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https://github.com/vcmi/vcmi.git
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Minor changes.
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@ -1267,33 +1267,31 @@ void CGameState::init( StartInfo * si, ui32 checksum, int Seed )
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}
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};
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VLC->arth->allowedArtifacts.clear();
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VLC->arth->clearHlpLists();
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switch(si->mode)
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{
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case 0:
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case StartInfo::NEW_GAME:
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map = new Mapa(si->mapname);
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for (int i=0; i<144; ++i) //yes, 144
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break;
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case StartInfo::CAMPAIGN:
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{
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if (map->allowedArtifact[i])
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VLC->arth->allowedArtifacts.push_back(VLC->arth->artifacts[i]);
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}
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break;
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case 2:
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campaign = new CCampaignState();
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campaign->initNewCampaign(*si);
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std::string &mapContent = campaign->camp->mapPieces[si->whichMapInCampaign];
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map = new Mapa();
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map->initFromBytes((const unsigned char*)mapContent.c_str());
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for (int i=0; i<144; ++i)
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{
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if (map->allowedArtifact[i])
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VLC->arth->allowedArtifacts.push_back(VLC->arth->artifacts[i]);
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assert(vstd::contains(campaign->camp->mapPieces, si->whichMapInCampaign));
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campaign = new CCampaignState();
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campaign->initNewCampaign(*si);
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std::string &mapContent = campaign->camp->mapPieces[si->whichMapInCampaign];
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map = new Mapa();
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map->initFromBytes((const unsigned char*)mapContent.c_str());
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}
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break;
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default:
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tlog1 << "Wrong mode: " << (int)si->mode << std::endl;
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return;
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}
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VLC->arth->initAllowedArtifactsList(map->allowedArtifact);
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tlog0 << "Map loaded!" << std::endl;
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//tlog0 <<"Reading and detecting map file (together): "<<tmh.getDif()<<std::endl;
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if(checksum)
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{
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@ -1434,7 +1432,7 @@ void CGameState::init( StartInfo * si, ui32 checksum, int Seed )
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map->objects.push_back(nnn);
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map->addBlockVisTiles(nnn);
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//give campaign bonus
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if (si->mode == 2 && getPlayer(nnn->tempOwner)->human)
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if (si->mode == StartInfo::CAMPAIGN && getPlayer(nnn->tempOwner)->human)
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{
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HLP::giveCampaignBonusToHero(nnn, si, campaign->camp->scenarios[si->whichMapInCampaign].travelOptions);
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}
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@ -1482,7 +1480,7 @@ void CGameState::init( StartInfo * si, ui32 checksum, int Seed )
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}
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//give start resource bonus in case of campaign
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if (si->mode == 2)
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if (si->mode == StartInfo::CAMPAIGN)
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{
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CScenarioTravel::STravelBonus chosenBonus =
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campaign->camp->scenarios[si->whichMapInCampaign].travelOptions.bonusesToChoose[si->choosenCampaignBonus];
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@ -1566,7 +1564,7 @@ void CGameState::init( StartInfo * si, ui32 checksum, int Seed )
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hpool.pavailable[map->disposedHeroes[i].ID] = map->disposedHeroes[i].players;
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}
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if (si->mode == 2) //give campaign bonuses for specific / best hero
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if (si->mode == StartInfo::CAMPAIGN) //give campaign bonuses for specific / best hero
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{
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CScenarioTravel::STravelBonus chosenBonus =
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@ -1763,7 +1761,7 @@ void CGameState::init( StartInfo * si, ui32 checksum, int Seed )
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}
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//campaign bonuses for towns
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if (si->mode == 2)
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if (si->mode == StartInfo::CAMPAIGN)
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{
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CScenarioTravel::STravelBonus chosenBonus =
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campaign->camp->scenarios[si->whichMapInCampaign].travelOptions.bonusesToChoose[si->choosenCampaignBonus];
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