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vcmi: allow adding global bonuses
I will use it to implement some H3 base features like mana regen and base movement.
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@@ -812,6 +812,11 @@ void CModHandler::loadConfigFromFile (std::string name)
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logMod->debug("\tCOMMANDERS\t%d", static_cast<int>(modules.COMMANDERS));
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modules.MITHRIL = gameModules["MITHRIL"].Bool();
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logMod->debug("\tMITHRIL\t%d", static_cast<int>(modules.MITHRIL));
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const JsonNode & baseBonuses = VLC->modh->settings.data["heroBaseBonuses"];
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logMod->debug("\tLoading base hero bonuses");
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for(const auto & b : baseBonuses.Vector())
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heroBaseBonuses.emplace_back(JsonUtils::parseBonus(b));
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}
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// currentList is passed by value to get current list of depending mods
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