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Added subtype for SPELL_DURATION
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@ -256,6 +256,7 @@ Allows creature upgrade for affected armies
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Changes duration of timed spells casted by affected hero
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- val: additional duration, turns
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- subtype: optional, identifier of affected spells, or all if not set
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### SPELL
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@ -486,6 +486,7 @@ static void loadBonusSubtype(BonusSubtypeID & subtype, BonusType type, const Jso
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break;
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}
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case BonusType::SPELL_IMMUNITY:
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case BonusType::SPELL_DURATION:
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case BonusType::SPECIAL_ADD_VALUE_ENCHANT:
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case BonusType::SPECIAL_FIXED_VALUE_ENCHANT:
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case BonusType::SPECIAL_PECULIAR_ENCHANT:
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@ -697,7 +697,11 @@ int32_t CGHeroInstance::getEffectPower(const spells::Spell * spell) const
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int32_t CGHeroInstance::getEnchantPower(const spells::Spell * spell) const
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{
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return getPrimSkillLevel(PrimarySkill::SPELL_POWER) + valOfBonuses(BonusType::SPELL_DURATION);
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int32_t spellpower = getPrimSkillLevel(PrimarySkill::SPELL_POWER);
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int32_t durationCommon = valOfBonuses(BonusType::SPELL_DURATION, BonusSubtypeID());
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int32_t durationSpecific = valOfBonuses(BonusType::SPELL_DURATION, BonusSubtypeID(spell->getId()));
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return spellpower + durationCommon + durationSpecific;
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}
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int64_t CGHeroInstance::getEffectValue(const spells::Spell * spell) const
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