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	battlefields in VLC and custom bonuses for terrain patches
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		| @@ -25,6 +25,7 @@ | ||||
| #include "spells/CSpellHandler.h" | ||||
| #include "CSkillHandler.h" | ||||
| #include "ScriptHandler.h" | ||||
| #include "BattleFieldHandler.h" | ||||
|  | ||||
| #include <vstd/StringUtils.h> | ||||
|  | ||||
| @@ -433,6 +434,7 @@ void CContentHandler::init() | ||||
| 	handlers.insert(std::make_pair("skills", ContentTypeHandler(VLC->skillh, "skill"))); | ||||
| 	handlers.insert(std::make_pair("templates", ContentTypeHandler((IHandlerBase *)VLC->tplh, "template"))); | ||||
| 	handlers.insert(std::make_pair("scripts", ContentTypeHandler(VLC->scriptHandler, "script"))); | ||||
| 	handlers.insert(std::make_pair("battlefields", ContentTypeHandler(VLC->battlefieldsHandler, "battlefield"))); | ||||
| 	//TODO: any other types of moddables? | ||||
| } | ||||
|  | ||||
|   | ||||
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