode.h"
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#include "../texts/CGeneralTextHandler.h"
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VCMI_LIB_NAMESPACE_BEGIN
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@ -153,27 +154,64 @@ void ModsPresetState::importInitialPreset()
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modConfig["presets"]["default"] = preset;
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}
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std::vector<TModID> ModsPresetState::getActiveMods() const
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const JsonNode & ModsPresetState::getActivePresetConfig() const
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{
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const std::string & currentPresetName = modConfig["activePreset"].String();
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const JsonNode & currentPreset = modConfig["presets"][currentPresetName];
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const JsonNode & modsToActivateJson = currentPreset["mods"];
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return currentPreset;
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}
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TModList ModsPresetState::getActiveRootMods() const
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{
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const JsonNode & modsToActivateJson = getActivePresetConfig()["mods"];
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std::vector<TModID> modsToActivate = modsToActivateJson.convertTo<std::vector<TModID>>();
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modsToActivate.push_back(ModScope::scopeBuiltin());
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for(const auto & settings : currentPreset["settings"].Struct())
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{
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if(!vstd::contains(modsToActivate, settings.first))
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continue; // settings for inactive mod
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for(const auto & submod : settings.second.Struct())
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if(submod.second.Bool())
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modsToActivate.push_back(settings.first + '.' + submod.first);
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}
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return modsToActivate;
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}
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std::map<TModID, bool> ModsPresetState::getModSettings(const TModID & modID) const
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{
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const JsonNode & modSettingsJson = getActivePresetConfig()["settings"][modID];
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std::map<TModID, bool> modSettings = modSettingsJson.convertTo<std::map<TModID, bool>>();
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return modSettings;
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}
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void ModsPresetState::setSettingActiveInPreset(const TModID & modName, const TModID & settingName, bool isActive)
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{
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const std::string & currentPresetName = modConfig["activePreset"].String();
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JsonNode & currentPreset = modConfig["presets"][currentPresetName];
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currentPreset["settings"][modName][settingName].Bool() = isActive;
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}
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void ModsPresetState::eraseModInAllPresets(const TModID & modName)
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{
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for (auto & preset : modConfig["presets"].Struct())
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vstd::erase(preset.second["mods"].Vector(), JsonNode(modName));
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}
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void ModsPresetState::eraseModSettingInAllPresets(const TModID & modName, const TModID & settingName)
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{
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for (auto & preset : modConfig["presets"].Struct())
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preset.second["settings"][modName].Struct().erase(modName);
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}
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std::vector<TModID> ModsPresetState::getActiveMods() const
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{
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TModList activeRootMods = getActiveRootMods();
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TModList allActiveMods;
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for(const auto & activeMod : activeRootMods)
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{
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activeRootMods.push_back(activeMod);
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for(const auto & submod : getModSettings(activeMod))
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if(submod.second)
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allActiveMods.push_back(activeMod + '.' + submod.first);
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}
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return allActiveMods;
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}
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ModsStorage::ModsStorage(const std::vector<TModID> & modsToLoad)
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{
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JsonNode coreModConfig(JsonPath::builtin("config/gameConfig.json"));
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@ -210,15 +248,11 @@ ModManager::ModManager()
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: modsState(std::make_unique<ModsState>())
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, modsPreset(std::make_unique<ModsPresetState>())
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{
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eraseMissingModsFromPreset();
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addNewModsToPreset();
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std::vector<TModID> desiredModList = modsPreset->getActiveMods();
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const std::vector<TModID> & installedModList = modsState->getAllMods();
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vstd::erase_if(desiredModList, [&](const TModID & mod){
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return !vstd::contains(installedModList, mod);
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});
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modsStorage = std::make_unique<ModsStorage>(desiredModList);
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generateLoadOrder(desiredModList);
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}
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@ -239,6 +273,54 @@ const TModList & ModManager::getActiveMods() const
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return activeMods;
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}
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void ModManager::eraseMissingModsFromPreset()
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{
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const TModList & installedMods = modsState->getAllMods();
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const TModList & rootMods = modsPreset->getActiveRootMods();
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for(const auto & rootMod : rootMods)
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{
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if(!vstd::contains(installedMods, rootMod))
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{
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modsPreset->eraseModInAllPresets(rootMod);
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continue;
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}
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const auto & modSettings = modsPreset->getModSettings(rootMod);
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for(const auto & modSetting : modSettings)
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{
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TModID fullModID = rootMod + '.' + modSetting.first;
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if(!vstd::contains(installedMods, fullModID))
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{
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modsPreset->eraseModSettingInAllPresets(rootMod, modSetting.first);
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continue;
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}
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}
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}
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}
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void ModManager::addNewModsToPreset()
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{
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const TModList & installedMods = modsState->getAllMods();
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for(const auto & modID : installedMods)
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{
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size_t dotPos = modID.find('.');
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if(dotPos == std::string::npos)
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continue; // only look up submods aka mod settings
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std::string rootMod = modID.substr(0, dotPos);
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std::string settingID = modID.substr(dotPos + 1);
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const auto & modSettings = modsPreset->getModSettings(rootMod);
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if (!modSettings.count(settingID))
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modsPreset->setSettingActiveInPreset(rootMod, settingID, modsStorage->getMod(modID).keepDisabled());
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}
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}
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void ModManager::generateLoadOrder(std::vector<TModID> modsToResolve)
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{
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// Topological sort algorithm.
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@ -251,6 +333,9 @@ void ModManager::generateLoadOrder(std::vector<TModID> modsToResolve)
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// Mod is resolved if it has no dependencies or all its dependencies are already resolved
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auto isResolved = [&](const ModDescription & mod) -> bool
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{
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if (mod.isTranslation() && CGeneralTextHandler::getPreferredLanguage() != mod.getBaseLanguage())
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return false;
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if(mod.getDependencies().size() > resolvedModIDs.size())
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return false;
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@ -44,17 +44,23 @@ class ModsPresetState : boost::noncopyable
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void createInitialPreset();
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void importInitialPreset();
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const JsonNode & getActivePresetConfig() const;
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public:
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ModsPresetState();
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/// Returns true if mod is active in current preset
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bool isModActive(const TModID & modName) const;
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void activateModInPreset(const TModID & modName);
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void dectivateModInAllPresets(const TModID & modName);
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void setSettingActiveInPreset(const TModID & modName, const TModID & settingName, bool isActive);
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void eraseModInAllPresets(const TModID & modName);
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void eraseModSettingInAllPresets(const TModID & modName, const TModID & settingName);
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/// Returns list of all mods active in current preset. Mod order is unspecified
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TModList getActiveMods() const;
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/// Returns list of currently active root mods (non-submod)
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TModList getActiveRootMods() const;
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/// Returns list of all known settings (submods) for a specified mod
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std::map<TModID, bool> getModSettings(const TModID & modID) const;
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};
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/// Provides access to mod properties
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@ -82,6 +88,8 @@ class ModManager : boost::noncopyable
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std::unique_ptr<ModsStorage> modsStorage;
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void generateLoadOrder(TModList desiredModList);
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void eraseMissingModsFromPreset();
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void addNewModsToPreset();
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public:
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ModManager();
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