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Turret creature cutoff position should match H3
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@ -184,7 +184,8 @@ void BattleStacksController::stackReset(const CStack * stack)
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void BattleStacksController::stackAdded(const CStack * stack, bool instant)
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void BattleStacksController::stackAdded(const CStack * stack, bool instant)
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{
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{
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// Tower shooters have only their upper half visible
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// Tower shooters have only their upper half visible
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static const int turretCreatureAnimationHeight = 225;
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// FIXME: causes issues in Dungeon - visible animation of Medusa tails (animation disabled in H3)
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static const int turretCreatureAnimationHeight = 232;
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stackFacingRight[stack->ID] = stack->side == BattleSide::ATTACKER; // must be set before getting stack position
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stackFacingRight[stack->ID] = stack->side == BattleSide::ATTACKER; // must be set before getting stack position
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