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mirror of https://github.com/vcmi/vcmi.git synced 2025-06-15 00:05:02 +02:00

Minor changes.

This commit is contained in:
Michał W. Urbańczyk
2010-08-18 09:50:25 +00:00
parent 48b262756b
commit 4aa60cd40e
10 changed files with 55 additions and 34 deletions

View File

@ -1267,33 +1267,31 @@ void CGameState::init( StartInfo * si, ui32 checksum, int Seed )
}
};
VLC->arth->allowedArtifacts.clear();
VLC->arth->clearHlpLists();
switch(si->mode)
{
case 0:
case StartInfo::NEW_GAME:
map = new Mapa(si->mapname);
for (int i=0; i<144; ++i) //yes, 144
break;
case StartInfo::CAMPAIGN:
{
if (map->allowedArtifact[i])
VLC->arth->allowedArtifacts.push_back(VLC->arth->artifacts[i]);
}
break;
case 2:
campaign = new CCampaignState();
campaign->initNewCampaign(*si);
std::string &mapContent = campaign->camp->mapPieces[si->whichMapInCampaign];
map = new Mapa();
map->initFromBytes((const unsigned char*)mapContent.c_str());
for (int i=0; i<144; ++i)
{
if (map->allowedArtifact[i])
VLC->arth->allowedArtifacts.push_back(VLC->arth->artifacts[i]);
assert(vstd::contains(campaign->camp->mapPieces, si->whichMapInCampaign));
campaign = new CCampaignState();
campaign->initNewCampaign(*si);
std::string &mapContent = campaign->camp->mapPieces[si->whichMapInCampaign];
map = new Mapa();
map->initFromBytes((const unsigned char*)mapContent.c_str());
}
break;
default:
tlog1 << "Wrong mode: " << (int)si->mode << std::endl;
return;
}
VLC->arth->initAllowedArtifactsList(map->allowedArtifact);
tlog0 << "Map loaded!" << std::endl;
//tlog0 <<"Reading and detecting map file (together): "<<tmh.getDif()<<std::endl;
if(checksum)
{
@ -1434,7 +1432,7 @@ void CGameState::init( StartInfo * si, ui32 checksum, int Seed )
map->objects.push_back(nnn);
map->addBlockVisTiles(nnn);
//give campaign bonus
if (si->mode == 2 && getPlayer(nnn->tempOwner)->human)
if (si->mode == StartInfo::CAMPAIGN && getPlayer(nnn->tempOwner)->human)
{
HLP::giveCampaignBonusToHero(nnn, si, campaign->camp->scenarios[si->whichMapInCampaign].travelOptions);
}
@ -1482,7 +1480,7 @@ void CGameState::init( StartInfo * si, ui32 checksum, int Seed )
}
//give start resource bonus in case of campaign
if (si->mode == 2)
if (si->mode == StartInfo::CAMPAIGN)
{
CScenarioTravel::STravelBonus chosenBonus =
campaign->camp->scenarios[si->whichMapInCampaign].travelOptions.bonusesToChoose[si->choosenCampaignBonus];
@ -1566,7 +1564,7 @@ void CGameState::init( StartInfo * si, ui32 checksum, int Seed )
hpool.pavailable[map->disposedHeroes[i].ID] = map->disposedHeroes[i].players;
}
if (si->mode == 2) //give campaign bonuses for specific / best hero
if (si->mode == StartInfo::CAMPAIGN) //give campaign bonuses for specific / best hero
{
CScenarioTravel::STravelBonus chosenBonus =
@ -1763,7 +1761,7 @@ void CGameState::init( StartInfo * si, ui32 checksum, int Seed )
}
//campaign bonuses for towns
if (si->mode == 2)
if (si->mode == StartInfo::CAMPAIGN)
{
CScenarioTravel::STravelBonus chosenBonus =
campaign->camp->scenarios[si->whichMapInCampaign].travelOptions.bonusesToChoose[si->choosenCampaignBonus];