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Add debug code to save every loaded image to a file
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612490712e
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@ -98,11 +98,15 @@ std::string ImageLocator::toString() const
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return "invalid";
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return "invalid";
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if (image)
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if (image)
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{
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result += image->getOriginalName();
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result += image->getOriginalName();
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assert(!result.empty());
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}
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if (defFile)
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if (defFile)
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{
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{
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result += defFile->getOriginalName();
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result += defFile->getOriginalName();
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assert(!result.empty());
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result += "-" + std::to_string(defGroup);
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result += "-" + std::to_string(defGroup);
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result += "-" + std::to_string(defFrame);
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result += "-" + std::to_string(defFrame);
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}
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}
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@ -120,7 +124,7 @@ std::string ImageLocator::toString() const
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result += "-player" + playerColored.toString();
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result += "-player" + playerColored.toString();
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if (layer != EImageLayer::ALL)
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if (layer != EImageLayer::ALL)
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result =+ "-layer" + std::to_string(static_cast<int>(layer));
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result += "-layer" + std::to_string(static_cast<int>(layer));
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return result;
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return result;
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}
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}
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@ -23,6 +23,7 @@
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#include "../../lib/json/JsonUtils.h"
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#include "../../lib/json/JsonUtils.h"
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#include "../../lib/filesystem/Filesystem.h"
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#include "../../lib/filesystem/Filesystem.h"
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#include "../../lib/VCMIDirs.h"
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#include <vcmi/ArtifactService.h>
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#include <vcmi/ArtifactService.h>
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#include <vcmi/CreatureService.h>
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#include <vcmi/CreatureService.h>
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@ -188,13 +189,26 @@ std::shared_ptr<ISharedImage> RenderHandler::loadImageFromFileUncached(const Ima
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throw std::runtime_error("Invalid image locator received!");
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throw std::runtime_error("Invalid image locator received!");
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}
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}
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void RenderHandler::storeCachedImage(const ImageLocator & locator, std::shared_ptr<ISharedImage> image)
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{
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imageFiles[locator] = image;
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#if 0
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const boost::filesystem::path outPath = VCMIDirs::get().userExtractedPath() / "imageCache" / (locator.toString() + ".png");
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boost::filesystem::path outDir = outPath;
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outDir.remove_filename();
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boost::filesystem::create_directories(outDir);
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image->exportBitmap(outPath , nullptr);
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#endif
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}
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std::shared_ptr<ISharedImage> RenderHandler::loadImageFromFile(const ImageLocator & locator)
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std::shared_ptr<ISharedImage> RenderHandler::loadImageFromFile(const ImageLocator & locator)
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{
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{
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if (imageFiles.count(locator))
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if (imageFiles.count(locator))
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return imageFiles.at(locator);
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return imageFiles.at(locator);
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auto result = loadImageFromFileUncached(locator);
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auto result = loadImageFromFileUncached(locator);
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imageFiles[locator] = result;
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storeCachedImage(locator, result);
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return result;
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return result;
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}
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}
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@ -211,7 +225,7 @@ std::shared_ptr<ISharedImage> RenderHandler::transformImage(const ImageLocator &
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if (locator.horizontalFlip)
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if (locator.horizontalFlip)
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result = result->horizontalFlip();
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result = result->horizontalFlip();
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imageFiles[locator] = result;
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storeCachedImage(locator, result);
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return result;
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return result;
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}
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}
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@ -234,7 +248,7 @@ std::shared_ptr<ISharedImage> RenderHandler::scaleImage(const ImageLocator & loc
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// TODO: try to optimize image size (possibly even before scaling?) - trim image borders if they are completely transparent
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// TODO: try to optimize image size (possibly even before scaling?) - trim image borders if they are completely transparent
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auto result = handle->getSharedImage();
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auto result = handle->getSharedImage();
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imageFiles[locator] = result;
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storeCachedImage(locator, result);
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return result;
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return result;
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}
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}
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@ -33,6 +33,7 @@ class RenderHandler : public IRenderHandler
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void addImageListEntry(size_t index, size_t group, const std::string & listName, const std::string & imageName);
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void addImageListEntry(size_t index, size_t group, const std::string & listName, const std::string & imageName);
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void addImageListEntries(const EntityService * service);
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void addImageListEntries(const EntityService * service);
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void storeCachedImage(const ImageLocator & locator, std::shared_ptr<ISharedImage> image);
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std::shared_ptr<ISharedImage> loadImageImpl(const ImageLocator & config);
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std::shared_ptr<ISharedImage> loadImageImpl(const ImageLocator & config);
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@ -330,6 +330,9 @@ std::shared_ptr<ISharedImage> SDLImageShared::scaleTo(const Point & size, SDL_Pa
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void SDLImageShared::exportBitmap(const boost::filesystem::path& path, SDL_Palette * palette) const
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void SDLImageShared::exportBitmap(const boost::filesystem::path& path, SDL_Palette * palette) const
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{
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{
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if (!surf)
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return;
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if (palette && surf->format->palette)
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if (palette && surf->format->palette)
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SDL_SetSurfacePalette(surf, palette);
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SDL_SetSurfacePalette(surf, palette);
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IMG_SavePNG(surf, path.string().c_str());
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IMG_SavePNG(surf, path.string().c_str());
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