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battlefields in VLC and custom bonuses for terrain patches
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@@ -92,7 +92,7 @@ void BattleFake::setupEmptyBattlefield()
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{
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EXPECT_CALL(*this, getDefendedTown()).WillRepeatedly(Return(nullptr));
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EXPECT_CALL(*this, getAllObstacles()).WillRepeatedly(Return(IBattleInfo::ObstacleCList()));
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EXPECT_CALL(*this, getBattlefieldType()).WillRepeatedly(Return(BattleField::NONE));
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EXPECT_CALL(*this, getBattlefieldType()).WillRepeatedly(Return(BattleField::fromString("grass_hills")));
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}
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