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Quest Log is partially functional. TODO: update quest after completion.
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@ -4286,7 +4286,7 @@ void CGSeerHut::onHeroVisit( const CGHeroInstance * h ) const
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cb->setObjProperty (id, 10, 1);
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AddQuest aq;
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aq.quest = QuestInfo (this, this, pos);
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aq.quest = QuestInfo (*this, this, pos);
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aq.player = h->tempOwner;
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cb->sendAndApply (&aq); //TODO: merge with setObjProperty?
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}
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