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vcmi: remove FULL_HP_REGENERATION bonus

Just set HP_REGENERATION to high number
(in OH3 doubled stack health is sufficient)
This commit is contained in:
Konstantin
2023-03-05 03:13:47 +03:00
parent 62e579f672
commit 496c1def12
11 changed files with 15 additions and 32 deletions

View File

@@ -6704,9 +6704,7 @@ void CGameHandler::runBattle()
bte.effect = Bonus::HP_REGENERATION;
const int32_t lostHealth = stack->MaxHealth() - stack->getFirstHPleft();
if(stack->hasBonusOfType(Bonus::FULL_HP_REGENERATION))
bte.val = lostHealth;
else if(stack->hasBonusOfType(Bonus::HP_REGENERATION))
if(stack->hasBonusOfType(Bonus::HP_REGENERATION))
bte.val = std::min(lostHealth, stack->valOfBonuses(Bonus::HP_REGENERATION));
if(bte.val) // anything to heal