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https://github.com/vcmi/vcmi.git
synced 2025-11-25 22:42:04 +02:00
fine tuning turn timers
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@@ -17,6 +17,8 @@
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#include "../GameInstance.h"
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#include "../media/ISoundPlayer.h"
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#include "../render/Graphics.h"
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#include "../render/IFont.h"
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#include "../render/IRenderHandler.h"
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#include "../widgets/Images.h"
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#include "../widgets/GraphicalPrimitiveCanvas.h"
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#include "../widgets/TextControls.h"
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@@ -45,29 +47,28 @@ TurnTimerWidget::TurnTimerWidget(const Point & position, PlayerColor player)
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const auto & timers = GAME->interface()->cb->getStartInfo()->turnTimerInfo;
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backgroundTexture = std::make_shared<CFilledTexture>(ImagePath::builtin("DiBoxBck"), pos); // 1 px smaller on all sides
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backgroundBorder = std::make_shared<TransparentFilledRectangle>(pos, ColorRGBA(0, 0, 0, 128), Colors::BRIGHT_YELLOW);
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if (isBattleMode)
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backgroundBorder = std::make_shared<TransparentFilledRectangle>(pos, ColorRGBA(0, 0, 0, 128), Colors::BRIGHT_YELLOW);
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else
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backgroundBorder = std::make_shared<TransparentFilledRectangle>(pos, ColorRGBA(0, 0, 0, 128), Colors::BLACK);
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int bigFontHeight = ENGINE->renderHandler().loadFont(FONT_BIG)->getLineHeight();
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pos.h += 6;
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if (isBattleMode)
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{
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pos.w = 76;
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pos.w = 77;
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pos.h += 20;
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playerLabelsMain[player] = std::make_shared<CLabel>(pos.w / 2, pos.h - 10, FONT_BIG, ETextAlignment::CENTER, graphics->playerColors[player.getNum()], "");
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pos.h += bigFontHeight - 4;
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playerLabelsMain[player] = std::make_shared<CLabel>(pos.w / 2, pos.h - 2, FONT_BIG, ETextAlignment::BOTTOMCENTER, graphics->playerColors[player.getNum()], "");
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if (timers.battleTimer != 0)
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{
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pos.h += 20;
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playerLabelsBattle[player] = std::make_shared<CLabel>(pos.w / 2, pos.h - 10, FONT_BIG, ETextAlignment::CENTER, graphics->playerColors[player.getNum()], "");
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pos.h += bigFontHeight;
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playerLabelsBattle[player] = std::make_shared<CLabel>(pos.w / 2, pos.h - 2, FONT_BIG, ETextAlignment::BOTTOMCENTER, graphics->playerColors[player.getNum()], "");
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}
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if (!timers.accumulatingUnitTimer && timers.unitTimer != 0)
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{
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pos.h += 20;
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playerLabelsUnit[player] = std::make_shared<CLabel>(pos.w / 2, pos.h - 10, FONT_BIG, ETextAlignment::CENTER, graphics->playerColors[player.getNum()], "");
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pos.h += bigFontHeight;
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playerLabelsUnit[player] = std::make_shared<CLabel>(pos.w / 2, pos.h - 2, FONT_BIG, ETextAlignment::BOTTOMCENTER, graphics->playerColors[player.getNum()], "");
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}
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updateTextLabel(player, GAME->interface()->cb->getPlayerTurnTime(player));
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@@ -75,9 +76,9 @@ TurnTimerWidget::TurnTimerWidget(const Point & position, PlayerColor player)
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else
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{
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if (!timers.accumulatingTurnTimer && timers.baseTimer != 0)
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pos.w = 120;
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pos.w = 130;
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else
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pos.w = 60;
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pos.w = 70;
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for(PlayerColor player(0); player < PlayerColor::PLAYER_LIMIT; ++player)
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{
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@@ -87,8 +88,8 @@ TurnTimerWidget::TurnTimerWidget(const Point & position, PlayerColor player)
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if (!GAME->interface()->cb->getStartInfo()->playerInfos.at(player).isControlledByHuman())
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continue;
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pos.h += 20;
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playerLabelsMain[player] = std::make_shared<CLabel>(pos.w / 2, pos.h - 10, FONT_BIG, ETextAlignment::CENTER, graphics->playerColors[player.getNum()], "");
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pos.h += bigFontHeight - 4;
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playerLabelsMain[player] = std::make_shared<CLabel>(pos.w / 2, pos.h - 2, FONT_BIG, ETextAlignment::BOTTOMCENTER, graphics->playerColors[player.getNum()], "");
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updateTextLabel(player, GAME->interface()->cb->getPlayerTurnTime(player));
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}
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@@ -218,8 +218,8 @@ void BattleWindow::hideStickyQuickSpellWindow()
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quickSpellWindow->disable();
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unitActionWindow->disable();
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setPositionInfoWindow();
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createTimerInfoWindows();
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setPositionInfoWindow();
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ENGINE->windows().totalRedraw();
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}
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@@ -236,8 +236,8 @@ void BattleWindow::showStickyQuickSpellWindow()
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quickSpellWindow->setEnabled(quickSpellWindowVisible);
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unitActionWindow->setEnabled(unitActionWindowVisible);
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setPositionInfoWindow();
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createTimerInfoWindows();
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setPositionInfoWindow();
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ENGINE->windows().totalRedraw();
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}
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@@ -256,7 +256,7 @@ void BattleWindow::createTimerInfoWindows()
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if (attacker.isValidPlayer())
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{
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if (ENGINE->screenDimensions().x >= 1000)
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attackerTimerWidget = std::make_shared<TurnTimerWidget>(Point(-92 + xOffsetAttacker, 1), attacker);
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attackerTimerWidget = std::make_shared<TurnTimerWidget>(Point(-80 + xOffsetAttacker, 0), attacker);
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else
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attackerTimerWidget = std::make_shared<TurnTimerWidget>(Point(1, 135), attacker);
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}
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@@ -264,7 +264,7 @@ void BattleWindow::createTimerInfoWindows()
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if (defender.isValidPlayer())
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{
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if (ENGINE->screenDimensions().x >= 1000)
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defenderTimerWidget = std::make_shared<TurnTimerWidget>(Point(pos.w + 16 + xOffsetDefender, 1), defender);
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defenderTimerWidget = std::make_shared<TurnTimerWidget>(Point(pos.w + 4 + xOffsetDefender, 0), defender);
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else
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defenderTimerWidget = std::make_shared<TurnTimerWidget>(Point(pos.w - 78, 135), defender);
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}
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@@ -386,31 +386,34 @@ void BattleWindow::setPositionInfoWindow()
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int xOffsetAttacker = quickSpellWindow->isDisabled() ? 0 : -53;
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int xOffsetDefender = unitActionWindow->isDisabled() ? 0 : 53;
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int yOffsetAttacker = attackerTimerWidget ? attackerTimerWidget->pos.h + 9 : 0;
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int yOffsetDefender = defenderTimerWidget ? defenderTimerWidget->pos.h + 9 : 0;
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if(defenderHeroWindow)
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{
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Point position = (ENGINE->screenDimensions().x >= 1000)
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? Point(pos.x + pos.w + 3 + xOffsetDefender, pos.y + 60)
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? Point(pos.x + pos.w + 3 + xOffsetDefender, pos.y - 1 + yOffsetDefender)
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: Point(pos.x + pos.w -79, pos.y + 195);
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defenderHeroWindow->moveTo(position);
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}
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if(attackerHeroWindow)
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{
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Point position = (ENGINE->screenDimensions().x >= 1000)
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? Point(pos.x - 81 + xOffsetAttacker, pos.y + 60)
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? Point(pos.x - 81 + xOffsetAttacker, pos.y - 1 + yOffsetAttacker)
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: Point(pos.x + 1, pos.y + 195);
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attackerHeroWindow->moveTo(position);
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}
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if(defenderStackWindow)
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{
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Point position = (ENGINE->screenDimensions().x >= 1000)
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? Point(pos.x + pos.w + 3 + xOffsetDefender, defenderHeroWindow ? defenderHeroWindow->pos.y + 210 : pos.y + 60)
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? Point(pos.x + pos.w + 3 + xOffsetDefender, defenderHeroWindow ? defenderHeroWindow->pos.y + 210 : pos.y - 1 + yOffsetDefender)
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: Point(pos.x + pos.w -79, defenderHeroWindow ? defenderHeroWindow->pos.y : pos.y + 195);
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defenderStackWindow->moveTo(position);
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}
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if(attackerStackWindow)
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{
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Point position = (ENGINE->screenDimensions().x >= 1000)
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? Point(pos.x - 81 + xOffsetAttacker, attackerHeroWindow ? attackerHeroWindow->pos.y + 210 : pos.y + 60)
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? Point(pos.x - 81 + xOffsetAttacker, attackerHeroWindow ? attackerHeroWindow->pos.y + 210 : pos.y - 1 + yOffsetAttacker)
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: Point(pos.x + 1, attackerHeroWindow ? attackerHeroWindow->pos.y : pos.y + 195);
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attackerStackWindow->moveTo(position);
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}
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@@ -444,8 +447,8 @@ void BattleWindow::updateStackInfoWindow(const CStack * stack)
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else
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attackerStackWindow = nullptr;
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setPositionInfoWindow();
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createTimerInfoWindows();
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setPositionInfoWindow();
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}
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void BattleWindow::heroManaPointsChanged(const CGHeroInstance * hero)
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