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battlefields in VLC and custom bonuses for terrain patches
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@ -150,7 +150,7 @@ class DLL_LINKAGE AObjectTypeHandler : public boost::noncopyable
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boost::optional<si32> aiValue;
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BattleField battlefield;
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boost::optional<std::string> battlefield;
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protected:
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void preInitObject(CGObjectInstance * obj) const;
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@ -219,6 +219,7 @@ public:
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h & subTypeName;
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h & sounds;
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h & aiValue;
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h & battlefield;
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}
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};
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