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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-28 08:48:48 +02:00

Correctly close dialogs on end of turn

This commit is contained in:
Ivan Savenko 2023-09-26 15:54:24 +03:00
parent 54adeef29f
commit 49c148502b

View File

@ -183,7 +183,32 @@ void CPlayerInterface::playerEndsTurn(PlayerColor player)
{
EVENT_HANDLER_CALLED_BY_CLIENT;
if (player == playerID)
{
makingTurn = false;
// remove all active dialogs that do not expect query answer
for (;;)
{
auto adventureWindow = GH.windows().topWindow<AdventureMapInterface>();
auto infoWindow = GH.windows().topWindow<CInfoWindow>();
if(adventureWindow != nullptr)
break;
if(infoWindow && infoWindow->ID != QueryID::NONE)
break;
if (infoWindow)
infoWindow->close();
else
GH.windows().popWindows(1);
}
// remove all pending dialogs that do not expect query answer
vstd::erase_if(dialogs, [](const std::shared_ptr<CInfoWindow> & window){
return window->ID == QueryID::NONE;
});
}
}
void CPlayerInterface::playerStartsTurn(PlayerColor player)
@ -250,21 +275,6 @@ void CPlayerInterface::yourTurn(QueryID queryID)
LOCPLINT = this;
GH.curInt = this;
// close window from another player
if(auto w = GH.windows().topWindow<CInfoWindow>())
{
assert(0);// what is this?
if(w->ID == QueryID::NONE)
w->close();
}
// remove all dialogs that do not expect query answer
while (!GH.windows().topWindow<AdventureMapInterface>() && !GH.windows().topWindow<CInfoWindow>())
{
assert(0);// what is this?
GH.windows().popWindows(1);
}
NotificationHandler::notify("Your turn");
if(settings["general"]["startTurnAutosave"].Bool())
{