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vcmi: remove FULL_HP_REGENERATION bonus
Just set HP_REGENERATION to high number (in OH3 doubled stack health is sufficient)
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@@ -6704,9 +6704,7 @@ void CGameHandler::runBattle()
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bte.effect = Bonus::HP_REGENERATION;
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const int32_t lostHealth = stack->MaxHealth() - stack->getFirstHPleft();
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if(stack->hasBonusOfType(Bonus::FULL_HP_REGENERATION))
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bte.val = lostHealth;
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else if(stack->hasBonusOfType(Bonus::HP_REGENERATION))
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if(stack->hasBonusOfType(Bonus::HP_REGENERATION))
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bte.val = std::min(lostHealth, stack->valOfBonuses(Bonus::HP_REGENERATION));
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if(bte.val) // anything to heal
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