mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
* minor changes
This commit is contained in:
parent
072c1f8d12
commit
49a142b92e
@ -6,6 +6,7 @@
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#include <boost/lambda/if.hpp>
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#ifdef _WIN32
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#define WIN32_LEAN_AND_MEAN //excludes rarely used stuff from windows headers - delete this line if something is missing
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#include <windows.h>
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HANDLE handleIn;
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HANDLE handleOut;
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@ -8,6 +8,7 @@ using namespace std;
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using namespace GeniusAI;
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#if defined (_MSC_VER) && (_MSC_VER >= 1020) || (__MINGW32__)
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#define WIN32_LEAN_AND_MEAN //excludes rarely used stuff from windows headers - delete this line if something is missing
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#include <windows.h>
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#endif
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@ -317,7 +318,7 @@ void CGeniusAI::addHeroObjectives(CGeniusAI::HypotheticalGameState::HeroModel &h
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//TODO: what would the hero actually visit if he went to that spot
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// IE maybe the hero wants to visit a seemingly unguarded enemy town, but there is a hero on top of it.
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//if(i->o->)
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if(i->o->ID!=34) //unless you are trying to visit a hero
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if(i->o->ID!=HEROI_TYPE) //unless you are trying to visit a hero
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{
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bool heroThere = false;
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for(int ii = 0; ii < hgs.heroModels.size();ii++)
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@ -26,6 +26,7 @@
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#define CONSOLE_WHITE "\x1b[1;40;39m"
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#define CONSOLE_GRAY "\x1b[0;40;39m"
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#else
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#define WIN32_LEAN_AND_MEAN //excludes rarely used stuff from windows headers - delete this line if something is missing
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#include <windows.h>
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#include <dbghelp.h>
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#pragma comment(lib, "dbghelp.lib")
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@ -2,6 +2,7 @@
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#include "CGameInterface.h"
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#ifdef _WIN32
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#define WIN32_LEAN_AND_MEAN //excludes rarely used stuff from windows headers - delete this line if something is missing
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#include <windows.h> //for .dll libs
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#else
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#include <dlfcn.h>
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@ -1650,9 +1650,9 @@ void CAdvMapInt::keyPressed(const SDL_KeyboardEvent & key)
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{
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if(!active || !selection || key.state != SDL_PRESSED)
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return;
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if(selection->ID == 34)
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if(selection->ID == HEROI_TYPE)
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LOCPLINT->openHeroWindow(static_cast<const CGHeroInstance*>(selection));
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else if(selection->ID == 98)
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else if(selection->ID == TOWNI_TYPE)
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LOCPLINT->openTownWindow(static_cast<const CGTownInstance*>(selection));
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return;
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}
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@ -2,7 +2,6 @@
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#include "AdventureMapButton.h"
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#include "CAdvmapInterface.h"
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#include "../CCallback.h"
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#include "CCastleInterface.h"
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#include "CGameInfo.h"
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#include "CHeroWindow.h"
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#include "CMessage.h"
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@ -1,7 +1,6 @@
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#include "../stdafx.h"
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#include "Graphics.h"
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#include "../hch/CDefHandler.h"
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#include "../hch/CObjectHandler.h"
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#include "SDL_Extensions.h"
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#include <boost/assign/std/vector.hpp>
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#include <sstream>
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@ -16,7 +15,6 @@
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#include "../lib/VCMI_Lib.h"
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#include "../CCallback.h"
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#include "../hch/CTownHandler.h"
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#include "../hch/CDefObjInfoHandler.h"
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using namespace boost::assign;
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using namespace CSDL_Ext;
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#ifdef min
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20
global.h
20
global.h
@ -139,6 +139,17 @@ namespace vstd
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++itr;
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return c2.end();
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}
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template <typename Container1, typename Container2>
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typename Container2::const_iterator findFirstNot(const Container1 &c1, const Container2 &c2)//returns const first element of c2 not present in c1
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{
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typename Container2::const_iterator itr = c2.begin();
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while(itr != c2.end())
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if(!contains(c1,*itr))
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return itr;
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else
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++itr;
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return c2.end();
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}
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template <typename Container, typename Item>
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typename Container::iterator find(const Container & c, const Item &i)
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{
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@ -161,7 +172,12 @@ namespace vstd
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return -1;
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}
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template <typename Container, typename Item>
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typename Container::iterator find(Container & c, const Item &i)
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typename Container::iterator find(Container & c, const Item &i) //returns iterator to the given element if present in container, end() if not
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{
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return std::find(c.begin(),c.end(),i);
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}
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template <typename Container, typename Item>
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typename Container::const_iterator find(const Container & c, const Item &i)//returns const iterator to the given element if present in container, end() if not
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{
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return std::find(c.begin(),c.end(),i);
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}
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@ -190,7 +206,7 @@ namespace vstd
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public:
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t1 &op1;
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t2 op2;
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assigner(t1 &a1, t2 a2)
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assigner(t1 &a1, const t2 & a2)
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:op1(a1), op2(a2)
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{}
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void operator()()
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@ -6,6 +6,7 @@ struct SDL_Surface;
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#ifdef _WIN32
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#define WIN32_LEAN_AND_MEAN //excludes rarely used stuff from windows headers - delete this line if something is missing
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#include <windows.h>
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#pragma pack(push,1)
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@ -771,7 +771,7 @@ int CGameState::pickHero(int owner)
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}
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CGHeroInstance *CGameState::getHero(int objid)
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{
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if(objid<0 || objid>=map->objects.size() || map->objects[objid]->ID!=34)
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if(objid<0 || objid>=map->objects.size() || map->objects[objid]->ID!=HEROI_TYPE)
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return NULL;
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return static_cast<CGHeroInstance *>(map->objects[objid]);
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}
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182
mapHandler.cpp
182
mapHandler.cpp
@ -16,6 +16,7 @@
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#include "lib/map.h"
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#include "hch/CDefHandler.h"
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#include "client/CConfigHandler.h"
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#include <boost/assign/list_of.hpp>
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/*
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* mapHandler.cpp, part of VCMI engine
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@ -278,49 +279,30 @@ void CMapHandler::borderAndTerrainBitmapInit()
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{
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if(i < 0 || i > (map->width-1) || j < 0 || j > (map->height-1))
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{
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int terBitmapNum = -1;
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if(i==-1 && j==-1)
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{
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ttiles[i][j][k].terbitmap = bord->ourImages[16].bitmap;
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continue;
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}
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terBitmapNum = 16;
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else if(i==-1 && j==(map->height))
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{
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ttiles[i][j][k].terbitmap = bord->ourImages[19].bitmap;
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continue;
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}
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terBitmapNum = 19;
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else if(i==(map->width) && j==-1)
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{
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ttiles[i][j][k].terbitmap = bord->ourImages[17].bitmap;
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continue;
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}
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terBitmapNum = 17;
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else if(i==(map->width) && j==(map->height))
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{
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ttiles[i][j][k].terbitmap = bord->ourImages[18].bitmap;
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continue;
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}
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terBitmapNum = 18;
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else if(j == -1 && i > -1 && i < map->height)
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{
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ttiles[i][j][k].terbitmap = bord->ourImages[22+rand()%2].bitmap;
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continue;
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}
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terBitmapNum = 22+rand()%2;
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else if(i == -1 && j > -1 && j < map->height)
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{
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ttiles[i][j][k].terbitmap = bord->ourImages[33+rand()%2].bitmap;
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continue;
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}
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terBitmapNum = 33+rand()%2;
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else if(j == map->height && i >-1 && i < map->width)
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{
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ttiles[i][j][k].terbitmap = bord->ourImages[29+rand()%2].bitmap;
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continue;
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}
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terBitmapNum = 29+rand()%2;
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else if(i == map->width && j > -1 && j < map->height)
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{
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ttiles[i][j][k].terbitmap = bord->ourImages[25+rand()%2].bitmap;
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continue;
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}
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terBitmapNum = 25+rand()%2;
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else
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terBitmapNum = rand()%16;
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if(terBitmapNum != -1)
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{
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ttiles[i][j][k].terbitmap = bord->ourImages[rand()%16].bitmap;
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ttiles[i][j][k].terbitmap = bord->ourImages[terBitmapNum].bitmap;
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continue;
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}
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}
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@ -1006,38 +988,30 @@ SDL_Surface * CMapHandler::getVisBitmap(int x, int y, const std::vector< std::ve
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}
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else if(!d2 && !d6 && !d4 && !d8 && !d7 && !d3 && !d9 && d1)
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{
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//return CSDL_Ext::rotate01(partialHide->ourImages[22].bitmap); //visible left bottom corner
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return partialHide->ourImages[34].bitmap; //visible left bottom corner
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}
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else if(!d2 && !d6 && !d4 && !d8 && d7 && !d3 && !d9 && !d1)
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{
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//return CSDL_Ext::rotate01(partialHide->ourImages[15].bitmap); //visible left top corner
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return partialHide->ourImages[35].bitmap;
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return partialHide->ourImages[35].bitmap; //visible left top corner
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}
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else if(!d2 && !d6 && !d4 && d8 && d7 && !d3 && d9 && !d1)
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{
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//return partialHide->ourImages[rand()%2].bitmap; //visible top
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return partialHide->ourImages[0].bitmap; //visible top
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}
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else if(d2 && !d6 && !d4 && !d8 && !d7 && d3 && !d9 && d1)
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{
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//return partialHide->ourImages[4+rand()%2].bitmap; //visble bottom
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return partialHide->ourImages[4].bitmap; //visble bottom
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}
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else if(!d2 && !d6 && d4 && !d8 && d7 && !d3 && !d9 && d1)
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{
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//return CSDL_Ext::rotate01(partialHide->ourImages[2+rand()%2].bitmap); //visible left
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//return CSDL_Ext::rotate01(partialHide->ourImages[2].bitmap); //visible left
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return partialHide->ourImages[36].bitmap;
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return partialHide->ourImages[36].bitmap; //visible left
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}
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else if(!d2 && d6 && !d4 && !d8 && !d7 && d3 && d9 && !d1)
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{
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//return partialHide->ourImages[2+rand()%2].bitmap; //visible right
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return partialHide->ourImages[2].bitmap; //visible right
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}
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else if(d2 && d6 && !d4 && !d8 && !d7)
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{
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//return partialHide->ourImages[12+2*(rand()%2)].bitmap; //visible bottom, right - bottom, right; left top corner hidden
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return partialHide->ourImages[12].bitmap; //visible bottom, right - bottom, right; left top corner hidden
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}
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else if(!d2 && d6 && !d4 && d8 && !d1)
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@ -1046,14 +1020,11 @@ SDL_Surface * CMapHandler::getVisBitmap(int x, int y, const std::vector< std::ve
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}
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else if(!d2 && !d6 && d4 && d8 && !d3)
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{
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//return CSDL_Ext::rotate01(partialHide->ourImages[13].bitmap); //visible top, top - left, left; right bottom corner hidden
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return partialHide->ourImages[37].bitmap;
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return partialHide->ourImages[37].bitmap; //visible top, top - left, left; right bottom corner hidden
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}
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else if(d2 && !d6 && d4 && !d8 && !d9)
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{
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//return CSDL_Ext::rotate01(partialHide->ourImages[12+2*(rand()%2)].bitmap); //visible left, left - bottom, bottom; right top corner hidden
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//return CSDL_Ext::rotate01(partialHide->ourImages[12].bitmap); //visible left, left - bottom, bottom; right top corner hidden
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return partialHide->ourImages[38].bitmap;
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return partialHide->ourImages[38].bitmap; //visible left, left - bottom, bottom; right top corner hidden
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}
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else if(d2 && d6 && d4 && d8)
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{
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@ -1069,13 +1040,11 @@ SDL_Surface * CMapHandler::getVisBitmap(int x, int y, const std::vector< std::ve
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}
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if(!d2 && !d6 && !d4 && !d8 && d7 && !d3 && !d9 && d1)
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{
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//return CSDL_Ext::rotate01(partialHide->ourImages[16].bitmap); //visible left corners
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return partialHide->ourImages[39].bitmap;
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return partialHide->ourImages[39].bitmap; //visible left corners
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}
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if(!d2 && !d6 && !d4 && !d8 && !d7 && d3 && !d9 && d1)
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{
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//return CSDL_Ext::hFlip(partialHide->ourImages[18].bitmap); //visible bottom corners
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return partialHide->ourImages[40].bitmap;
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return partialHide->ourImages[40].bitmap; //visible bottom corners
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}
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if(!d2 && !d6 && !d4 && !d8 && !d7 && !d3 && d9 && d1)
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{
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@ -1083,8 +1052,7 @@ SDL_Surface * CMapHandler::getVisBitmap(int x, int y, const std::vector< std::ve
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}
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if(!d2 && !d6 && !d4 && !d8 && d7 && d3 && !d9 && !d1)
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{
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//return CSDL_Ext::hFlip(partialHide->ourImages[17].bitmap); //visible top - left and bottom - right corners
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return partialHide->ourImages[41].bitmap;
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return partialHide->ourImages[41].bitmap; //visible top - left and bottom - right corners
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}
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if(!d2 && !d6 && !d4 && !d8 && !d7 && d3 && d9 && d1)
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{
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@ -1096,13 +1064,11 @@ SDL_Surface * CMapHandler::getVisBitmap(int x, int y, const std::vector< std::ve
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}
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if(!d2 && !d6 && !d4 && !d8 && d7 && !d3 && d9 && d1)
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{
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//return CSDL_Ext::rotate01(partialHide->ourImages[20].bitmap); //visible corners without right bottom
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return partialHide->ourImages[42].bitmap;
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return partialHide->ourImages[42].bitmap; //visible corners without right bottom
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}
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if(!d2 && !d6 && !d4 && !d8 && d7 && d3 && !d9 && d1)
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{
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//return CSDL_Ext::rotate01(partialHide->ourImages[19].bitmap); //visible corners without right top
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return partialHide->ourImages[43].bitmap;
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return partialHide->ourImages[43].bitmap; //visible corners without right top
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}
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if(!d2 && !d6 && !d4 && !d8 && d7 && d3 && d9 && d1)
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{
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@ -1122,8 +1088,7 @@ SDL_Surface * CMapHandler::getVisBitmap(int x, int y, const std::vector< std::ve
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}
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if(d2 && d6 && !d4 && d8)
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{
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//return CSDL_Ext::rotate01(partialHide->ourImages[7].bitmap); //hidden left
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return partialHide->ourImages[44].bitmap;
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return partialHide->ourImages[44].bitmap; //hidden left
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}
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if(!d2 && d6 && d4 && !d8)
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{
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@ -1139,8 +1104,7 @@ SDL_Surface * CMapHandler::getVisBitmap(int x, int y, const std::vector< std::ve
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}
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if(!d2 && !d6 && !d4 && d8 && !d3 && d1)
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{
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//return CSDL_Ext::rotate01(partialHide->ourImages[24].bitmap); //visible top and left bottom corner
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return partialHide->ourImages[45].bitmap;
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return partialHide->ourImages[45].bitmap; //visible top and left bottom corner
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}
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if(!d2 && !d6 && !d4 && d8 && d3 && d1)
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{
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@ -1148,13 +1112,11 @@ SDL_Surface * CMapHandler::getVisBitmap(int x, int y, const std::vector< std::ve
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}
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if(!d2 && !d6 && d4 && !d8 && !d3 && d9)
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{
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//return CSDL_Ext::rotate01(partialHide->ourImages[26].bitmap); //visible left and right top corner
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return partialHide->ourImages[46].bitmap;
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return partialHide->ourImages[46].bitmap; //visible left and right top corner
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}
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if(!d2 && !d6 && d4 && !d8 && d3 && !d9)
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{
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//return CSDL_Ext::rotate01(partialHide->ourImages[25].bitmap); //visible left and right bottom corner
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return partialHide->ourImages[47].bitmap;
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return partialHide->ourImages[47].bitmap; //visible left and right bottom corner
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}
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if(!d2 && !d6 && d4 && !d8 && d3 && d9)
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{
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@ -1162,8 +1124,7 @@ SDL_Surface * CMapHandler::getVisBitmap(int x, int y, const std::vector< std::ve
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}
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if(d2 && !d6 && !d4 && !d8 && d7 && !d9)
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{
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//return CSDL_Ext::rotate01(partialHide->ourImages[30].bitmap); //visible bottom and left top corner
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return partialHide->ourImages[48].bitmap;
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return partialHide->ourImages[48].bitmap; //visible bottom and left top corner
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}
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if(d2 && !d6 && !d4 && !d8 && !d7 && d9)
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{
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@ -1183,8 +1144,7 @@ SDL_Surface * CMapHandler::getVisBitmap(int x, int y, const std::vector< std::ve
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}
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if(!d2 && d6 && !d4 && !d8 && d7 && d1)
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{
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//return CSDL_Ext::rotate01(partialHide->ourImages[32].bitmap); //visible right and left cornres
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return partialHide->ourImages[49].bitmap;
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return partialHide->ourImages[49].bitmap; //visible right and left cornres
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}
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if(d2 && d6 && !d4 && !d8 && d7)
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{
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@ -1196,13 +1156,11 @@ SDL_Surface * CMapHandler::getVisBitmap(int x, int y, const std::vector< std::ve
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}
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else if(!d2 && !d6 && d4 && d8 && d3)
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{
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//return CSDL_Ext::rotate01(partialHide->ourImages[27].bitmap); //visible top, top - left, left; right bottom corner visible
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return partialHide->ourImages[50].bitmap;
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return partialHide->ourImages[50].bitmap; //visible top, top - left, left; right bottom corner visible
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}
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else if(d2 && !d6 && d4 && !d8 && d9)
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{
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//return CSDL_Ext::rotate01(partialHide->ourImages[28].bitmap); //visible left, left - bottom, bottom; right top corner visible
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return partialHide->ourImages[51].bitmap;
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return partialHide->ourImages[51].bitmap; //visible left, left - bottom, bottom; right top corner visible
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}
|
||||
//newly added
|
||||
else if(!d2 && !d6 && !d4 && d8 && !d7 && !d3 && d9 && !d1) //visible t and tr
|
||||
@ -1341,51 +1299,19 @@ unsigned char CMapHandler::getHeroFrameNum(unsigned char dir, bool isMoving) con
|
||||
{
|
||||
if(isMoving)
|
||||
{
|
||||
switch(dir)
|
||||
{
|
||||
case 1:
|
||||
return 10;
|
||||
case 2:
|
||||
return 5;
|
||||
case 3:
|
||||
return 6;
|
||||
case 4:
|
||||
return 7;
|
||||
case 5:
|
||||
return 8;
|
||||
case 6:
|
||||
return 9;
|
||||
case 7:
|
||||
return 12;
|
||||
case 8:
|
||||
return 11;
|
||||
default:
|
||||
throw std::string("Something very wrong1.");
|
||||
}
|
||||
std::map<int, unsigned char> dirToFrame = boost::assign::map_list_of(1, 10)(2, 5)(3, 6)(4, 7)(5, 8)(6, 9)(7, 12)(8, 11);
|
||||
if(dir >= 1 && dir <= 10)
|
||||
return dirToFrame[dir];
|
||||
|
||||
throw std::string("Something very wrong1.");
|
||||
}
|
||||
else //if(isMoving)
|
||||
{
|
||||
switch(dir)
|
||||
{
|
||||
case 1:
|
||||
return 13;
|
||||
case 2:
|
||||
return 0;
|
||||
case 3:
|
||||
return 1;
|
||||
case 4:
|
||||
return 2;
|
||||
case 5:
|
||||
return 3;
|
||||
case 6:
|
||||
return 4;
|
||||
case 7:
|
||||
return 15;
|
||||
case 8:
|
||||
return 14;
|
||||
default:
|
||||
throw std::string("Something very wrong2.");
|
||||
}
|
||||
std::map<int, unsigned char> dirToFrame = boost::assign::map_list_of(1, 13)(2, 0)(3, 1)(4, 2)(5, 3)(6, 4)(7, 15)(8, 14);
|
||||
if(dir >= 1 && dir <= 10)
|
||||
return dirToFrame[dir];
|
||||
|
||||
throw std::string("Something very wrong1.");
|
||||
}
|
||||
}
|
||||
|
||||
@ -1434,37 +1360,29 @@ unsigned char CMapHandler::getDir(const int3 &a, const int3 &b)
|
||||
if(a.z!=b.z)
|
||||
return -1; //error!
|
||||
if(a.x==b.x+1 && a.y==b.y+1) //lt
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
else if(a.x==b.x && a.y==b.y+1) //t
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
else if(a.x==b.x-1 && a.y==b.y+1) //rt
|
||||
{
|
||||
return 2;
|
||||
}
|
||||
|
||||
else if(a.x==b.x-1 && a.y==b.y) //r
|
||||
{
|
||||
return 3;
|
||||
}
|
||||
|
||||
else if(a.x==b.x-1 && a.y==b.y-1) //rb
|
||||
{
|
||||
return 4;
|
||||
}
|
||||
|
||||
else if(a.x==b.x && a.y==b.y-1) //b
|
||||
{
|
||||
return 5;
|
||||
}
|
||||
|
||||
else if(a.x==b.x+1 && a.y==b.y-1) //lb
|
||||
{
|
||||
return 6;
|
||||
}
|
||||
|
||||
else if(a.x==b.x+1 && a.y==b.y) //l
|
||||
{
|
||||
return 7;
|
||||
}
|
||||
|
||||
return -2; //shouldn't happen
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user