mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
Not-yet-finished project for Visual Studio. Needs moc tool.
This commit is contained in:
parent
7cbfdd509c
commit
4a8dbf2f2b
BIN
launcher/VCMI_launcher.ico
Normal file
BIN
launcher/VCMI_launcher.ico
Normal file
Binary file not shown.
After Width: | Height: | Size: 2.9 KiB |
BIN
launcher/VCMI_launcher.rc
Normal file
BIN
launcher/VCMI_launcher.rc
Normal file
Binary file not shown.
147
launcher/VCMI_launcher.vcxproj
Normal file
147
launcher/VCMI_launcher.vcxproj
Normal file
@ -0,0 +1,147 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
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||||
<ProjectConfiguration Include="Debug|Win32">
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||||
<Configuration>Debug</Configuration>
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||||
<Platform>Win32</Platform>
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||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="RD|Win32">
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||||
<Configuration>RD</Configuration>
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||||
<Platform>Win32</Platform>
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||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{5B6946C8-A24F-4223-8415-5E16A238ACED}</ProjectGuid>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<RootNamespace>VCMI_launcher</RootNamespace>
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||||
</PropertyGroup>
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||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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||||
<PlatformToolset>v110</PlatformToolset>
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||||
<CharacterSet>Unicode</CharacterSet>
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||||
</PropertyGroup>
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||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RD|Win32'" Label="Configuration">
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||||
<ConfigurationType>Application</ConfigurationType>
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||||
<UseDebugLibraries>false</UseDebugLibraries>
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||||
<PlatformToolset>v110</PlatformToolset>
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||||
<WholeProgramOptimization>true</WholeProgramOptimization>
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||||
<CharacterSet>Unicode</CharacterSet>
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||||
</PropertyGroup>
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||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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||||
<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='RD|Win32'">
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||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<LinkIncremental>false</LinkIncremental>
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<OutDir>..\..</OutDir>
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<IncludePath>$(SolutionDir)..\include;$(IncludePath)</IncludePath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RD|Win32'">
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<LinkIncremental>
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</LinkIncremental>
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<OutDir>..\..</OutDir>
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<IncludePath>$(SolutionDir)..\include;$(IncludePath)</IncludePath>
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<LibraryPath>$(SolutionDir)..\libs\$(PlatformShortName);$(VCMI_Out);$(LibraryPath)</LibraryPath>
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<CustomBuildBeforeTargets>
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</CustomBuildBeforeTargets>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<SDLCheck>true</SDLCheck>
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<AdditionalIncludeDirectories>F:\Programowanie\VCMI\include;.;%(AdditionalIncludeDirectories);E:\Programowanie\Biblioteki\QT\5.1.0\msvc2012_64\include;$(QTDIR)\include</AdditionalIncludeDirectories>
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<PrecompiledHeaderFile>StdInc.h</PrecompiledHeaderFile>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<AdditionalLibraryDirectories>..\..\libs;..\..;E:\Programowanie\Biblioteki\QT\5.1.0\msvc2012_64\lib</AdditionalLibraryDirectories>
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<AdditionalDependencies>E:\Programowanie\Biblioteki\QT\5.1.0\msvc2012_64\lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='RD|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<PrecompiledHeader>Create</PrecompiledHeader>
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<SDLCheck>true</SDLCheck>
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<AdditionalIncludeDirectories>F:\Programowanie\VCMI\include;.;%(AdditionalIncludeDirectories);$(QTDIR)\include;$(QTDIR)\include\QtWidgets;$(QTDIR)\include\QtCore;$(QTDIR)\include\QtNetwork;$(QTDIR)\include\QtGui;$(QTDIR)\include\QtANGLE</AdditionalIncludeDirectories>
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<PrecompiledHeaderFile>StdInc.h</PrecompiledHeaderFile>
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<AdditionalOptions>/Zm135 %(AdditionalOptions)</AdditionalOptions>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<AdditionalDependencies>$(QTDIR)\lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalLibraryDirectories>..\..\libs;..\..;$(QTDIR)\lib</AdditionalLibraryDirectories>
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</Link>
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<CustomBuildStep>
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<Command>$(QTDIR)\bin\moc.exe "%(FullPath)" -o "%(RootDir)%(Directory)moc_%(Filename).cpp"</Command>
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</CustomBuildStep>
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<CustomBuildStep>
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<Message>Compiling %(Filename).%(Extension) using MOC</Message>
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</CustomBuildStep>
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<CustomBuildStep>
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<Outputs>%(RootDir)%(Directory)moc_%(Filename).cpp</Outputs>
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</CustomBuildStep>
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</ItemDefinitionGroup>
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<ItemGroup>
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<Text Include="ReadMe.txt" />
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</ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="VCMI_launcher.rc" />
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</ItemGroup>
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<ItemGroup>
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<Image Include="small.ico" />
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<Image Include="VCMI_launcher.ico" />
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</ItemGroup>
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<ItemGroup>
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<None Include="..\mainwindow.ui" />
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<None Include="..\modManager\cmodlistview.ui" />
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<None Include="..\settingsView\csettingsview.ui" />
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<None Include="modManager\cmodlistview.ui" />
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<None Include="settingsView\csettingsview.ui" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="launcherdirs.h" />
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<ClInclude Include="mainwindow.h" />
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<ClInclude Include="modManager\cdownloadmanager.h" />
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<ClInclude Include="modManager\cmodlist.h" />
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<ClInclude Include="modManager\cmodlistmodel.h" />
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<ClInclude Include="modManager\cmodlistview.h" />
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<ClInclude Include="modManager\cmodmanager.h" />
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<ClInclude Include="settingsView\csettingsview.h" />
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<ClInclude Include="StdInc.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="launcherdirs.cpp" />
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<ClCompile Include="main.cpp" />
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<ClCompile Include="mainwindow.cpp" />
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<ClCompile Include="modManager\cdownloadmanager.cpp" />
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<ClCompile Include="modManager\cmodlist.cpp" />
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<ClCompile Include="modManager\cmodlistmodel.cpp" />
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<ClCompile Include="modManager\cmodlistview.cpp" />
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<ClCompile Include="modManager\cmodmanager.cpp" />
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<ClCompile Include="settingsView\csettingsview.cpp" />
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<ClCompile Include="StdInc.cpp" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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@ -1,3 +1,4 @@
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#include "StdInc.h"
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#include "mainwindow.h"
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#include <QApplication>
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@ -1,252 +1,319 @@
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<?xml version="1.0" encoding="utf-8"?>
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||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="Header Files">
|
||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||
<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Source Files">
|
||||
<UniqueIdentifier>{132126f1-89bb-4505-a77e-d4c3a18103be}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="RMG">
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||||
<UniqueIdentifier>{8ba33e2e-2971-4873-9c49-128c34147a38}</UniqueIdentifier>
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</Filter>
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||||
</ItemGroup>
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<ItemGroup>
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<ClCompile Include="BattleAction.cpp" />
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||||
<ClCompile Include="BattleHex.cpp" />
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||||
<ClCompile Include="BattleState.cpp" />
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||||
<ClCompile Include="CArtHandler.cpp" />
|
||||
<ClCompile Include="CBonusTypeHandler.cpp" />
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||||
<ClCompile Include="CBuildingHandler.cpp" />
|
||||
<ClCompile Include="CConfigHandler.cpp" />
|
||||
<ClCompile Include="CConsoleHandler.cpp" />
|
||||
<ClCompile Include="CCreatureHandler.cpp" />
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||||
<ClCompile Include="CCreatureSet.cpp" />
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||||
<ClCompile Include="CDefObjInfoHandler.cpp" />
|
||||
<ClCompile Include="CGameInterface.cpp" />
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||||
<ClCompile Include="CGameState.cpp" />
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||||
<ClCompile Include="CGeneralTextHandler.cpp" />
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||||
<ClCompile Include="CHeroHandler.cpp" />
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||||
<ClCompile Include="CModHandler.cpp" />
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||||
<ClCompile Include="CObjectHandler.cpp" />
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||||
<ClCompile Include="CObstacleInstance.cpp" />
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||||
<ClCompile Include="Connection.cpp" />
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||||
<ClCompile Include="CSpellHandler.cpp" />
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||||
<ClCompile Include="CThreadHelper.cpp" />
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||||
<ClCompile Include="CTownHandler.cpp" />
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||||
<ClCompile Include="GameConstants.cpp" />
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||||
<ClCompile Include="mapping\CCampaignHandler.cpp" />
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||||
<ClCompile Include="RegisterTypes.cpp" />
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||||
<ClCompile Include="CCreatureSet.cpp" />
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||||
<ClCompile Include="CGameState.cpp" />
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||||
<ClCompile Include="Connection.cpp" />
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||||
<ClCompile Include="HeroBonus.cpp" />
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||||
<ClCompile Include="CBattleCallback.cpp" />
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||||
<ClCompile Include="IGameCallback.cpp" />
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||||
<ClCompile Include="JsonNode.cpp" />
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||||
<ClCompile Include="NetPacksLib.cpp" />
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||||
<ClCompile Include="ResourceSet.cpp" />
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||||
<ClCompile Include="StdInc.cpp" />
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||||
<ClCompile Include="VCMIDirs.cpp" />
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||||
<ClCompile Include="VCMI_Lib.cpp" />
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||||
<ClCompile Include="rmg\CMapGenerator.cpp">
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||||
<Filter>rmg</Filter>
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||||
</ClCompile>
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||||
<ClCompile Include="rmg\CMapGenOptions.cpp">
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||||
<Filter>rmg</Filter>
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||||
</ClCompile>
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||||
<ClCompile Include="ResourceSet.cpp" />
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||||
<ClCompile Include="CGameInterface.cpp" />
|
||||
<ClCompile Include="JsonNode.cpp" />
|
||||
<ClCompile Include="BattleHex.cpp" />
|
||||
<ClCompile Include="CConsoleHandler.cpp" />
|
||||
<ClCompile Include="CThreadHelper.cpp" />
|
||||
<ClCompile Include="StdInc.cpp" />
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||||
<ClCompile Include="CObstacleInstance.cpp" />
|
||||
<ClCompile Include="Filesystem\CBinaryReader.cpp" />
|
||||
<ClCompile Include="Filesystem\CFileInfo.cpp" />
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||||
<ClCompile Include="Filesystem\CFileInputStream.cpp" />
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||||
<ClCompile Include="Filesystem\CFilesystemLoader.cpp" />
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||||
<ClCompile Include="Filesystem\CMemoryStream.cpp" />
|
||||
<ClCompile Include="Filesystem\CCompressedStream.cpp" />
|
||||
<ClCompile Include="CModHandler.cpp" />
|
||||
<ClCompile Include="CConfigHandler.cpp" />
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||||
<ClCompile Include="CBattleCallback.cpp" />
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||||
<ClCompile Include="Mapping\CCampaignHandler.cpp" />
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||||
<ClCompile Include="Mapping\CMap.cpp" />
|
||||
<ClCompile Include="Mapping\CMapInfo.cpp" />
|
||||
<ClCompile Include="Mapping\CMapService.cpp" />
|
||||
<ClCompile Include="Mapping\CMapEditManager.cpp" />
|
||||
<ClCompile Include="Mapping\MapFormatH3M.cpp" />
|
||||
<ClCompile Include="GameConstants.cpp" />
|
||||
<ClCompile Include="RegisterTypes.cpp" />
|
||||
<ClCompile Include="VCMIDirs.cpp" />
|
||||
<ClCompile Include="CBonusTypeHandler.cpp" />
|
||||
<ClCompile Include="logging\CBasicLogConfigurator.cpp" />
|
||||
<ClCompile Include="logging\CLogger.cpp" />
|
||||
<ClCompile Include="filesystem\AdapterLoaders.cpp" />
|
||||
<ClCompile Include="filesystem\CArchiveLoader.cpp" />
|
||||
<ClCompile Include="filesystem\Filesystem.cpp" />
|
||||
<ClCompile Include="filesystem\CZipLoader.cpp" />
|
||||
<ClCompile Include="rmg\CRmgTemplate.cpp">
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||||
<Filter>rmg</Filter>
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||||
<Filter>RMG</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="rmg\CRmgTemplateStorage.cpp">
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||||
<Filter>rmg</Filter>
|
||||
<Filter>RMG</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="rmg\CRmgTemplateZone.cpp">
|
||||
<Filter>rmg</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="rmg\CZoneGraphGenerator.cpp">
|
||||
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|
||||
<Filter>RMG</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="rmg\CZonePlacer.cpp">
|
||||
<Filter>rmg</Filter>
|
||||
<Filter>RMG</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="filesystem\AdapterLoaders.cpp">
|
||||
<Filter>filesystem</Filter>
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||||
<ClCompile Include="RMG\CMapGenerator.cpp">
|
||||
<Filter>RMG</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="filesystem\CArchiveLoader.cpp">
|
||||
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||||
<ClCompile Include="rmg\CMapGenOptions.cpp">
|
||||
<Filter>RMG</Filter>
|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
<Filter>filesystem</Filter>
|
||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
<Filter>mapping</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="mapping\CMapService.cpp">
|
||||
<Filter>mapping</Filter>
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||||
</ClCompile>
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||||
<ClCompile Include="mapping\CMapInfo.cpp">
|
||||
<Filter>mapping</Filter>
|
||||
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||||
<ClCompile Include="mapping\CMapEditManager.cpp">
|
||||
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|
||||
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|
||||
<ClCompile Include="mapping\CMap.cpp">
|
||||
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|
||||
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|
||||
<ClCompile Include="logging\CLogger.cpp">
|
||||
<Filter>logging</Filter>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<ClCompile Include="filesystem\CFileInputStream.cpp">
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\Global.h" />
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<ClInclude Include="AI_Base.h" />
|
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<ClInclude Include="BattleAction.h" />
|
||||
<ClInclude Include="BattleHex.h" />
|
||||
<ClInclude Include="BattleState.h" />
|
||||
<ClInclude Include="CArtHandler.h" />
|
||||
<ClInclude Include="CBonusTypeHandler.h" />
|
||||
<ClInclude Include="CBuildingHandler.h" />
|
||||
<ClInclude Include="CConfigHandler.h" />
|
||||
<ClInclude Include="CConsoleHandler.h" />
|
||||
<ClInclude Include="CCreatureHandler.h" />
|
||||
<ClInclude Include="CCreatureSet.h" />
|
||||
<ClInclude Include="CDefObjInfoHandler.h" />
|
||||
<ClInclude Include="CGameInterface.h" />
|
||||
<ClInclude Include="CGameState.h" />
|
||||
<ClInclude Include="CGeneralTextHandler.h" />
|
||||
<ClInclude Include="CHeroHandler.h" />
|
||||
<ClInclude Include="CModHandler.h" />
|
||||
<ClInclude Include="CObjectHandler.h" />
|
||||
<ClInclude Include="CObstacleInstance.h" />
|
||||
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|
||||
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|
||||
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|
||||
<ClInclude Include="CRandomGenerator.h" />
|
||||
<ClInclude Include="CScriptingModule.h" />
|
||||
<ClInclude Include="CSpellHandler.h" />
|
||||
<ClInclude Include="CStopWatch.h" />
|
||||
<ClInclude Include="CThreadHelper.h" />
|
||||
<ClInclude Include="CTownHandler.h" />
|
||||
<ClInclude Include="IBonusTypeHandler.h" />
|
||||
<ClInclude Include="mapping\CCampaignHandler.h" />
|
||||
<ClInclude Include="GameConstants.h" />
|
||||
<ClInclude Include="HeroBonus.h" />
|
||||
<ClInclude Include="CBattleCallback.h" />
|
||||
<ClInclude Include="IGameCallback.h" />
|
||||
<ClInclude Include="IGameEventsReceiver.h" />
|
||||
<ClInclude Include="int3.h" />
|
||||
<ClInclude Include="Interprocess.h" />
|
||||
<ClInclude Include="JsonNode.h" />
|
||||
<ClInclude Include="NetPacks.h" />
|
||||
<ClInclude Include="RegisterTypes.h" />
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||||
<ClInclude Include="ResourceSet.h" />
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||||
<ClInclude Include="StartInfo.h" />
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<ClInclude Include="StdInc.h" />
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||||
<ClInclude Include="UnlockGuard.h" />
|
||||
<ClInclude Include="VCMI_Lib.h" />
|
||||
<ClInclude Include="VCMIDirs.h" />
|
||||
<ClInclude Include="rmg\CMapGenerator.h">
|
||||
<Filter>rmg</Filter>
|
||||
<ClInclude Include="CCreatureSet.h">
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||||
<Filter>Header Files</Filter>
|
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</ClInclude>
|
||||
<ClInclude Include="rmg\CMapGenOptions.h">
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<Filter>rmg</Filter>
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||||
<ClInclude Include="CGameState.h">
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||||
<Filter>Header Files</Filter>
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</ClInclude>
|
||||
<ClInclude Include="rmg\CRmgTemplate.h">
|
||||
<Filter>rmg</Filter>
|
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<ClInclude Include="CondSh.h">
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<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="rmg\CRmgTemplateStorage.h">
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||||
<Filter>rmg</Filter>
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<ClInclude Include="Connection.h">
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||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="rmg\CRmgTemplateZone.h">
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||||
<Filter>rmg</Filter>
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||||
<ClInclude Include="HeroBonus.h">
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<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="rmg\CZoneGraphGenerator.h">
|
||||
<Filter>rmg</Filter>
|
||||
<ClInclude Include="IGameCallback.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="rmg\CZonePlacer.h">
|
||||
<Filter>rmg</Filter>
|
||||
<ClInclude Include="Interprocess.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="filesystem\AdapterLoaders.h">
|
||||
<Filter>filesystem</Filter>
|
||||
<ClInclude Include="NetPacks.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="filesystem\CArchiveLoader.h">
|
||||
<Filter>filesystem</Filter>
|
||||
<ClInclude Include="RegisterTypes.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="VCMI_Lib.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="VCMIDirs.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="CArtHandler.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="CBuildingHandler.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="CCreatureHandler.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="CDefObjInfoHandler.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="CGeneralTextHandler.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="CHeroHandler.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="CObjectHandler.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="ConstTransitivePtr.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="CSpellHandler.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="CTownHandler.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="BattleAction.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="BattleState.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="CObstacleInstance.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="IGameEventsReceiver.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="CScriptingModule.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="ResourceSet.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="CGameInterface.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="JsonNode.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Global.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="AI_Base.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="BattleHex.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="CConsoleHandler.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="CStopWatch.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="CThreadHelper.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="GameConstants.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="int3.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="StartInfo.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="StdInc.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="UnlockGuard.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Filesystem\CBinaryReader.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Filesystem\CFileInfo.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Filesystem\CFileInputStream.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Filesystem\CFilesystemLoader.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Filesystem\CInputStream.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Filesystem\CMemoryStream.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Filesystem\ISimpleResourceLoader.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Filesystem\CCompressedStream.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="CModHandler.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="CConfigHandler.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Map\CMapInfo.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="CBattleCallback.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="StringConstants.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Mapping\CCampaignHandler.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Mapping\CMap.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Mapping\CMapInfo.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Mapping\CMapService.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Mapping\CMapEditManager.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Mapping\MapFormatH3M.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="CBonusTypeHandler.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="IBonusTypeHandler.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="ScopeGuard.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="logging\CBasicLogConfigurator.h">
|
||||
<Filter>logging</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="filesystem\CBinaryReader.h">
|
||||
<Filter>filesystem</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="filesystem\CCompressedStream.h">
|
||||
<Filter>filesystem</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="filesystem\CInputStream.h">
|
||||
<Filter>filesystem</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="filesystem\CMemoryStream.h">
|
||||
<Filter>filesystem</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="filesystem\CZipLoader.h">
|
||||
<Filter>filesystem</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="filesystem\Filesystem.h">
|
||||
<Filter>filesystem</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="filesystem\ISimpleResourceLoader.h">
|
||||
<Filter>filesystem</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="mapping\MapFormatH3M.h">
|
||||
<Filter>mapping</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="mapping\CMapService.h">
|
||||
<Filter>mapping</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="mapping\CMapInfo.h">
|
||||
<Filter>mapping</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="mapping\CMapEditManager.h">
|
||||
<Filter>mapping</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="mapping\CMap.h">
|
||||
<Filter>mapping</Filter>
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="logging\CLogger.h">
|
||||
<Filter>logging</Filter>
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="filesystem\CFilesystemLoader.h">
|
||||
<Filter>filesystem</Filter>
|
||||
<ClInclude Include="IHandlerBase.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="filesystem\CFileInputStream.h">
|
||||
<Filter>filesystem</Filter>
|
||||
<ClInclude Include="filesystem\AdapterLoaders.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="filesystem\CFileInfo.h">
|
||||
<Filter>filesystem</Filter>
|
||||
<ClInclude Include="filesystem\CArchiveLoader.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="filesystem\Filesystem.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="filesystem\CZipLoader.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="rmg\CZoneGraphGenerator.h">
|
||||
<Filter>RMG</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="rmg\CZonePlacer.h">
|
||||
<Filter>RMG</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="rmg\CRmgTemplateZone.h">
|
||||
<Filter>RMG</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="rmg\CRmgTemplateStorage.h">
|
||||
<Filter>RMG</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="rmg\CRmgTemplate.h">
|
||||
<Filter>RMG</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="RMG\CMapGenerator.h">
|
||||
<Filter>RMG</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="rmg\CMapGenOptions.h">
|
||||
<Filter>RMG</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Filter Include="rmg">
|
||||
<UniqueIdentifier>{3d02cdc5-d660-4937-8753-9633a07ad25a}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="mapping">
|
||||
<UniqueIdentifier>{00f77034-143f-4867-b422-c16e9f2bd3cb}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="logging">
|
||||
<UniqueIdentifier>{e967e59c-781a-4794-9382-4a7a6d166cbf}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="filesystem">
|
||||
<UniqueIdentifier>{96f9ac5c-05d9-43ae-b715-a1e6234075cd}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
</Project>
|
Loading…
Reference in New Issue
Block a user