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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-28 08:48:48 +02:00

World view impl -- initial;

This commit is contained in:
Fay 2015-01-13 20:57:41 +01:00
parent 9f05f53e65
commit 4b248c2762
13 changed files with 1071 additions and 220 deletions

View File

@ -96,7 +96,7 @@ static bool objectBlitOrderSorter(const std::pair<const CGObjectInstance*,SDL_Re
CPlayerInterface::CPlayerInterface(PlayerColor Player)
{
logGlobal->traceStream() << "\tHuman player interface for player " << Player << " being constructed";
logGlobal->traceStream() << "\tHuman player interface for player " << Player << " being constructed";
observerInDuelMode = false;
howManyPeople++;
GH.defActionsDef = 0;
@ -115,7 +115,7 @@ CPlayerInterface::CPlayerInterface(PlayerColor Player)
firstCall = 1; //if loading will be overwritten in serialize
autosaveCount = 0;
isAutoFightOn = false;
duringMovement = false;
ignoreEvents = false;
locked = false;
@ -768,7 +768,7 @@ void CPlayerInterface::actionFinished(const BattleAction &action)
BattleAction CPlayerInterface::activeStack(const CStack * stack) //called when it's turn of that stack
{
THREAD_CREATED_BY_CLIENT;
logGlobal->traceStream() << "Awaiting command for " << stack->nodeName();
logGlobal->traceStream() << "Awaiting command for " << stack->nodeName();
if(autofightingAI)
{
@ -813,7 +813,7 @@ BattleAction CPlayerInterface::activeStack(const CStack * stack) //called when i
b->givenCommand->data = nullptr;
//return command
logGlobal->traceStream() << "Giving command for " << stack->nodeName();
logGlobal->traceStream() << "Giving command for " << stack->nodeName();
return ret;
}
@ -876,7 +876,7 @@ void CPlayerInterface::battleStacksAttacked(const std::vector<BattleStackAttacke
{
EVENT_HANDLER_CALLED_BY_CLIENT;
BATTLE_EVENT_POSSIBLE_RETURN;
std::vector<StackAttackedInfo> arg;
for(auto & elem : bsa)
{
@ -890,7 +890,7 @@ void CPlayerInterface::battleStacksAttacked(const std::vector<BattleStackAttacke
if(elem.isSpell())
{
if (defender)
battleInt->displaySpellEffect(elem.spellID, defender->position);
battleInt->displaySpellEffect(elem.spellID, defender->position);
}
//FIXME: why action is deleted during enchanter cast?
bool remoteAttack = false;
@ -973,14 +973,14 @@ void CPlayerInterface::battleAttack(const BattleAttack *ba)
const CStack * attacked = cb->battleGetStackByID(ba->bsa.begin()->stackAttacked);
battleInt->stackAttacking( attacker, ba->counter() ? curAction->destinationTile + shift : curAction->additionalInfo, attacked, false);
}
//battleInt->waitForAnims(); //FIXME: freeze
if(ba->spellLike())
{
//display hit animation
SpellID spellID = ba->spellID;
battleInt->displaySpellHit(spellID,curAction->destinationTile);
//display hit animation
SpellID spellID = ba->spellID;
battleInt->displaySpellHit(spellID,curAction->destinationTile);
}
}
void CPlayerInterface::battleObstaclePlaced(const CObstacleInstance &obstacle)
@ -1264,15 +1264,15 @@ template <typename Handler> void CPlayerInterface::serializeTempl( Handler &h, c
{
h & pathsMap;
if(cb)
for(auto &p : pathsMap)
{
CGPath path;
cb->getPathsInfo(p.first)->getPath(p.second, path);
paths[p.first] = path;
logGlobal->traceStream() << boost::format("Restored path for hero %s leading to %s with %d nodes")
% p.first->nodeName() % p.second % path.nodes.size();
}
if(cb)
for(auto &p : pathsMap)
{
CGPath path;
cb->getPathsInfo(p.first)->getPath(p.second, path);
paths[p.first] = path;
logGlobal->traceStream() << boost::format("Restored path for hero %s leading to %s with %d nodes")
% p.first->nodeName() % p.second % path.nodes.size();
}
}
h & spellbookSettings;
@ -1293,7 +1293,7 @@ void CPlayerInterface::loadGame( CISer & h, const int version )
void CPlayerInterface::moveHero( const CGHeroInstance *h, CGPath path )
{
logGlobal->traceStream() << __FUNCTION__;
logGlobal->traceStream() << __FUNCTION__;
if(!LOCPLINT->makingTurn)
return;
if (!h)
@ -1304,7 +1304,7 @@ void CPlayerInterface::moveHero( const CGHeroInstance *h, CGPath path )
return;
duringMovement = true;
if (adventureInt && adventureInt->isHeroSleeping(h))
{
adventureInt->sleepWake->clickLeft(true, false);
@ -1313,10 +1313,10 @@ void CPlayerInterface::moveHero( const CGHeroInstance *h, CGPath path )
//adventureInt->fsleepWake();
//but no authentic button click/sound ;-)
}
boost::thread moveHeroTask(std::bind(&CPlayerInterface::doMoveHero,this,h,path));
}
bool CPlayerInterface::shiftPressed() const
@ -1480,7 +1480,7 @@ void CPlayerInterface::waitWhileDialog(bool unlockPim /*= true*/)
{
if(GH.amIGuiThread())
{
logGlobal->warnStream() << "Cannot wait for dialogs in gui thread (deadlock risk)!";
logGlobal->warnStream() << "Cannot wait for dialogs in gui thread (deadlock risk)!";
return;
}
@ -1539,7 +1539,7 @@ void CPlayerInterface::objectRemoved( const CGObjectInstance *obj )
EVENT_HANDLER_CALLED_BY_CLIENT;
if (LOCPLINT->cb->getCurrentPlayer() == playerID) {
std::string handlerName = VLC->objtypeh->getObjectHandlerName(obj->ID);
if ((handlerName == "pickable") || (handlerName == "scholar") || (handlerName== "artifact") || (handlerName == "pandora")) {
if ((handlerName == "pickable") || (handlerName == "scholar") || (handlerName== "artifact") || (handlerName == "pandora")) {
waitWhileDialog();
CCS->soundh->playSoundFromSet(CCS->soundh->pickupSounds);
} else if ((handlerName == "monster") || (handlerName == "hero")) {
@ -1626,11 +1626,11 @@ void CPlayerInterface::runLocked(std::function<void(IUpdateable * )> functor)
// While mutexes were locked away we may be have stopped being the active interface
if(LOCPLINT != this)
return;
// Make sure that gamestate won't change when GUI objects may obtain its parts on event processing or drawing request
boost::shared_lock<boost::shared_mutex> gsLock(cb->getGsMutex());
locked = true;
boost::shared_lock<boost::shared_mutex> gsLock(cb->getGsMutex());
locked = true;
functor(this);
locked = false;
}
@ -2171,6 +2171,11 @@ void CPlayerInterface::showPuzzleMap()
GH.pushInt(new CPuzzleWindow(grailPos, ratio));
}
void CPlayerInterface::viewWorldMap()
{
adventureInt->changeMode(EAdvMapMode::WORLD_VIEW);
}
void CPlayerInterface::advmapSpellCast(const CGHeroInstance * caster, int spellID)
{
EVENT_HANDLER_CALLED_BY_CLIENT;
@ -2179,7 +2184,7 @@ void CPlayerInterface::advmapSpellCast(const CGHeroInstance * caster, int spellI
eraseCurrentPathOf(caster, false);
}
const CSpell * spell = CGI->spellh->objects[spellID];
auto castSoundPath = spell->getCastSound();
if (!castSoundPath.empty())
CCS->soundh->playSound(castSoundPath);
@ -2216,7 +2221,7 @@ CGPath * CPlayerInterface::getAndVerifyPath(const CGHeroInstance * h)
CGPath &path = paths[h];
if(!path.nodes.size())
{
logGlobal->warnStream() << "Warning: empty path found...";
logGlobal->warnStream() << "Warning: empty path found...";
paths.erase(h);
}
else
@ -2601,7 +2606,7 @@ bool CPlayerInterface::capturedAllEvents()
//just inform that we are capturing events. they will be processed by heroMoved() in client thread.
return true;
}
if(ignoreEvents)
{
boost::unique_lock<boost::mutex> un(eventsM);
@ -2611,7 +2616,7 @@ bool CPlayerInterface::capturedAllEvents()
}
return true;
}
return false;
}
@ -2690,7 +2695,7 @@ void CPlayerInterface::doMoveHero(const CGHeroInstance* h, CGPath path)
// (i == 0) means hero went through all the path
adventureInt->updateMoveHero(h, (i != 0));
adventureInt->updateNextHero(h);
}
}
duringMovement = false;
}

View File

@ -170,6 +170,7 @@ public:
void showBlockingDialog(const std::string &text, const std::vector<Component> &components, QueryID askID, int soundID, bool selection, bool cancel) override; //Show a dialog, player must take decision. If selection then he has to choose between one of given components, if cancel he is allowed to not choose. After making choice, CCallback::selectionMade should be called with number of selected component (1 - n) or 0 for cancel (if allowed) and askID.
void showGarrisonDialog(const CArmedInstance *up, const CGHeroInstance *down, bool removableUnits, QueryID queryID) override;
void showPuzzleMap() override;
void viewWorldMap() override;
void showMarketWindow(const IMarket *market, const CGHeroInstance *visitor) override;
void showUniversityWindow(const IMarket *market, const CGHeroInstance *visitor) override;
void showHillFortWindow(const CGObjectInstance *object, const CGHeroInstance *visitor) override;
@ -267,15 +268,15 @@ public:
~CPlayerInterface();//d-tor
static CondSh<bool> terminate_cond; // confirm termination
private:
template <typename Handler> void serializeTempl(Handler &h, const int version);
private:
private:
struct IgnoreEvents
{
CPlayerInterface & owner;
@ -287,16 +288,16 @@ private:
{
owner.ignoreEvents = false;
};
};
bool duringMovement;
bool ignoreEvents;
bool locked;
void doMoveHero(const CGHeroInstance *h, CGPath path);
};

View File

@ -12,7 +12,7 @@ IShowActivatable::IShowActivatable()
void ILockedUpdatable::runLocked(std::function<void(IUpdateable*)> cb)
{
boost::unique_lock<boost::recursive_mutex> lock(updateGuard);
boost::unique_lock<boost::recursive_mutex> lock(updateGuard);
cb(this);
}
@ -82,7 +82,7 @@ void CIntObject::activate()
return;
else
{
logGlobal->warnStream() << "Warning: IntObject re-activated with mismatching used and active";
logGlobal->warnStream() << "Warning: IntObject re-activated with mismatching used and active";
deactivate(); //FIXME: better to avoid such possibility at all
}
}
@ -145,6 +145,11 @@ void CIntObject::printAtLoc( const std::string & text, int x, int y, EFonts font
graphics->fonts[font]->renderTextLeft(dst, text, kolor, Point(pos.x + x, pos.y + y));
}
void CIntObject::printAtRightLoc( const std::string & text, int x, int y, EFonts font, SDL_Color kolor/*=Colors::WHITE*/, SDL_Surface * dst/*=screen*/ )
{
graphics->fonts[font]->renderTextRight(dst, text, kolor, Point(pos.x + x, pos.y + y));
}
void CIntObject::printAtMiddleLoc( const std::string & text, int x, int y, EFonts font, SDL_Color kolor/*=Colors::WHITE*/, SDL_Surface * dst/*=screen*/ )
{
printAtMiddleLoc(text, Point(x,y), font, kolor, dst);
@ -312,8 +317,8 @@ const Rect & CIntObject::center( bool propagate )
const Rect & CIntObject::center(const Point &p, bool propagate /*= true*/)
{
moveBy(Point(p.x - pos.w/2 - pos.x,
p.y - pos.h/2 - pos.y),
moveBy(Point(p.x - pos.w/2 - pos.x,
p.y - pos.h/2 - pos.y),
propagate);
return pos;
}
@ -333,7 +338,7 @@ CKeyShortcut::CKeyShortcut(int key)
}
CKeyShortcut::CKeyShortcut(std::set<int> Keys)
:assignedKeys(Keys)
:assignedKeys(Keys)
{}
void CKeyShortcut::keyPressed(const SDL_KeyboardEvent & key)
@ -342,12 +347,12 @@ void CKeyShortcut::keyPressed(const SDL_KeyboardEvent & key)
|| vstd::contains(assignedKeys, CGuiHandler::numToDigit(key.keysym.sym)))
{
bool prev = pressedL;
if(key.state == SDL_PRESSED)
if(key.state == SDL_PRESSED)
{
pressedL = true;
clickLeft(true, prev);
}
else
}
else
{
pressedL = false;
clickLeft(false, prev);

View File

@ -7,7 +7,7 @@
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include <SDL_events.h>
@ -42,8 +42,8 @@ class ILockedUpdatable: public IUpdateable
{
boost::recursive_mutex updateGuard;
public:
virtual void runLocked(std::function<void(IUpdateable * )> cb);
virtual ~ILockedUpdatable(){}; //d-tor
virtual void runLocked(std::function<void(IUpdateable * )> cb);
virtual ~ILockedUpdatable(){}; //d-tor
};
// Defines a show method
@ -97,7 +97,7 @@ public:
* Don't use them unless you really know what they are for
*/
std::vector<CIntObject *> children;
//FIXME: workaround
void deactivateKeyboard()
{
@ -133,7 +133,7 @@ public:
bool captureAllKeys; //if true, only this object should get info about pressed keys
virtual void keyPressed(const SDL_KeyboardEvent & key){}
virtual bool captureThisEvent(const SDL_KeyboardEvent & key); //allows refining captureAllKeys against specific events (eg. don't capture ENTER)
#ifndef VCMI_SDL1
virtual void textInputed(const SDL_TextInputEvent & event){};
virtual void textEdited(const SDL_TextEditingEvent & event){};
@ -201,6 +201,7 @@ public:
//functions for printing text. Use CLabel where possible instead
void printAtLoc(const std::string & text, int x, int y, EFonts font, SDL_Color color, SDL_Surface * dst);
void printToLoc(const std::string & text, int x, int y, EFonts font, SDL_Color color, SDL_Surface * dst);
void printAtRightLoc(const std::string & text, int x, int y, EFonts font, SDL_Color color, SDL_Surface * dst);
void printAtMiddleLoc(const std::string & text, int x, int y, EFonts font, SDL_Color color, SDL_Surface * dst);
void printAtMiddleLoc(const std::string & text, const Point &p, EFonts font, SDL_Color color, SDL_Surface * dst);
void printAtMiddleWBLoc(const std::string & text, int x, int y, EFonts font, int charsPerLine, SDL_Color color, SDL_Surface * dst);

View File

@ -33,39 +33,39 @@
std::string nameFromType (int typ)
{
switch(ETerrainType(typ))
switch(ETerrainType(typ))
{
case ETerrainType::DIRT:
case ETerrainType::DIRT:
return std::string("DIRTTL.DEF");
case ETerrainType::SAND:
case ETerrainType::SAND:
return std::string("SANDTL.DEF");
case ETerrainType::GRASS:
case ETerrainType::GRASS:
return std::string("GRASTL.DEF");
case ETerrainType::SNOW:
case ETerrainType::SNOW:
return std::string("SNOWTL.DEF");
case ETerrainType::SWAMP:
case ETerrainType::SWAMP:
return std::string("SWMPTL.DEF");
case ETerrainType::ROUGH:
case ETerrainType::ROUGH:
return std::string("ROUGTL.DEF");
case ETerrainType::SUBTERRANEAN:
case ETerrainType::SUBTERRANEAN:
return std::string("SUBBTL.DEF");
case ETerrainType::LAVA:
case ETerrainType::LAVA:
return std::string("LAVATL.DEF");
case ETerrainType::WATER:
case ETerrainType::WATER:
return std::string("WATRTL.DEF");
case ETerrainType::ROCK:
case ETerrainType::ROCK:
return std::string("ROCKTL.DEF");
case ETerrainType::BORDER:
case ETerrainType::BORDER:
//TODO use me
break;
default:
@ -110,12 +110,12 @@ struct NeighborTilesInfo
d2 = getTile( 0, +1);
d3 = getTile(+1, +1);
}
bool areAllHidden() const
bool areAllHidden() const
{
return !(d1 || d2 || d3 || d4 || d5 || d6 || d7 || d8 || d8 );
}
int getBitmapID() const
{
//NOTE: some images have unused in VCMI pair (same blockmap but a bit different look)
@ -137,9 +137,9 @@ struct NeighborTilesInfo
13, 27, 44, 44, 13, 27, 44, 44, 8, 8, 10, 10, 8, 8, 10, 10, //224
0, 45, 29, 29, 24, 33, 29, 29, 37, 37, 7, 7, 50, 50, 7, 7, //240
13, 27, 44, 44, 13, 27, 44, 44, 8, 8, 10, 10, 8, 8, 10, 10 //256
};
return visBitmaps[d1 + d2 * 2 + d3 * 4 + d4 * 8 + d6 * 16 + d7 * 32 + d8 * 64 + d9 * 128]; // >=0 -> partial hide, <0 - full hide
};
return visBitmaps[d1 + d2 * 2 + d3 * 4 + d4 * 8 + d6 * 16 + d7 * 32 + d8 * 64 + d9 * 128]; // >=0 -> partial hide, <0 - full hide
}
};
@ -341,7 +341,7 @@ void CMapHandler::initObjectRects()
cr.x = bitmap->w - fx * 32 - 32;
cr.y = bitmap->h - fy * 32 - 32;
std::pair<const CGObjectInstance*,SDL_Rect> toAdd = std::make_pair(obj,cr);
if( map->isInTheMap(currTile) && // within map
cr.x + cr.w > 0 && // image has data on this tile
@ -407,12 +407,445 @@ void CMapHandler::init()
prepareFOWDefs();
roadsRiverTerrainInit(); //road's and river's DefHandlers; and simple values initialization
borderAndTerrainBitmapInit();
logGlobal->infoStream()<<"\tPreparing FoW, roads, rivers,borders: "<<th.getDiff();
logGlobal->infoStream()<<"\tPreparing FoW, roads, rivers,borders: "<<th.getDiff();
initObjectRects();
logGlobal->infoStream()<<"\tMaking object rects: "<<th.getDiff();
logGlobal->infoStream()<<"\tMaking object rects: "<<th.getDiff();
}
void CMapHandler::drawWorldViewOverlay(int targetTilesX, int targetTilesY, int srx_init, int sry_init, CDefHandler * iconsDef, const std::vector< std::vector< std::vector<ui8> > > * visibilityMap, float scale, int targetTileSize, int3 top_tile, SDL_Surface * extSurf)
{
int srx = srx_init;
int bxStart = top_tile.x;
int byStart = top_tile.y;
for (int bx = bxStart; bx < top_tile.x + targetTilesX; bx++, srx+=targetTileSize)
{
if (bx < 0 || bx >= sizes.x)
{
continue;
}
int sry = sry_init;
for (int by = byStart; by < top_tile.y + targetTilesY; by++, sry+=targetTileSize)
{
if (by < 0 || by >= sizes.y)
{
continue;
}
int3 pos(bx, by, top_tile.z);
const TerrainTile2 & tile = ttiles[pos.x][pos.y][pos.z];
auto &objects = tile.objects;
for(auto & object : objects)
{
const CGObjectInstance *obj = object.first;
if (obj->pos.z != top_tile.z)
continue;
if (!(*visibilityMap)[pos.x][pos.y][top_tile.z])
continue;
if (!obj->visitableAt(pos.x, pos.y))
continue;
auto &ownerRaw = obj->tempOwner;
int ownerIndex = 0;
if (ownerRaw < PlayerColor::PLAYER_LIMIT)
{
ownerIndex = ownerRaw.getNum() * 19;
}
else if (ownerRaw == PlayerColor::NEUTRAL)
{
ownerIndex = PlayerColor::PLAYER_LIMIT.getNum() * 19;
}
SDL_Surface * wvIcon = nullptr;
switch (obj->ID)
{
default:
continue;
case Obj::MONOLITH_ONE_WAY_ENTRANCE:
case Obj::MONOLITH_ONE_WAY_EXIT:
case Obj::MONOLITH_TWO_WAY:
wvIcon = iconsDef->ourImages[(int)EWorldViewIcon::TELEPORT].bitmap;
break;
case Obj::SUBTERRANEAN_GATE:
wvIcon = iconsDef->ourImages[(int)EWorldViewIcon::GATE].bitmap;
break;
case Obj::ARTIFACT:
wvIcon = iconsDef->ourImages[(int)EWorldViewIcon::ARTIFACT].bitmap;
break;
case Obj::TOWN:
wvIcon = iconsDef->ourImages[(int)EWorldViewIcon::TOWN + ownerIndex].bitmap;
break;
case Obj::HERO:
wvIcon = iconsDef->ourImages[(int)EWorldViewIcon::HERO + ownerIndex].bitmap;
break;
case Obj::MINE:
wvIcon = iconsDef->ourImages[(int)EWorldViewIcon::MINE_WOOD + obj->subID + ownerIndex].bitmap;
break;
case Obj::RESOURCE:
wvIcon = iconsDef->ourImages[(int)EWorldViewIcon::RES_WOOD + obj->subID + ownerIndex].bitmap;
break;
}
if (wvIcon)
{
Rect tempDst;
tempDst.x = srx + targetTileSize / 2 - wvIcon->w / 2;
tempDst.y = sry + targetTileSize / 2 - wvIcon->h / 2;
tempDst.w = wvIcon->w;
tempDst.h = wvIcon->h;
CSDL_Ext::blitSurface(wvIcon, nullptr, extSurf, &tempDst);
}
}
}
}
}
void CMapHandler::calculateWorldViewCameraPos(int targetTilesX, int targetTilesY, int3 &top_tile)
{
bool outsideLeft = top_tile.x < 0;
bool outsideTop = top_tile.y < 0;
bool outsideRight = std::max(0, top_tile.x) + targetTilesX > sizes.x;
bool outsideBottom = std::max(0, top_tile.y) + targetTilesY > sizes.y;
if (targetTilesX > sizes.x)
top_tile.x = sizes.x / 2 - targetTilesX / 2; // center viewport if the whole map can fit into the screen at once
else if (outsideLeft)
{
if (outsideRight)
{
top_tile.x = sizes.x / 2 - targetTilesX / 2;
}
else
top_tile.x = 0;
}
else if (outsideRight)
top_tile.x = sizes.x - targetTilesX;
if (targetTilesY > sizes.y)
top_tile.y = sizes.y / 2 - targetTilesY / 2;
else if (outsideTop)
{
if (outsideBottom)
{
top_tile.y = sizes.y / 2 - targetTilesY / 2;
}
else
top_tile.y = 0;
}
else if (outsideBottom)
top_tile.y = sizes.y - targetTilesY;
}
// updates map terrain when adventure map is in world view mode;
// this method was copied from terrainRect(), so some parts are the same -- that probably should be refactored slightly
void CMapHandler::terrainRectScaled(int3 topTile, const std::vector< std::vector< std::vector<ui8> > > * visibilityMap, SDL_Surface * extSurf, const SDL_Rect * extRect, float scale, CDefHandler * iconsDef)
{
cache.updateWorldViewScale(scale);
int targetTileSize = (int) floorf(32.0f * scale);
int targetTilesX = (int) ceilf(tilesW / scale) + 1;
int targetTilesY = (int) ceilf(tilesH / scale) + 1;
SDL_Rect rtile = { 0, 0, targetTileSize, targetTileSize };
// Absolute coords of the first pixel in the top left corner
int srx_init = offsetX + extRect->x;
int sry_init = offsetY + extRect->y;
int srx, sry; // absolute screen coordinates in pixels
calculateWorldViewCameraPos(targetTilesX, targetTilesY, topTile);
SDL_FillRect(extSurf, extRect, SDL_MapRGB(extSurf->format, 0, 0, 0));
// makes the clip area smaller if the map is smaller than the screen frame
Rect clipRect(std::max(extRect->x, -topTile.x * targetTileSize),
std::max(extRect->y, -topTile.y * targetTileSize),
std::min(extRect->w, sizes.x * targetTileSize),
std::min(extRect->h, sizes.y * targetTileSize));
SDL_Rect prevClip;
SDL_GetClipRect(extSurf, &prevClip);
SDL_SetClipRect(extSurf, &clipRect); //preventing blitting outside of that rect
const BlitterWithRotationVal blitterWithRotation = CSDL_Ext::getBlitterWithRotation(extSurf);
const BlitterWithRotationVal blitterWithRotationAndAlpha = CSDL_Ext::getBlitterWithRotationAndAlpha(extSurf);
// printing terrain
srx = srx_init;
for (int bx = topTile.x; bx < topTile.x + targetTilesX; bx++, srx+=targetTileSize)
{
// Skip column if not in map
if (bx < 0 || bx >= sizes.x)
{
continue;
}
sry = sry_init;
for (int by = topTile.y; by < topTile.y + targetTilesY; by++, sry+=targetTileSize)
{
int3 pos(bx, by, topTile.z); //blitted tile position
// Skip tile if not in map
if (by < 0 || by >= sizes.y)
{
continue;
}
const NeighborTilesInfo info(pos,sizes,*visibilityMap);
if(info.areAllHidden())
continue;
const TerrainTile2 & tile = ttiles[pos.x][pos.y][pos.z];
const TerrainTile &tinfo = map->getTile(int3(pos.x, pos.y, pos.z));
SDL_Rect sr;
sr.x=srx;
sr.y=sry;
sr.h=sr.w=targetTileSize;
//blit terrain with river/road
if(tile.terbitmap)
{ //if custom terrain graphic - use it
auto scaledSurf = cache.requestWorldViewCacheOrCreate(EMapCacheType::TERRAIN_CUSTOM, (int)tile.terbitmap, tile.terbitmap, scale);
// Rect tempSrc = Rect(0, 0, scaledSurf->w, scaledSurf->h);
Rect tempDst = Rect(sr.x, sr.y, scaledSurf->w, scaledSurf->h);
CSDL_Ext::blitSurface(scaledSurf, nullptr, extSurf, &tempDst);
}
else //use default terrain graphic
{
auto baseSurf = terrainGraphics[tinfo.terType][tinfo.terView];
auto scaledSurf = cache.requestWorldViewCacheOrCreate(EMapCacheType::TERRAIN, (int)baseSurf, baseSurf, scale);
Rect tempSrc = Rect(0, 0, scaledSurf->w, scaledSurf->h);
Rect tempDst = Rect(sr.x, sr.y, scaledSurf->w, scaledSurf->h);
blitterWithRotation(scaledSurf, tempSrc, extSurf, tempDst, tinfo.extTileFlags%4);
}
if(tinfo.riverType) //print river if present
{
auto baseSurf = staticRiverDefs[tinfo.riverType-1]->ourImages[tinfo.riverDir].bitmap;
auto scaledSurf = cache.requestWorldViewCacheOrCreate(EMapCacheType::RIVERS, (int)baseSurf, baseSurf, scale);
blitterWithRotationAndAlpha(scaledSurf, rtile, extSurf, sr, (tinfo.extTileFlags>>2)%4);
}
//Roads are shifted by 16 pixels to bottom. We have to draw both parts separately
if (pos.y > 0 && map->getTile(int3(pos.x, pos.y-1, pos.z)).roadType != ERoadType::NO_ROAD)
{ //part from top tile
const TerrainTile &topTile = map->getTile(int3(pos.x, pos.y-1, pos.z));
Rect source(0, targetTileSize / 2, targetTileSize, targetTileSize / 2);
Rect dest(sr.x, sr.y, sr.w, sr.h/2);
auto baseSurf = roadDefs[topTile.roadType - 1]->ourImages[topTile.roadDir].bitmap;
auto scaledSurf = cache.requestWorldViewCacheOrCreate(EMapCacheType::ROADS, (int)baseSurf, baseSurf, scale);
blitterWithRotationAndAlpha(scaledSurf, source, extSurf, dest, (topTile.extTileFlags>>4)%4);
}
if(tinfo.roadType != ERoadType::NO_ROAD) //print road from this tile
{
Rect source(0, 0, targetTileSize, targetTileSize);
Rect dest(sr.x, sr.y + targetTileSize / 2, sr.w, sr.h / 2);
auto baseSurf = roadDefs[tinfo.roadType-1]->ourImages[tinfo.roadDir].bitmap;
auto scaledSurf = cache.requestWorldViewCacheOrCreate(EMapCacheType::ROADS, (int)baseSurf, baseSurf, scale);
blitterWithRotationAndAlpha(scaledSurf, source, extSurf, dest, (tinfo.extTileFlags>>4)%4);
}
//blit objects
const std::vector < std::pair<const CGObjectInstance*,SDL_Rect> > &objects = tile.objects;
for(auto & object : objects)
{
const CGObjectInstance *obj = object.first;
if (!graphics->getDef(obj))
processDef(obj->appearance);
if (!graphics->getDef(obj) && !obj->appearance.animationFile.empty())
{
logGlobal->errorStream() << "Failed to load image " << obj->appearance.animationFile;
}
PlayerColor color = obj->tempOwner;
//checking if object has non-empty graphic on this tile
if(obj->ID != Obj::HERO && !obj->coveringAt(bx, by))
continue;
SDL_Rect sr2(sr);
SDL_Rect pp = object.second;
pp.h = sr.h;
pp.w = sr.w;
const CGHeroInstance * themp = (obj->ID != Obj::HERO
? nullptr
: static_cast<const CGHeroInstance*>(obj));
//print hero / boat and flag
if((themp && themp->moveDir && themp->type) || (obj->ID == Obj::BOAT)) //it's hero or boat
{
const int IMGVAL = 8; //frames per group of movement animation
ui8 dir;
std::vector<Cimage> * iv = nullptr;
std::vector<CDefEssential *> Graphics::*flg = nullptr;
SDL_Surface * tb = nullptr; //surface to blitted
if(themp) //hero
{
if(themp->tempOwner >= PlayerColor::PLAYER_LIMIT) //Neutral hero?
{
logGlobal->errorStream() << "A neutral hero (" << themp->name << ") at " << themp->pos << ". Should not happen!";
continue;
}
dir = themp->moveDir;
//pick graphics of hero (or boat if hero is sailing)
if (themp->boat)
iv = &graphics->boatAnims[themp->boat->subID]->ourImages;
else
iv = &graphics->heroAnims[themp->appearance.animationFile]->ourImages;
//pick appropriate flag set
if(themp->boat)
{
switch (themp->boat->subID)
{
case 0: flg = &Graphics::flags1; break;
case 1: flg = &Graphics::flags2; break;
case 2: flg = &Graphics::flags3; break;
default: logGlobal->errorStream() << "Not supported boat subtype: " << themp->boat->subID;
}
}
else
{
flg = &Graphics::flags4;
}
}
else //boat
{
const CGBoat *boat = static_cast<const CGBoat*>(obj);
dir = boat->direction;
iv = &graphics->boatAnims[boat->subID]->ourImages;
}
if(themp && !themp->isStanding) //hero is moving
{
size_t gg;
for(gg=0; gg<iv->size(); ++gg)
{
if((*iv)[gg].groupNumber==getHeroFrameNum(dir, true))
{
tb = (*iv)[gg].bitmap;
break;
}
}
CSDL_Ext::blit8bppAlphaTo24bpp(tb,&pp,extSurf,&sr2);
//printing flag
pp.y+=IMGVAL*2-32;
sr2.y-=16;
CSDL_Ext::blitSurface((graphics->*flg)[color.getNum()]->ourImages[gg+35].bitmap, &pp, extSurf, &sr2);
}
else //hero / boat stands still
{
size_t gg;
for(gg=0; gg < iv->size(); ++gg)
{
if((*iv)[gg].groupNumber==getHeroFrameNum(dir, false))
{
tb = (*iv)[gg].bitmap;
break;
}
}
CSDL_Ext::blit8bppAlphaTo24bpp(tb,&pp,extSurf,&sr2);
//printing flag
if(flg
&& obj->pos.x == pos.x
&& obj->pos.y == pos.y)
{
SDL_Rect bufr = sr2;
bufr.x-=2*32;
bufr.y-=1*32;
bufr.h = 64;
bufr.w = 96;
if(bufr.x-extRect->x>-64)
CSDL_Ext::blitSurface((graphics->*flg)[color.getNum()]->ourImages[getHeroFrameNum(dir, false) * 8].bitmap, nullptr, extSurf, &bufr);
}
}
}
else //blit normal object
{
const std::vector<Cimage> &ourImages = graphics->getDef(obj)->ourImages;
SDL_Surface *bitmap = ourImages[0].bitmap;
//setting appropriate flag color
if(color < PlayerColor::PLAYER_LIMIT || color==PlayerColor::NEUTRAL)
CSDL_Ext::setPlayerColor(bitmap, color);
auto scaledSurf = cache.requestWorldViewCacheOrCreate(EMapCacheType::OBJECTS, obj->id.getNum(), bitmap, scale);
Rect tempSrc = Rect(pp.x * scale, pp.y * scale, pp.w, pp.h);
Rect tempDst = Rect(sr2.x, sr2.y, pp.w, pp.h);
CSDL_Ext::blit8bppAlphaTo24bpp(scaledSurf,&tempSrc,extSurf,&tempDst);
}
}
//objects blitted
}
}
// terrain printed
// blitting world view overlay
drawWorldViewOverlay(targetTilesX, targetTilesY, srx_init, sry_init, iconsDef, visibilityMap, scale, targetTileSize, topTile, extSurf);
// world view overlay blitted
// printing borders
srx = srx_init;
for (int bx = topTile.x; bx < topTile.x + targetTilesX; bx++, srx+=targetTileSize)
{
sry = sry_init;
for (int by = topTile.y; by < topTile.y + targetTilesY; by++, sry+=targetTileSize)
{
int3 pos(bx, by, topTile.z); //blitted tile position
SDL_Rect sr;
sr.x=srx;
sr.y=sry;
sr.h=sr.w=targetTileSize;
if (pos.x < 0 || pos.x >= sizes.x ||
pos.y < 0 || pos.y >= sizes.y)
{
// no borders in world view
}
else
{
//blitting Fog of War
if (pos.x >= 0 &&
pos.y >= 0 &&
pos.x < sizes.x &&
pos.y < sizes.y &&
!(*visibilityMap)[pos.x][pos.y][topTile.z])
{
std::pair<SDL_Surface *, bool> hide = getVisBitmap(pos, *visibilityMap);
auto scaledSurf = cache.requestWorldViewCacheOrCreate(EMapCacheType::FOW, (int)hide.first, hide.first, scale);
if(hide.second)
CSDL_Ext::blit8bppAlphaTo24bpp(scaledSurf, &rtile, extSurf, &sr);
else
CSDL_Ext::blitSurface(scaledSurf, &rtile, extSurf, &sr);
}
//FoW blitted
}
}
}
// borders printed
SDL_SetClipRect(extSurf, &prevClip); //restoring clip_rect
}
// Update map window screen
// top_tile top left tile to draw. Not necessarily visible.
// extRect, extRect = map window on screen
@ -433,11 +866,11 @@ void CMapHandler::terrainRect( int3 top_tile, ui8 anim, const std::vector< std::
int srx, sry; // absolute screen coordinates in pixels
// If moving, we need to add an extra column/line
if (moveX != 0)
if (moveX != 0)
{
dx++;
srx_init += moveX;
if (moveX > 0)
if (moveX > 0)
{
// Moving right. We still need to draw the old tile on the
// left, so adjust our referential
@ -446,11 +879,11 @@ void CMapHandler::terrainRect( int3 top_tile, ui8 anim, const std::vector< std::
}
}
if (moveY != 0)
if (moveY != 0)
{
dy++;
sry_init += moveY;
if (moveY > 0)
if (moveY > 0)
{
// Moving down. We still need to draw the tile on the top,
// so adjust our referential.
@ -468,7 +901,7 @@ void CMapHandler::terrainRect( int3 top_tile, ui8 anim, const std::vector< std::
dx = sizes.x + frameW - top_tile.x;
if (top_tile.y + dy > sizes.y + frameH)
dy = sizes.y + frameH - top_tile.y;
if(!otherHeroAnim)
heroAnim = anim; //the same, as it should be
@ -498,15 +931,15 @@ void CMapHandler::terrainRect( int3 top_tile, ui8 anim, const std::vector< std::
// Skip tile if not in map
if (pos.y < 0 || pos.y >= sizes.y)
continue;
//we should not render fully hidden tiles
if(!puzzleMode)
{
const NeighborTilesInfo info(pos,sizes,*visibilityMap);
if(info.areAllHidden())
continue;
}
}
const TerrainTile2 & tile = ttiles[pos.x][pos.y][pos.z];
const TerrainTile &tinfo = map->getTile(int3(pos.x, pos.y, pos.z));
@ -524,11 +957,11 @@ void CMapHandler::terrainRect( int3 top_tile, ui8 anim, const std::vector< std::
}
else //use default terrain graphic
{
blitterWithRotation(terrainGraphics[tinfo.terType][tinfo.terView],rtile, extSurf, sr, tinfo.extTileFlags%4);
blitterWithRotation(terrainGraphics[tinfo.terType][tinfo.terView],rtile, extSurf, sr, tinfo.extTileFlags%4);
}
if(tinfo.riverType) //print river if present
if(tinfo.riverType) //print river if present
{
blitterWithRotationAndAlpha(staticRiverDefs[tinfo.riverType-1]->ourImages[tinfo.riverDir].bitmap,rtile, extSurf, sr, (tinfo.extTileFlags>>2)%4);
blitterWithRotationAndAlpha(staticRiverDefs[tinfo.riverType-1]->ourImages[tinfo.riverDir].bitmap,rtile, extSurf, sr, (tinfo.extTileFlags>>2)%4);
}
//Roads are shifted by 16 pixels to bottom. We have to draw both parts separately
@ -537,14 +970,14 @@ void CMapHandler::terrainRect( int3 top_tile, ui8 anim, const std::vector< std::
const TerrainTile &topTile = map->getTile(int3(pos.x, pos.y-1, pos.z));
Rect source(0, 16, 32, 16);
Rect dest(sr.x, sr.y, sr.w, sr.h/2);
blitterWithRotationAndAlpha(roadDefs[topTile.roadType - 1]->ourImages[topTile.roadDir].bitmap, source, extSurf, dest, (topTile.extTileFlags>>4)%4);
blitterWithRotationAndAlpha(roadDefs[topTile.roadType - 1]->ourImages[topTile.roadDir].bitmap, source, extSurf, dest, (topTile.extTileFlags>>4)%4);
}
if(tinfo.roadType != ERoadType::NO_ROAD) //print road from this tile
if(tinfo.roadType != ERoadType::NO_ROAD) //print road from this tile
{
Rect source(0, 0, 32, 32);
Rect dest(sr.x, sr.y+16, sr.w, sr.h/2);
blitterWithRotationAndAlpha(roadDefs[tinfo.roadType-1]->ourImages[tinfo.roadDir].bitmap, source, extSurf, dest, (tinfo.extTileFlags>>4)%4);
blitterWithRotationAndAlpha(roadDefs[tinfo.roadType-1]->ourImages[tinfo.roadDir].bitmap, source, extSurf, dest, (tinfo.extTileFlags>>4)%4);
}
//blit objects
@ -571,14 +1004,14 @@ void CMapHandler::terrainRect( int3 top_tile, ui8 anim, const std::vector< std::
if(puzzleMode && (obj->isVisitable() || std::find(notBlittedInPuzzleMode, notBlittedInPuzzleMode+1, obj->ID) != notBlittedInPuzzleMode+1)) //?
continue;
SDL_Rect sr2(sr);
SDL_Rect sr2(sr);
SDL_Rect pp = object.second;
pp.h = sr.h;
pp.w = sr.w;
const CGHeroInstance * themp = (obj->ID != Obj::HERO
? nullptr
? nullptr
: static_cast<const CGHeroInstance*>(obj));
//print hero / boat and flag
@ -594,7 +1027,7 @@ void CMapHandler::terrainRect( int3 top_tile, ui8 anim, const std::vector< std::
{
if(themp->tempOwner >= PlayerColor::PLAYER_LIMIT) //Neutral hero?
{
logGlobal->errorStream() << "A neutral hero (" << themp->name << ") at " << themp->pos << ". Should not happen!";
logGlobal->errorStream() << "A neutral hero (" << themp->name << ") at " << themp->pos << ". Should not happen!";
continue;
}
@ -614,7 +1047,7 @@ void CMapHandler::terrainRect( int3 top_tile, ui8 anim, const std::vector< std::
case 0: flg = &Graphics::flags1; break;
case 1: flg = &Graphics::flags2; break;
case 2: flg = &Graphics::flags3; break;
default: logGlobal->errorStream() << "Not supported boat subtype: " << themp->boat->subID;
default: logGlobal->errorStream() << "Not supported boat subtype: " << themp->boat->subID;
}
}
else
@ -662,8 +1095,8 @@ void CMapHandler::terrainRect( int3 top_tile, ui8 anim, const std::vector< std::
CSDL_Ext::blit8bppAlphaTo24bpp(tb,&pp,extSurf,&sr2);
//printing flag
if(flg
&& obj->pos.x == top_tile.x + bx
if(flg
&& obj->pos.x == top_tile.x + bx
&& obj->pos.y == top_tile.y + by)
{
SDL_Rect bufr = sr2;
@ -729,7 +1162,7 @@ void CMapHandler::terrainRect( int3 top_tile, ui8 anim, const std::vector< std::
CSDL_Ext::blitSurface(src, &temp_rect,extSurf,&sr);
}
else
else
{
//blitting Fog of War
if (!puzzleMode)
@ -747,7 +1180,7 @@ void CMapHandler::terrainRect( int3 top_tile, ui8 anim, const std::vector< std::
CSDL_Ext::blitSurface(hide.first, &rtile, extSurf, &sr);
}
}
//FoW blitted
SDL_Rect tileRect = genRect(sr.h, sr.w, 0, 0);
@ -846,7 +1279,7 @@ std::pair<SDL_Surface *, bool> CMapHandler::getVisBitmap( const int3 & pos, cons
{
retBitmapID = - hideBitmap[pos.x][pos.y][pos.z] - 1; //fully hidden
}
if (retBitmapID >= 0)
{
return std::make_pair(graphics->FoWpartialHide->ourImages[retBitmapID].bitmap, true);
@ -859,10 +1292,10 @@ std::pair<SDL_Surface *, bool> CMapHandler::getVisBitmap( const int3 & pos, cons
bool CMapHandler::printObject(const CGObjectInstance *obj)
{
if (!graphics->getDef(obj))
if (!graphics->getDef(obj))
processDef(obj->appearance);
const SDL_Surface *bitmap = graphics->getDef(obj)->ourImages[0].bitmap;
const SDL_Surface *bitmap = graphics->getDef(obj)->ourImages[0].bitmap;
const int tilesW = bitmap->w/32;
const int tilesH = bitmap->h/32;
@ -1029,27 +1462,27 @@ void CMapHandler::updateWater() //shift colors in palettes of water tiles
{
for(auto & elem : terrainGraphics[7])
{
shiftColors(elem,246, 9);
shiftColors(elem,246, 9);
}
for(auto & elem : terrainGraphics[8])
{
shiftColors(elem,229, 12);
shiftColors(elem,242, 14);
shiftColors(elem,229, 12);
shiftColors(elem,242, 14);
}
for(auto & elem : staticRiverDefs[0]->ourImages)
{
shiftColors(elem.bitmap,183, 12);
shiftColors(elem.bitmap,195, 6);
shiftColors(elem.bitmap,183, 12);
shiftColors(elem.bitmap,195, 6);
}
for(auto & elem : staticRiverDefs[2]->ourImages)
{
shiftColors(elem.bitmap,228, 12);
shiftColors(elem.bitmap,183, 6);
shiftColors(elem.bitmap,240, 6);
shiftColors(elem.bitmap,228, 12);
shiftColors(elem.bitmap,183, 6);
shiftColors(elem.bitmap,240, 6);
}
for(auto & elem : staticRiverDefs[3]->ourImages)
{
shiftColors(elem.bitmap,240, 9);
shiftColors(elem.bitmap,240, 9);
}
}
@ -1096,7 +1529,7 @@ void CMapHandler::getTerrainDescr( const int3 &pos, std::string & out, bool terN
if(t.hasFavourableWinds())
out = CGI->objtypeh->getObjectName(Obj::FAVORABLE_WINDS);
else if(terName)
out = CGI->generaltexth->terrainNames[t.terType];
out = CGI->generaltexth->terrainNames[t.terType];
}
ui8 CMapHandler::getPhaseShift(const CGObjectInstance *object) const
@ -1112,6 +1545,76 @@ ui8 CMapHandler::getPhaseShift(const CGObjectInstance *object) const
return i->second;
}
void CMapHandler::discardWorldViewCache()
{
cache.discardWorldViewCache();
}
void CMapHandler::CMapCache::discardWorldViewCache()
{
for (auto &cacheDataPair : data)
{
for (auto &cacheEntryPair : cacheDataPair.second)
{
if (cacheEntryPair.second)
{
SDL_FreeSurface(cacheEntryPair.second);
}
}
data[cacheDataPair.first].clear();
}
logGlobal->debugStream() << "Discarded world view cache";
}
void CMapHandler::CMapCache::updateWorldViewScale(float scale)
{
if (fabs(scale - worldViewCachedScale) > 0.001f)
discardWorldViewCache();
worldViewCachedScale = scale;
}
void CMapHandler::CMapCache::removeFromWorldViewCache(CMapHandler::EMapCacheType type, int key)
{
auto iter = data[type].find(key);
if (iter != data[type].end())
{
SDL_FreeSurface((*iter).second);
data[type].erase(iter);
// logGlobal->errorStream() << "Removed world view cache entry: type=" << (int)type << ", key=" << key;
}
}
SDL_Surface * CMapHandler::CMapCache::requestWorldViewCache(CMapHandler::EMapCacheType type, int key)
{
auto iter = data[type].find(key);
if (iter == data[type].end())
return nullptr;
// logGlobal->errorStream() << "Returning requested world view cache entry: type=" << (int)type << ", key=" << key << ", ptr=" << (*iter).second;
return (*iter).second;
}
SDL_Surface * CMapHandler::CMapCache::requestWorldViewCacheOrCreate(CMapHandler::EMapCacheType type, int key, SDL_Surface * fullSurface, float scale)
{
auto cached = requestWorldViewCache(type, key);
if (cached)
return cached;
auto scaled = CSDL_Ext::scaleSurfaceFast(fullSurface, fullSurface->w * scale, fullSurface->h * scale);
return cacheWorldViewEntry(type, key, scaled);
}
SDL_Surface *CMapHandler::CMapCache::cacheWorldViewEntry(CMapHandler::EMapCacheType type, int key, SDL_Surface * entry)
{
if (!entry)
return nullptr;
if (requestWorldViewCache(type, key)) // valid cache already present, no need to do it again
return requestWorldViewCache(type, key);
// logGlobal->errorStream() << "Added world view cache entry: type=" << (int)type << ", key=" << key << ", ptr=" << entry;
data[type][key] = entry;
return entry;
}
TerrainTile2::TerrainTile2()
:terbitmap(nullptr)
{}

View File

@ -25,6 +25,30 @@ struct SDL_Surface;
//struct SDL_Rect;
class CDefEssential;
enum class EWorldViewIcon
{
TOWN = 0,
HERO,
ARTIFACT,
TELEPORT,
GATE,
MINE_WOOD,
MINE_MERCURY,
MINE_STONE,
MINE_SULFUR,
MINE_CRYSTAL,
MINE_GEM,
MINE_GOLD,
RES_WOOD,
RES_MERCURY,
RES_STONE,
RES_SULFUR,
RES_CRYSTAL,
RES_GEM,
RES_GOLD,
};
struct TerrainTile2
{
SDL_Surface * terbitmap; //bitmap of terrain
@ -72,6 +96,33 @@ private:
class CMapHandler
{
enum class EMapCacheType
{
TERRAIN, TERRAIN_CUSTOM, OBJECTS, ROADS, RIVERS, FOW
};
/// temporarily caches rescaled sdl surfaces for map world view redrawing
class CMapCache
{
std::map<EMapCacheType, std::map<int, SDL_Surface *>> data;
float worldViewCachedScale;
public:
/// destroys all cached data (frees surfaces)
void discardWorldViewCache();
/// updates scale and determines if currently cached data is still valid
void updateWorldViewScale(float scale);
void removeFromWorldViewCache(EMapCacheType type, int key);
/// asks for cached data; @returns nullptr if data is not in cache
SDL_Surface * requestWorldViewCache(EMapCacheType type, int key);
/// asks for cached data; @returns cached data if found, new scaled surface otherwise
SDL_Surface * requestWorldViewCacheOrCreate(EMapCacheType type, int key, SDL_Surface * fullSurface, float scale);
SDL_Surface * cacheWorldViewEntry(EMapCacheType type, int key, SDL_Surface * entry);
};
CMapCache cache;
void drawWorldViewOverlay(int targetTilesX, int targetTilesY, int srx_init, int sry_init, CDefHandler * iconsDef, const std::vector< std::vector< std::vector<ui8> > > * visibilityMap, float scale, int targetTileSize, int3 top_tile, SDL_Surface * extSurf);
void calculateWorldViewCameraPos(int targetTilesX, int targetTilesY, int3 &top_tile);
public:
PseudoV< PseudoV< PseudoV<TerrainTile2> > > ttiles; //informations about map tiles
int3 sizes; //map size (x = width, y = height, z = number of levels)
@ -121,11 +172,13 @@ public:
void prepareFOWDefs();
void terrainRect(int3 top_tile, ui8 anim, const std::vector< std::vector< std::vector<ui8> > > * visibilityMap, bool otherHeroAnim, ui8 heroAnim, SDL_Surface * extSurf, const SDL_Rect * extRect, int moveX, int moveY, bool puzzleMode, int3 grailPosRel) const;
void terrainRectScaled(int3 top_tile, const std::vector< std::vector< std::vector<ui8> > > * visibilityMap, SDL_Surface * extSurf, const SDL_Rect * extRect, float scale, CDefHandler * iconsDef);
void updateWater();
ui8 getHeroFrameNum(ui8 dir, bool isMoving) const; //terrainRect helper function
void validateRectTerr(SDL_Rect * val, const SDL_Rect * ext); //terrainRect helper
static ui8 getDir(const int3 & a, const int3 & b); //returns direction number in range 0 - 7 (0 is left top, clockwise) [direction: form a to b]
static bool compareObjectBlitOrder(const CGObjectInstance * a, const CGObjectInstance * b);
void discardWorldViewCache();
static bool compareObjectBlitOrder(const CGObjectInstance * a, const CGObjectInstance * b);
};

View File

@ -47,9 +47,9 @@
*/
CList::CListItem::CListItem(CList * Parent):
CIntObject(LCLICK | RCLICK | HOVER),
parent(Parent),
selection(nullptr)
CIntObject(LCLICK | RCLICK | HOVER),
parent(Parent),
selection(nullptr)
{
}
@ -100,10 +100,10 @@ void CList::CListItem::onSelect(bool on)
}
CList::CList(int Size, Point position, std::string btnUp, std::string btnDown, size_t listAmount,
int helpUp, int helpDown, CListBox::CreateFunc create, CListBox::DestroyFunc destroy):
CIntObject(0, position),
size(Size),
selected(nullptr)
int helpUp, int helpDown, CListBox::CreateFunc create, CListBox::DestroyFunc destroy):
CIntObject(0, position),
size(Size),
selected(nullptr)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
scrollUp = new CButton(Point(0, 0), btnUp, CGI->generaltexth->zelp[helpUp]);
@ -194,8 +194,8 @@ CHeroList::CEmptyHeroItem::CEmptyHeroItem()
}
CHeroList::CHeroItem::CHeroItem(CHeroList *parent, const CGHeroInstance * Hero):
CListItem(parent),
hero(Hero)
CListItem(parent),
hero(Hero)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
movement = new CAnimImage("IMOBIL", 0, 0, 0, 1);
@ -249,7 +249,7 @@ CIntObject * CHeroList::createHeroItem(size_t index)
}
CHeroList::CHeroList(int size, Point position, std::string btnUp, std::string btnDown):
CList(size, position, btnUp, btnDown, LOCPLINT->wanderingHeroes.size(), 303, 304, std::bind(&CHeroList::createHeroItem, this, _1))
CList(size, position, btnUp, btnDown, LOCPLINT->wanderingHeroes.size(), 303, 304, std::bind(&CHeroList::createHeroItem, this, _1))
{
}
@ -290,8 +290,8 @@ CIntObject * CTownList::createTownItem(size_t index)
}
CTownList::CTownItem::CTownItem(CTownList *parent, const CGTownInstance *Town):
CListItem(parent),
town(Town)
CListItem(parent),
town(Town)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
picture = new CAnimImage("ITPA", 0);
@ -334,7 +334,7 @@ std::string CTownList::CTownItem::getHoverText()
}
CTownList::CTownList(int size, Point position, std::string btnUp, std::string btnDown):
CList(size, position, btnUp, btnDown, LOCPLINT->towns.size(), 306, 307, std::bind(&CTownList::createTownItem, this, _1))
CList(size, position, btnUp, btnDown, LOCPLINT->towns.size(), 306, 307, std::bind(&CTownList::createTownItem, this, _1))
{
}
@ -460,9 +460,9 @@ void CMinimapInstance::drawScaled(int level)
}
CMinimapInstance::CMinimapInstance(CMinimap *Parent, int Level):
parent(Parent),
minimap(CSDL_Ext::createSurfaceWithBpp<4>(parent->pos.w, parent->pos.h)),
level(Level)
parent(Parent),
minimap(CSDL_Ext::createSurfaceWithBpp<4>(parent->pos.w, parent->pos.h)),
level(Level)
{
pos.w = parent->pos.w;
pos.h = parent->pos.h;
@ -479,7 +479,7 @@ void CMinimapInstance::showAll(SDL_Surface *to)
blitAtLoc(minimap, 0, 0, to);
//draw heroes
std::vector <const CGHeroInstance *> heroes = LOCPLINT->cb->getHeroesInfo(false); //TODO: do we really need separate function for drawing heroes?
std::vector <const CGHeroInstance *> heroes = LOCPLINT->cb->getHeroesInfo(false); //TODO: do we really need separate function for drawing heroes?
for(auto & hero : heroes)
{
int3 position = hero->getPosition(false);
@ -502,7 +502,7 @@ std::map<int, std::pair<SDL_Color, SDL_Color> > CMinimap::loadColors(std::string
auto index = boost::find(GameConstants::TERRAIN_NAMES, m.first);
if (index == std::end(GameConstants::TERRAIN_NAMES))
{
logGlobal->errorStream() << "Error: unknown terrain in terrains.json: " << m.first;
logGlobal->errorStream() << "Error: unknown terrain in terrains.json: " << m.first;
continue;
}
int terrainID = index - std::begin(GameConstants::TERRAIN_NAMES);
@ -531,11 +531,11 @@ std::map<int, std::pair<SDL_Color, SDL_Color> > CMinimap::loadColors(std::string
}
CMinimap::CMinimap(const Rect &position):
CIntObject(LCLICK | RCLICK | HOVER | MOVE, position.topLeft()),
aiShield(nullptr),
minimap(nullptr),
level(0),
colors(loadColors("config/terrains.json"))
CIntObject(LCLICK | RCLICK | HOVER | MOVE, position.topLeft()),
aiShield(nullptr),
minimap(nullptr),
level(0),
colors(loadColors("config/terrains.json"))
{
pos.w = position.w;
pos.h = position.h;
@ -595,6 +595,7 @@ void CMinimap::showAll(SDL_Surface * to)
if (minimap)
{
int3 mapSizes = LOCPLINT->cb->getMapSize();
int3 tileCountOnScreen = adventureInt->terrain.tileCountOnScreen();
//draw radar
SDL_Rect oldClip;
@ -602,8 +603,8 @@ void CMinimap::showAll(SDL_Surface * to)
{
si16(adventureInt->position.x * pos.w / mapSizes.x + pos.x),
si16(adventureInt->position.y * pos.h / mapSizes.y + pos.y),
ui16(adventureInt->terrain.tilesw * pos.w / mapSizes.x),
ui16(adventureInt->terrain.tilesh * pos.h / mapSizes.y)
ui16(tileCountOnScreen.x * pos.w / mapSizes.x),
ui16(tileCountOnScreen.y * pos.h / mapSizes.y)
};
SDL_GetClipRect(to, &oldClip);
@ -662,8 +663,8 @@ void CMinimap::showTile(const int3 &pos)
}
CInfoBar::CVisibleInfo::CVisibleInfo(Point position):
CIntObject(0, position),
aiProgress(nullptr)
CIntObject(0, position),
aiProgress(nullptr)
{
}
@ -898,10 +899,10 @@ void CInfoBar::hover(bool on)
}
CInfoBar::CInfoBar(const Rect &position):
CIntObject(LCLICK | RCLICK | HOVER, position.topLeft()),
visibleInfo(nullptr),
state(EMPTY),
currentObject(nullptr)
CIntObject(LCLICK | RCLICK | HOVER, position.topLeft()),
visibleInfo(nullptr),
state(EMPTY),
currentObject(nullptr)
{
pos.w = position.w;
pos.h = position.h;

View File

@ -61,7 +61,7 @@ CAdvMapInt *adventureInt;
CTerrainRect::CTerrainRect()
:curHoveredTile(-1,-1,-1), currentPath(nullptr)
: curHoveredTile(-1,-1,-1), currentPath(nullptr)
{
tilesw=(ADVOPT.advmapW+31)/32;
tilesh=(ADVOPT.advmapH+31)/32;
@ -81,6 +81,8 @@ void CTerrainRect::deactivate()
void CTerrainRect::clickLeft(tribool down, bool previousState)
{
if (adventureInt->mode == EAdvMapMode::WORLD_VIEW)
return;
if ((down==false) || indeterminate(down))
return;
@ -93,6 +95,8 @@ void CTerrainRect::clickLeft(tribool down, bool previousState)
void CTerrainRect::clickRight(tribool down, bool previousState)
{
if (adventureInt->mode == EAdvMapMode::WORLD_VIEW)
return;
int3 mp = whichTileIsIt();
if (CGI->mh->map->isInTheMap(mp) && down)
@ -260,23 +264,35 @@ void CTerrainRect::showPath(const SDL_Rect * extRect, SDL_Surface * to)
void CTerrainRect::show(SDL_Surface * to)
{
if(ADVOPT.smoothMove)
CGI->mh->terrainRect
(adventureInt->position, adventureInt->anim,
&LOCPLINT->cb->getVisibilityMap(), true, adventureInt->heroAnim,
to, &pos, moveX, moveY, false, int3());
else
CGI->mh->terrainRect
(adventureInt->position, adventureInt->anim,
&LOCPLINT->cb->getVisibilityMap(), true, adventureInt->heroAnim,
to, &pos, 0, 0, false, int3());
if (adventureInt->mode == EAdvMapMode::NORMAL)
{
if (ADVOPT.smoothMove)
CGI->mh->terrainRect
(adventureInt->position, adventureInt->anim,
&LOCPLINT->cb->getVisibilityMap(), true, adventureInt->heroAnim,
to, &pos, moveX, moveY, false, int3());
else
CGI->mh->terrainRect
(adventureInt->position, adventureInt->anim,
&LOCPLINT->cb->getVisibilityMap(), true, adventureInt->heroAnim,
to, &pos, 0, 0, false, int3());
if (currentPath/* && adventureInt->position.z==currentPath->startPos().z*/) //drawing path
{
showPath(&pos, to);
}
}
//SDL_BlitSurface(teren,&genRect(pos.h,pos.w,0,0),screen,&genRect(547,594,7,6));
//SDL_FreeSurface(teren);
if (currentPath/* && adventureInt->position.z==currentPath->startPos().z*/) //drawing path
{
showPath(&pos, to);
}
}
void CTerrainRect::showAll(SDL_Surface * to)
{
// world view map is static and doesn't need redraw every frame
if (adventureInt->mode == EAdvMapMode::WORLD_VIEW)
CGI->mh->terrainRectScaled (adventureInt->position, &LOCPLINT->cb->getVisibilityMap(),
to, &pos, adventureInt->worldViewScale, adventureInt->worldViewIconsDef);
}
int3 CTerrainRect::whichTileIsIt(const int & x, const int & y)
@ -293,6 +309,20 @@ int3 CTerrainRect::whichTileIsIt()
return whichTileIsIt(GH.current->motion.x,GH.current->motion.y);
}
int3 CTerrainRect::tileCountOnScreen()
{
switch (adventureInt->mode)
{
default:
logGlobal->errorStream() << "Unhandled map mode " << (int)adventureInt->mode;
return int3();
case EAdvMapMode::NORMAL:
return int3(tilesw, tilesh, 1);
case EAdvMapMode::WORLD_VIEW:
return int3(tilesw / adventureInt->worldViewScale, tilesh / adventureInt->worldViewScale, 1);
}
}
void CResDataBar::clickRight(tribool down, bool previousState)
{
}
@ -300,7 +330,7 @@ void CResDataBar::clickRight(tribool down, bool previousState)
CResDataBar::CResDataBar(const std::string &defname, int x, int y, int offx, int offy, int resdist, int datedist)
{
bg = BitmapHandler::loadBitmap(defname);
CSDL_Ext::setDefaultColorKey(bg);
CSDL_Ext::setDefaultColorKey(bg);
graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
pos = genRect(bg->h, bg->w, pos.x+x, pos.y+y);
@ -319,7 +349,7 @@ CResDataBar::CResDataBar(const std::string &defname, int x, int y, int offx, int
CResDataBar::CResDataBar()
{
bg = BitmapHandler::loadBitmap(ADVOPT.resdatabarG);
CSDL_Ext::setDefaultColorKey(bg);
CSDL_Ext::setDefaultColorKey(bg);
graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
pos = genRect(bg->h,bg->w,ADVOPT.resdatabarX,ADVOPT.resdatabarY);
@ -367,7 +397,8 @@ void CResDataBar::showAll(SDL_Surface * to)
}
CAdvMapInt::CAdvMapInt():
minimap(Rect(ADVOPT.minimapX, ADVOPT.minimapY, ADVOPT.minimapW, ADVOPT.minimapH)),
mode(EAdvMapMode::NORMAL),
minimap(Rect(ADVOPT.minimapX, ADVOPT.minimapY, ADVOPT.minimapW, ADVOPT.minimapH)),
statusbar(ADVOPT.statusbarX,ADVOPT.statusbarY,ADVOPT.statusbarG),
heroList(ADVOPT.hlistSize, Point(ADVOPT.hlistX, ADVOPT.hlistY), ADVOPT.hlistAU, ADVOPT.hlistAD),
townList(ADVOPT.tlistSize, Point(ADVOPT.tlistX, ADVOPT.tlistY), ADVOPT.tlistAU, ADVOPT.tlistAD),
@ -384,6 +415,7 @@ infoBar(Rect(ADVOPT.infoboxX, ADVOPT.infoboxY, 192, 192) )
townList.onSelect = std::bind(&CAdvMapInt::selectionChanged,this);
adventureInt=this;
bg = BitmapHandler::loadBitmap(ADVOPT.mainGraphic);
bgWorldView = BitmapHandler::loadBitmap(ADVOPT.worldViewGraphic);
scrollingDir = 0;
updateScreen = false;
anim=0;
@ -391,6 +423,13 @@ infoBar(Rect(ADVOPT.infoboxX, ADVOPT.infoboxY, 192, 192) )
heroAnim=0;
heroAnimValHitCount=0; // hero animation frame
if (!bgWorldView)
{
logGlobal->warn("bgWorldView not defined in resolution config; fallback to VWorld.bmp");
bgWorldView = BitmapHandler::loadBitmap("VWorld.bmp");
}
worldViewIconsDef = CDefHandler::giveDef("VwSymbol.def");
for (int g=0; g<ADVOPT.gemG.size(); ++g)
{
gems.push_back(CDefHandler::giveDef(ADVOPT.gemG[g]));
@ -416,23 +455,133 @@ infoBar(Rect(ADVOPT.infoboxX, ADVOPT.infoboxY, 192, 192) )
nextHero = makeButton(301, std::bind(&CAdvMapInt::fnextHero,this), ADVOPT.nextHero, SDLK_h);
endTurn = makeButton(302, std::bind(&CAdvMapInt::fendTurn,this), ADVOPT.endTurn, SDLK_e);
// TODO move configs to resolutions.json, similarly to previous buttons
config::ButtonInfo worldViewBackConfig = config::ButtonInfo();
worldViewBackConfig.defName = "IOK6432.DEF";
worldViewBackConfig.x = screen->w - 73;
worldViewBackConfig.y = 343 + 195;
worldViewBackConfig.playerColoured = false;
worldViewUIObjects.push_back(makeButton(288, std::bind(&CAdvMapInt::fworldViewBack,this), worldViewBackConfig, SDLK_ESCAPE));
config::ButtonInfo worldViewScale1xConfig = config::ButtonInfo();
worldViewScale1xConfig.defName = "VWMAG1.DEF";
worldViewScale1xConfig.x = screen->w - 191;
worldViewScale1xConfig.y = 23 + 195;
worldViewScale1xConfig.playerColoured = false;
worldViewUIObjects.push_back(makeButton(291, std::bind(&CAdvMapInt::fworldViewScale1x,this), worldViewScale1xConfig, SDLK_y));
config::ButtonInfo worldViewScale2xConfig = config::ButtonInfo();
worldViewScale2xConfig.defName = "VWMAG2.DEF";
worldViewScale2xConfig.x = screen->w - 191 + 63;
worldViewScale2xConfig.y = 23 + 195;
worldViewScale2xConfig.playerColoured = false;
worldViewUIObjects.push_back(makeButton(291, std::bind(&CAdvMapInt::fworldViewScale2x,this), worldViewScale2xConfig, SDLK_y));
config::ButtonInfo worldViewScale4xConfig = config::ButtonInfo();
worldViewScale4xConfig.defName = "VWMAG4.DEF";
worldViewScale4xConfig.x = screen->w - 191 + 126;
worldViewScale4xConfig.y = 23 + 195;
worldViewScale4xConfig.playerColoured = false;
worldViewUIObjects.push_back(makeButton(291, std::bind(&CAdvMapInt::fworldViewScale4x,this), worldViewScale4xConfig, SDLK_y));
config::ButtonInfo worldViewUndergroundConfig = config::ButtonInfo();
worldViewUndergroundConfig.defName = "IAM010.DEF";
worldViewUndergroundConfig.additionalDefs.push_back("IAM003.DEF");
worldViewUndergroundConfig.x = screen->w - 115;
worldViewUndergroundConfig.y = 343 + 195;
worldViewUndergroundConfig.playerColoured = true;
worldViewUnderground = makeButton(294, std::bind(&CAdvMapInt::fworldViewSwitchLevel,this), worldViewUndergroundConfig, SDLK_u);
worldViewUIObjects.push_back(worldViewUnderground);
setPlayer(LOCPLINT->playerID);
int iconColorMultiplier = player.getNum() * 19;
int wvLeft = heroList.pos.x - 2; // TODO correct drawing position?
for (int i = 0; i < 5; ++i)
{
worldViewUIObjects.push_back(new CPicture(worldViewIconsDef->ourImages[i].bitmap, wvLeft + 5, 253 + i * 20));
worldViewUIObjects.push_back(new CLabel(wvLeft + 45, 263 + i * 20, EFonts::FONT_SMALL, EAlignment::TOPLEFT,
Colors::WHITE, CGI->generaltexth->allTexts[612 + i]));
}
for (int i = 0; i < 7; ++i)
{
worldViewUIObjects.push_back(new CPicture(worldViewIconsDef->ourImages[i + 5 + iconColorMultiplier].bitmap, wvLeft + 5, 377 + i * 20));
worldViewUIObjects.push_back(new CPicture(worldViewIconsDef->ourImages[i + 12 + iconColorMultiplier].bitmap, wvLeft + 160, 377 + i * 20));
worldViewUIObjects.push_back(new CLabel(wvLeft + 45, 387 + i * 20, EFonts::FONT_SMALL, EAlignment::TOPLEFT,
Colors::WHITE, CGI->generaltexth->allTexts[619 + i]));
}
worldViewUIObjects.push_back(new CLabel(wvLeft + 5, 367, EFonts::FONT_SMALL, EAlignment::TOPLEFT,
Colors::WHITE, CGI->generaltexth->allTexts[617]));
worldViewUIObjects.push_back(new CLabel(wvLeft + 185, 387, EFonts::FONT_SMALL, EAlignment::BOTTOMRIGHT,
Colors::WHITE, CGI->generaltexth->allTexts[618]));
underground->block(!CGI->mh->map->twoLevel);
worldViewUnderground->block(!CGI->mh->map->twoLevel);
addUsedEvents(MOVE);
}
CAdvMapInt::~CAdvMapInt()
{
SDL_FreeSurface(bg);
SDL_FreeSurface(bgWorldView);
for(int i=0; i<gems.size(); i++)
delete gems[i];
delete worldViewIconsDef;
}
void CAdvMapInt::fshowOverview()
{
GH.pushInt(new CKingdomInterface);
}
void CAdvMapInt::fworldViewBack()
{
changeMode(EAdvMapMode::NORMAL);
CGI->mh->discardWorldViewCache();
}
void CAdvMapInt::fworldViewScale1x()
{
// TODO set corresponding scale button to "selected" mode
changeMode(EAdvMapMode::WORLD_VIEW, 0.25f); // TODO find out correct scale values from OH3
}
void CAdvMapInt::fworldViewScale2x()
{
changeMode(EAdvMapMode::WORLD_VIEW, 0.4f);
}
void CAdvMapInt::fworldViewScale4x()
{
changeMode(EAdvMapMode::WORLD_VIEW, 0.6f);
}
void CAdvMapInt::fworldViewSwitchLevel()
{
if(!CGI->mh->map->twoLevel)
return;
if (position.z)
{
position.z--;
worldViewUnderground->setIndex(0,false);
worldViewUnderground->showAll(screenBuf);
}
else
{
worldViewUnderground->setIndex(1,false);
position.z++;
worldViewUnderground->showAll(screenBuf);
}
updateScreen = true;
minimap.setLevel(position.z);
terrain.redraw();
}
void CAdvMapInt::fswitchLevel()
{
if(!CGI->mh->map->twoLevel)
@ -599,27 +748,35 @@ void CAdvMapInt::activate()
GH.statusbar = &statusbar;
if(!duringAITurn)
{
kingOverview->activate();
underground->activate();
questlog->activate();
sleepWake->activate();
moveHero->activate();
spellbook->activate();
sysOptions->activate();
advOptions->activate();
nextHero->activate();
endTurn->activate();
if (mode == EAdvMapMode::NORMAL)
{
kingOverview->activate();
underground->activate();
questlog->activate();
sleepWake->activate();
moveHero->activate();
spellbook->activate();
sysOptions->activate();
advOptions->activate();
nextHero->activate();
endTurn->activate();
heroList.activate();
townList.activate();
infoBar.activate();
}
else
{
for (auto &uiElem : worldViewUIObjects)
uiElem->activate();
}
minimap.activate();
heroList.activate();
townList.activate();
terrain.activate();
infoBar.activate();
LOCPLINT->cingconsole->activate();
GH.fakeMouseMove(); //to restore the cursor
}
}
void CAdvMapInt::deactivate()
{
CIntObject::deactivate();
@ -629,25 +786,34 @@ void CAdvMapInt::deactivate()
scrollingDir = 0;
CCS->curh->changeGraphic(ECursor::ADVENTURE,0);
kingOverview->deactivate();
underground->deactivate();
questlog->deactivate();
sleepWake->deactivate();
moveHero->deactivate();
spellbook->deactivate();
advOptions->deactivate();
sysOptions->deactivate();
nextHero->deactivate();
endTurn->deactivate();
if (mode == EAdvMapMode::NORMAL)
{
kingOverview->deactivate();
underground->deactivate();
questlog->deactivate();
sleepWake->deactivate();
moveHero->deactivate();
spellbook->deactivate();
advOptions->deactivate();
sysOptions->deactivate();
nextHero->deactivate();
endTurn->deactivate();
heroList.deactivate();
townList.deactivate();
infoBar.deactivate();
}
else
{
for (auto &uiElem : worldViewUIObjects)
uiElem->deactivate();
}
minimap.deactivate();
heroList.deactivate();
townList.deactivate();
terrain.deactivate();
infoBar.deactivate();
if(LOCPLINT)
LOCPLINT->cingconsole->deactivate();
}
}
void CAdvMapInt::showAll(SDL_Surface * to)
{
blitAt(bg,0,0,to);
@ -655,28 +821,43 @@ void CAdvMapInt::showAll(SDL_Surface * to)
if(state != INGAME)
return;
kingOverview->showAll(to);
underground->showAll(to);
questlog->showAll(to);
sleepWake->showAll(to);
moveHero->showAll(to);
spellbook->showAll(to);
advOptions->showAll(to);
sysOptions->showAll(to);
nextHero->showAll(to);
endTurn->showAll(to);
switch (mode)
{
case EAdvMapMode::NORMAL:
kingOverview->showAll(to);
underground->showAll(to);
questlog->showAll(to);
sleepWake->showAll(to);
moveHero->showAll(to);
spellbook->showAll(to);
advOptions->showAll(to);
sysOptions->showAll(to);
nextHero->showAll(to);
endTurn->showAll(to);
heroList.showAll(to);
townList.showAll(to);
infoBar.showAll(to);
break;
case EAdvMapMode::WORLD_VIEW:
blitAt(bgWorldView, heroList.pos.x - 2, 195, to); // TODO correct drawing position
for (auto &uiElem : worldViewUIObjects)
uiElem->showAll(to);
terrain.showAll(to);
break;
}
minimap.showAll(to);
heroList.showAll(to);
townList.showAll(to);
updateScreen = true;
minimap.showAll(to);
show(to);
resdatabar.draw(to);
statusbar.show(to);
infoBar.showAll(to);
LOCPLINT->cingconsole->showAll(to);
}
@ -737,6 +918,8 @@ void CAdvMapInt::show(SDL_Surface * to)
{
updateScreen = true;
minimap.redraw();
if (mode == EAdvMapMode::WORLD_VIEW)
terrain.redraw();
}
}
if(updateScreen)
@ -781,6 +964,9 @@ void CAdvMapInt::centerOn(int3 on)
if (switchedLevels)
minimap.setLevel(position.z);
minimap.redraw();
if (mode == EAdvMapMode::WORLD_VIEW)
terrain.redraw();
}
void CAdvMapInt::centerOn(const CGObjectInstance *obj)
@ -852,7 +1038,7 @@ void CAdvMapInt::keyPressed(const SDL_KeyboardEvent & key)
{
auto unlockPim = vstd::makeUnlockGuard(*LOCPLINT->pim);
//TODO!!!!!!! possible freeze, when GS mutex is locked and network thread can't apply package
//this thread leaves scope and tries to lock pim while holding gs,
//this thread leaves scope and tries to lock pim while holding gs,
//network thread tries to lock gs (appluy cl) while holding pim
//this thread should first lock pim, however gs locking/unlocking is done inside cb
LOCPLINT->cb->moveHero(h,h->pos);
@ -916,12 +1102,12 @@ void CAdvMapInt::keyPressed(const SDL_KeyboardEvent & key)
//numpad arrow
if(CGuiHandler::isArrowKey(SDLKey(k)))
k = CGuiHandler::arrowToNum(SDLKey(k));
#ifdef VCMI_SDL1
k -= SDLK_KP0 + 1;
#else
k -= SDLK_KP_1;
#endif // VCMI_SDL1
#endif // VCMI_SDL1
if(k < 0 || k > 8)
return;
@ -1039,8 +1225,9 @@ void CAdvMapInt::select(const CArmedInstance *sel, bool centerView /*= true*/)
void CAdvMapInt::mouseMoved( const SDL_MouseMotionEvent & sEvent )
{
//adventure map scrolling with mouse
if(!isCtrlKeyDown() && isActive())
// adventure map scrolling with mouse
// currently blocked in world view mode (as it is in OH3), but should work correctly if mode check is removed
if(!isCtrlKeyDown() && isActive() && mode == EAdvMapMode::NORMAL)
{
if(sEvent.x<15)
{
@ -1143,6 +1330,8 @@ const CGObjectInstance* CAdvMapInt::getActiveObject(const int3 &mapPos)
void CAdvMapInt::tileLClicked(const int3 &mapPos)
{
if(mode != EAdvMapMode::NORMAL)
return;
if(!LOCPLINT->cb->isVisible(mapPos) || !LOCPLINT->makingTurn)
return;
@ -1227,6 +1416,8 @@ void CAdvMapInt::tileLClicked(const int3 &mapPos)
void CAdvMapInt::tileHovered(const int3 &mapPos)
{
if(mode != EAdvMapMode::NORMAL)
return;
if(!LOCPLINT->cb->isVisible(mapPos))
{
CCS->curh->changeGraphic(ECursor::ADVENTURE, 0);
@ -1394,12 +1585,12 @@ void CAdvMapInt::tileHovered(const int3 &mapPos)
if (guardingCreature)
{
CCS->curh->changeGraphic(ECursor::ADVENTURE, 5 + turns*6);
}
}
else
{
if(pnode->land)
{
if(LOCPLINT->cb->getTile(h->getPosition(false))->terType != ETerrainType::WATER)
if(LOCPLINT->cb->getTile(h->getPosition(false))->terType != ETerrainType::WATER)
CCS->curh->changeGraphic(ECursor::ADVENTURE, 4 + turns*6);
else
CCS->curh->changeGraphic(ECursor::ADVENTURE, 7 + turns*6); //anchor
@ -1421,6 +1612,8 @@ void CAdvMapInt::tileHovered(const int3 &mapPos)
void CAdvMapInt::tileRClicked(const int3 &mapPos)
{
if(mode != EAdvMapMode::NORMAL)
return;
if(spellBeingCasted)
{
leaveCastingMode();
@ -1512,26 +1705,84 @@ void CAdvMapInt::adjustActiveness(bool aiTurnStart)
{
bool wasActive = isActive();
if(wasActive)
if(wasActive)
deactivate();
adventureInt->duringAITurn = aiTurnStart;
if(wasActive)
if(wasActive)
activate();
}
void CAdvMapInt::changeMode(EAdvMapMode newMode, float newScale /* = 0.65f */)
{
if (mode != newMode)
{
mode = newMode;
switch (mode)
{
case EAdvMapMode::NORMAL:
kingOverview->activate();
underground->activate();
questlog->activate();
sleepWake->activate();
moveHero->activate();
spellbook->activate();
sysOptions->activate();
advOptions->activate();
nextHero->activate();
endTurn->activate();
townList.activate();
heroList.activate();
infoBar.activate();
for (auto &uiElem : worldViewUIObjects)
uiElem->deactivate();
break;
case EAdvMapMode::WORLD_VIEW:
kingOverview->deactivate();
underground->deactivate();
questlog->deactivate();
sleepWake->deactivate();
moveHero->deactivate();
spellbook->deactivate();
sysOptions->deactivate();
advOptions->deactivate();
nextHero->deactivate();
endTurn->deactivate();
townList.deactivate();
heroList.deactivate();
infoBar.showSelection(); // to prevent new day animation interfering world view mode
infoBar.deactivate();
for (auto &uiElem : worldViewUIObjects)
uiElem->activate();
break;
}
worldViewScale = newScale;
redraw();
}
else if (worldViewScale != newScale) // still in world view mode, but the scale changed
{
worldViewScale = newScale;
terrain.redraw();
minimap.redraw(); // to recalculate radar rect on minimap
}
}
CAdventureOptions::CAdventureOptions():
CWindowObject(PLAYER_COLORED, "ADVOPTS")
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
viewWorld = new CButton(Point(24, 23), "ADVVIEW.DEF", CButton::tooltip(), [&]{ close(); }, SDLK_x);
viewWorld->addCallback(std::bind(&CPlayerInterface::viewWorldMap, LOCPLINT));
exit = new CButton(Point(204, 313), "IOK6432.DEF", CButton::tooltip(), std::bind(&CAdventureOptions::close, this), SDLK_RETURN);
exit->assignedKeys.insert(SDLK_ESCAPE);
scenInfo = new CButton(Point(24, 198), "ADVINFO.DEF", CButton::tooltip(), [&]{ close(); }, SDLK_i);
scenInfo->addCallback(CAdventureOptions::showScenarioInfo);
//viewWorld = new CButton("","",std::bind(&CGuiHandler::popIntTotally, &GH, this), 204, 313, "IOK6432.DEF",SDLK_RETURN);
puzzle = new CButton(Point(24, 81), "ADVPUZ.DEF", CButton::tooltip(), [&]{ close(); }, SDLK_p);
puzzle->addCallback(std::bind(&CPlayerInterface::showPuzzleMap, LOCPLINT));

View File

@ -1,5 +1,6 @@
#pragma once
#include <client/CDefHandler.h>
#include "../widgets/AdventureMapClasses.h"
#include "CWindowObject.h"
@ -28,6 +29,12 @@ class IShipyard;
*
*/
enum class EAdvMapMode
{
NORMAL,
WORLD_VIEW
};
/// Adventure options dialogue where you can view the world, dig, play the replay of the last turn,...
class CAdventureOptions : public CWindowObject
{
@ -55,9 +62,12 @@ public:
void hover(bool on);
void mouseMoved (const SDL_MouseMotionEvent & sEvent);
void show(SDL_Surface * to);
void showAll(SDL_Surface * to);
void showPath(const SDL_Rect * extRect, SDL_Surface * to);
int3 whichTileIsIt(const int & x, const int & y); //x,y are cursor position
int3 whichTileIsIt(); //uses current cursor pos
/// @returns number of visible tiles on screen respecting current map scaling
int3 tileCountOnScreen();
};
/// Resources bar which shows information about how many gold, crystals,... you have
@ -79,9 +89,9 @@ public:
void showAll(SDL_Surface * to);
};
/// That's a huge class which handles general adventure map actions and
/// shows the right menu(questlog, spellbook, end turn,..) from where you
/// can get to the towns and heroes.
/// That's a huge class which handles general adventure map actions and
/// shows the right menu(questlog, spellbook, end turn,..) from where you
/// can get to the towns and heroes.
class CAdvMapInt : public CIntObject
{
//Return object that must be active at this tile (=clickable)
@ -105,7 +115,11 @@ public:
ui8 anim, animValHitCount; //animation frame
ui8 heroAnim, heroAnimValHitCount; //animation frame
EAdvMapMode mode;
float worldViewScale;
SDL_Surface * bg;
SDL_Surface * bgWorldView;
std::vector<CDefHandler *> gems;
CMinimap minimap;
CGStatusBar statusbar;
@ -121,18 +135,28 @@ public:
CButton * nextHero;
CButton * endTurn;
CButton * worldViewUnderground;
std::vector<CIntObject *> worldViewUIObjects; // all ui objects visible in the right panel in world view mode
CTerrainRect terrain; //visible terrain
CResDataBar resdatabar;
CHeroList heroList;
CTownList townList;
CInfoBar infoBar;
CDefHandler * worldViewIconsDef; // images for world view overlay
const CSpell *spellBeingCasted; //nullptr if none
const CArmedInstance *selection; //currently selected town/hero
//functions bound to buttons
void fshowOverview();
void fworldViewBack();
void fworldViewScale1x();
void fworldViewScale2x();
void fworldViewScale4x();
void fworldViewSwitchLevel();
void fswitchLevel();
void fshowQuestlog();
void fsleepWake();
@ -179,9 +203,12 @@ public:
const CGTownInstance * curTown() const;
const IShipyard * ourInaccessibleShipyard(const CGObjectInstance *obj) const; //checks if obj is our ashipyard and cursor is 0,0 -> returns shipyard or nullptr else
//button updates
void updateSleepWake(const CGHeroInstance *h);
void updateSleepWake(const CGHeroInstance *h);
void updateMoveHero(const CGHeroInstance *h, tribool hasPath = boost::logic::indeterminate);
void updateNextHero(const CGHeroInstance *h);
/// changes current adventure map mode; used to switch between default view and world view; scale is ignored if EAdvMapMode == NORMAL
void changeMode(EAdvMapMode newMode, float newScale = 0.4f);
};
extern CAdvMapInt *adventureInt;

View File

@ -11,6 +11,7 @@
"gem2": { "x": 6, "y": 6, "graphic": "agemUL.def" },
"gem3": { "x": 556, "y": 6, "graphic": "agemUR.def" },
"background": "AdvMap.bmp",
"backgroundWorldView": "VWorld.bmp",
"HeroList": { "size": 5, "x": 609, "y": 196, "movePoints": "IMOBIL.DEF", "manaPoints": "IMANA.DEF", "arrowUp": "IAM012.DEF", "arrowDown": "IAM013.DEF" },
"TownList": { "size": 5, "x": 747, "y": 196, "arrowUp": "IAM014.DEF", "arrowDown": "IAM015.DEF" },
"Minimap": { "width": 144, "height": 144, "x": 630, "y": 26 },

View File

@ -238,6 +238,7 @@ void config::CConfigHandler::init()
setGem(current->ac, 3, g["gem3"]);
current->ac.mainGraphic = g["background"].String();
current->ac.worldViewGraphic = g["backgroundWorldView"].String();
current->ac.hlistX = g["HeroList"]["x"].Float();
current->ac.hlistY = g["HeroList"]["y"].Float();

View File

@ -135,6 +135,7 @@ namespace config
bool puzzleSepia;
//general properties
std::string mainGraphic;
std::string worldViewGraphic;
//buttons
ButtonInfo kingOverview, underground, questlog, sleepWake, moveHero, spellbook, advOptions,
sysOptions, nextHero, endTurn;

View File

@ -109,6 +109,7 @@ public:
virtual void showShipyardDialog(const IShipyard *obj){} //obj may be town or shipyard; state: 0 - can buid, 1 - lack of resources, 2 - dest tile is blocked, 3 - no water
virtual void showPuzzleMap(){};
virtual void viewWorldMap(){};
virtual void showMarketWindow(const IMarket *market, const CGHeroInstance *visitor){};
virtual void showUniversityWindow(const IMarket *market, const CGHeroInstance *visitor){};
virtual void showHillFortWindow(const CGObjectInstance *object, const CGHeroInstance *visitor){};