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battlefields in VLC and custom bonuses for terrain patches
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@ -1922,9 +1922,10 @@ BattleField CGameState::battleGetBattlefieldType(int3 tile, CRandomGenerator & r
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}
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if(map->isCoastalTile(tile)) //coastal tile is always ground
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return BattleField("sand_shore");
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return BattleField::fromString("sand_shore");
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return *RandomGeneratorUtil::nextItem(Terrain::Manager::getInfo(t.terType).battleFields, rand);
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return BattleField::fromString(
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*RandomGeneratorUtil::nextItem(Terrain::Manager::getInfo(t.terType).battleFields, rand));
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}
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UpgradeInfo CGameState::getUpgradeInfo(const CStackInstance &stack)
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