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battlefields in VLC and custom bonuses for terrain patches
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@ -10,12 +10,14 @@
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#include "StdInc.h"
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#include "BattleCb.h"
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#include <vcmi/Entity.h>
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#include "../LuaStack.h"
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#include "../LuaCallWrapper.h"
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#include "../../../lib/GameConstants.h"
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#include "../../../lib/battle/Unit.h"
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#include "../../../lib/BattleFieldHandler.h"
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namespace scripting
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{
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@ -73,7 +75,7 @@ int BattleCbProxy::getBattlefieldType(lua_State * L)
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auto ret = object->battleGetBattlefieldType();
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return LuaStack::quickRetStr(L, ret);
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return LuaStack::quickRetStr(L, ret.getInfo()->identifier);
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}
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int BattleCbProxy::getTerrainType(lua_State * L)
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