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* fixed blocked shooter behavior
* slowed map scrolling * minor
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@@ -530,8 +530,15 @@ void CClient::process(int what)
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BattleAttack ba;
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*serv >> ba;
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tlog5 << "Stack: " << ba.stackAttacking << " is attacking stack "<< ba.bsa.stackAttacked <<std::endl;
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if(playerint.find(gs->curB->side1) != playerint.end())
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playerint[gs->curB->side1]->battleAttack(&ba);
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if(playerint.find(gs->curB->side2) != playerint.end())
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playerint[gs->curB->side2]->battleAttack(&ba);
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gs->apply(&ba);
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LOCPLINT->battleAttack(&ba);
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if(playerint.find(gs->curB->side1) != playerint.end())
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playerint[gs->curB->side1]->battleStackAttacked(&ba.bsa);
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if(playerint.find(gs->curB->side2) != playerint.end())
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playerint[gs->curB->side2]->battleStackAttacked(&ba.bsa);
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break;
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}
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case 3007:
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