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Fix enabling and disabling of mods
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parent
34a59d049b
commit
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@ -32,6 +32,7 @@
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#include "../../lib/texts/Languages.h"
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#include "../../lib/modding/CModVersion.h"
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#include "../../lib/filesystem/Filesystem.h"
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#include "../../lib/texts/CGeneralTextHandler.h"
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#include <future>
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@ -395,6 +396,7 @@ QString CModListView::genModInfoText(const ModState & mod)
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result += "<p></p>"; // to get some empty space
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QString translationMismatch = tr("This mod cannot be enabled because it translates into a different language.");
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QString notInstalledDeps = tr("This mod can not be enabled because the following dependencies are not present");
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QString unavailableDeps = tr("This mod can not be installed because the following dependencies are not present");
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QString thisIsSubmod = tr("This is a submod and it cannot be installed or uninstalled separately from its parent mod");
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@ -412,6 +414,9 @@ QString CModListView::genModInfoText(const ModState & mod)
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if(mod.isSubmod())
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notes += noteTemplate.arg(thisIsSubmod);
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if (mod.isTranslation() && CGeneralTextHandler::getPreferredLanguage() != mod.getBaseLanguage().toStdString())
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notes += noteTemplate.arg(translationMismatch);
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if(notes.size())
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result += textTemplate.arg(tr("Notes")).arg(notes);
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@ -456,6 +461,7 @@ void CModListView::selectMod(const QModelIndex & index)
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QStringList notInstalledDependencies = this->getModsToInstall(modName);
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QStringList unavailableDependencies = this->findUnavailableMods(notInstalledDependencies);
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bool translationMismatch = mod.isTranslation() && CGeneralTextHandler::getPreferredLanguage() != mod.getBaseLanguage().toStdString();
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ui->disableButton->setVisible(modStateModel->isModInstalled(mod.getID()) && modStateModel->isModEnabled(mod.getID()));
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ui->enableButton->setVisible(modStateModel->isModInstalled(mod.getID()) && !modStateModel->isModEnabled(mod.getID()));
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@ -465,7 +471,7 @@ void CModListView::selectMod(const QModelIndex & index)
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// Block buttons if action is not allowed at this time
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ui->disableButton->setEnabled(true);
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ui->enableButton->setEnabled(notInstalledDependencies.empty());
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ui->enableButton->setEnabled(notInstalledDependencies.empty() && !translationMismatch);
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ui->installButton->setEnabled(unavailableDependencies.empty());
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ui->uninstallButton->setEnabled(true);
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ui->updateButton->setEnabled(unavailableDependencies.empty());
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@ -18,6 +18,7 @@
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#include "../../lib/modding/CModHandler.h"
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#include "../../lib/modding/IdentifierStorage.h"
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#include "../../lib/json/JsonNode.h"
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#include "../../lib/texts/CGeneralTextHandler.h"
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#include "../vcmiqt/jsonutils.h"
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#include "../vcmiqt/launcherdirs.h"
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@ -156,6 +157,9 @@ bool ModStateController::canEnableMod(QString modname)
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if(!mod.isCompatible())
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return addError(modname, tr("Mod is not compatible, please update VCMI and checkout latest mod revisions"));
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if (mod.isTranslation() && CGeneralTextHandler::getPreferredLanguage() != mod.getBaseLanguage().toStdString())
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return addError(modname, tr("Can not enable translation mod for a different language!"));
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for(const auto & modEntry : mod.getDependencies())
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{
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if(!modList->isModExists(modEntry)) // required mod is not available
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@ -205,7 +205,8 @@ TModList ModsPresetState::getActiveRootMods() const
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{
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const JsonNode & modsToActivateJson = getActivePresetConfig()["mods"];
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auto modsToActivate = modsToActivateJson.convertTo<std::vector<TModID>>();
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modsToActivate.push_back(ModScope::scopeBuiltin());
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if (!vstd::contains(modsToActivate, ModScope::scopeBuiltin()))
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modsToActivate.push_back(ModScope::scopeBuiltin());
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return modsToActivate;
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}
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@ -282,11 +283,17 @@ std::vector<TModID> ModsPresetState::getActiveMods() const
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for(const auto & activeMod : activeRootMods)
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{
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assert(!vstd::contains(allActiveMods, activeMod));
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allActiveMods.push_back(activeMod);
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for(const auto & submod : getModSettings(activeMod))
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{
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if(submod.second)
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{
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assert(!vstd::contains(allActiveMods, activeMod + '.' + submod.first));
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allActiveMods.push_back(activeMod + '.' + submod.first);
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}
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}
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}
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return allActiveMods;
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}
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@ -464,7 +471,7 @@ void ModManager::addNewModsToPreset()
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const auto & modSettings = modsPreset->getModSettings(rootMod);
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if (!modSettings.count(settingID))
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modsPreset->setSettingActive(rootMod, settingID, modsStorage->getMod(modID).keepDisabled());
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modsPreset->setSettingActive(rootMod, settingID, !modsStorage->getMod(modID).keepDisabled());
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}
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}
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@ -502,24 +509,25 @@ void ModManager::tryEnableMods(const TModList & modList)
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for (const auto & modName : modList)
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{
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for (const auto & dependency : collectDependenciesRecursive(modName))
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{
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if (!vstd::contains(requiredActiveMods, dependency))
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{
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requiredActiveMods.push_back(dependency);
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vstd::erase(additionalActiveMods, dependency);
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}
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}
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assert(!vstd::contains(additionalActiveMods, modName));
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assert(vstd::contains(requiredActiveMods, modName));// FIXME: fails on attempt to enable broken mod / translation to other language
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}
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ModDependenciesResolver testResolver(requiredActiveMods, *modsStorage);
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assert(testResolver.getBrokenMods().empty());
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testResolver.tryAddMods(additionalActiveMods, *modsStorage);
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for (const auto & modName : modList)
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{
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assert(vstd::contains(testResolver.getActiveMods(), modName));
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if (!vstd::contains(testResolver.getActiveMods(), modName))
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throw std::runtime_error("Failed to enable mod! Mod " + modName + " remains disabled!");
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}
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updatePreset(testResolver);
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}
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@ -536,6 +544,7 @@ void ModManager::tryDisableMod(const TModID & modName)
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if (vstd::contains(testResolver.getActiveMods(), modName))
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throw std::runtime_error("Failed to disable mod! Mod " + modName + " remains enabled!");
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modsPreset->setModActive(modName, false);
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updatePreset(testResolver);
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}
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@ -551,7 +560,11 @@ void ModManager::updatePreset(const ModDependenciesResolver & testResolver)
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}
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for (const auto & modID : newBrokenMods)
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modsPreset->setModActive(modID, false);
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{
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const auto & mod = getModDescription(modID);
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if (vstd::contains(newActiveMods, mod.getTopParentID()))
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modsPreset->setModActive(modID, false);
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}
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std::vector<TModID> desiredModList = modsPreset->getActiveMods();
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depedencyResolver = std::make_unique<ModDependenciesResolver>(desiredModList, *modsStorage);
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@ -620,6 +633,7 @@ void ModDependenciesResolver::tryAddMods(TModList modsToResolve, const ModsStora
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if(isResolved(storage.getMod(*it)))
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{
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resolvedOnCurrentTreeLevel.insert(*it); // Not to the resolvedModIDs, so current node children will be resolved on the next iteration
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assert(!vstd::contains(sortedValidMods, *it));
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sortedValidMods.push_back(*it);
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it = modsToResolve.erase(it);
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continue;
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