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battlefields in VLC and custom bonuses for terrain patches
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@@ -2221,7 +2221,7 @@ void CGameHandler::setupBattle(int3 tile, const CArmedInstance *armies[2], const
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BattleField terType = gs->battleGetBattlefieldType(tile, getRandomGenerator());
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if (heroes[0] && heroes[0]->boat && heroes[1] && heroes[1]->boat)
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terType = BattleField("ship_to_ship");
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terType = BattleField::fromString("ship_to_ship");
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//send info about battles
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BattleStart bs;
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