* restored objects functionalities (hopefully working)
* new file in vcmi lib: IGameCallback.cpp
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@@ -1,12 +1,14 @@
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0.64 -> 0.next (???) [as for r651]
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0.64 -> 0.next (???) [as for r672]
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GENERAL:
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* move some settings to the config/settings.txt file
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* partial support for new screen resolutions
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* /Data and /Sprites subfolders can be used for adding files not present in .lod archives
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* fixed crashbug occuring when hero levelled above 15 level
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* support for non-standard screen resolutions
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ADVENTURE INTERFACE:
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* added water animation
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* speed of scrolling map and hero movement can be adjusted in the System Options Window
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TOWN INTERFACE:
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* the scroll tab won't remain hanged to our mouse position if we move the mouse away from the scroll bar
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@@ -18,6 +20,9 @@ BATTLES
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* war machines support partially added
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* queue of stacks narrowed
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* spell effect animation displaying improvements
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* positive/negative spells cannot be cast on hostile/our stacks
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* showing spell effects affecting stack in creature info window
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* more appropriate coloring of stack amount box when stack is affected by a spell
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* several reported bugs fixed
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* new spells supported:
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a) Haste
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@@ -26,12 +31,19 @@ BATTLES
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d) slow
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e) implosion
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f) forgetfulness
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g) shield
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h) air shield
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i) bless
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j) curse
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k) bloodlust
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l) weakness
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m) stone skin
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n) prayer
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o) frenzy
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AI:
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AI PLAYER:
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* Genius AI (first VCMI AI) will control computer creatures during the combat.
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GENERAL:
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* started making external settings file (will be used for support for non 800x600 screen resolutions)
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And a lot of minor fixes
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0.63 -> 0.64 (Nov 01 2008)
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