* restored objects functionalities (hopefully working)

* new file in vcmi lib: IGameCallback.cpp
This commit is contained in:
Michał W. Urbańczyk committed 2008-12-27 01:01:59 +00:00
1 parent d0d60175d7
commit 4a8ae4ed9a
19 files changed
+2316 -2103

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@@ -1,12 +1,14 @@
0.64 -> 0.next (???) [as for r651]
0.64 -> 0.next (???) [as for r672]
GENERAL:
* move some settings to the config/settings.txt file
* partial support for new screen resolutions
* /Data and /Sprites subfolders can be used for adding files not present in .lod archives
* fixed crashbug occuring when hero levelled above 15 level
* support for non-standard screen resolutions
ADVENTURE INTERFACE:
* added water animation
* speed of scrolling map and hero movement can be adjusted in the System Options Window
TOWN INTERFACE:
* the scroll tab won't remain hanged to our mouse position if we move the mouse away from the scroll bar
@@ -18,6 +20,9 @@ BATTLES
* war machines support partially added
* queue of stacks narrowed
* spell effect animation displaying improvements
* positive/negative spells cannot be cast on hostile/our stacks
* showing spell effects affecting stack in creature info window
* more appropriate coloring of stack amount box when stack is affected by a spell
* several reported bugs fixed
* new spells supported:
a) Haste
@@ -26,12 +31,19 @@ BATTLES
d) slow
e) implosion
f) forgetfulness
g) shield
h) air shield
i) bless
j) curse
k) bloodlust
l) weakness
m) stone skin
n) prayer
o) frenzy
AI:
AI PLAYER:
* Genius AI (first VCMI AI) will control computer creatures during the combat.
GENERAL:
* started making external settings file (will be used for support for non 800x600 screen resolutions)
And a lot of minor fixes
0.63 -> 0.64 (Nov 01 2008)