1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-06-21 00:19:29 +02:00

implement luck and morale cheats from OH3

This commit is contained in:
Laserlicht
2023-12-08 19:20:53 +01:00
committed by GitHub
parent 13673335a0
commit 4bad88f141
4 changed files with 95 additions and 55 deletions

View File

@ -93,6 +93,16 @@ int AFactionMember::getPrimSkillLevel(PrimarySkill id) const
int AFactionMember::moraleValAndBonusList(TConstBonusListPtr & bonusList) const
{
int32_t maxGoodMorale = VLC->settings()->getVector(EGameSettings::COMBAT_GOOD_MORALE_DICE).size();
int32_t maxBadMorale = - (int32_t) VLC->settings()->getVector(EGameSettings::COMBAT_BAD_MORALE_DICE).size();
if(getBonusBearer()->hasBonusOfType(BonusType::MAX_MORALE))
{
if(bonusList && !bonusList->empty())
bonusList = std::make_shared<const BonusList>();
return maxGoodMorale;
}
static const auto unaffectedByMoraleSelector = Selector::type()(BonusType::NON_LIVING).Or(Selector::type()(BonusType::UNDEAD))
.Or(Selector::type()(BonusType::SIEGE_WEAPON)).Or(Selector::type()(BonusType::NO_MORALE));
@ -109,14 +119,21 @@ int AFactionMember::moraleValAndBonusList(TConstBonusListPtr & bonusList) const
static const std::string cachingStrMor = "type_MORALE";
bonusList = getBonusBearer()->getBonuses(moraleSelector, cachingStrMor);
int32_t maxGoodMorale = VLC->settings()->getVector(EGameSettings::COMBAT_GOOD_MORALE_DICE).size();
int32_t maxBadMorale = - (int32_t) VLC->settings()->getVector(EGameSettings::COMBAT_BAD_MORALE_DICE).size();
return std::clamp(bonusList->totalValue(), maxBadMorale, maxGoodMorale);
}
int AFactionMember::luckValAndBonusList(TConstBonusListPtr & bonusList) const
{
int32_t maxGoodLuck = VLC->settings()->getVector(EGameSettings::COMBAT_GOOD_LUCK_DICE).size();
int32_t maxBadLuck = - (int32_t) VLC->settings()->getVector(EGameSettings::COMBAT_BAD_LUCK_DICE).size();
if(getBonusBearer()->hasBonusOfType(BonusType::MAX_LUCK))
{
if(bonusList && !bonusList->empty())
bonusList = std::make_shared<const BonusList>();
return maxGoodLuck;
}
if(getBonusBearer()->hasBonusOfType(BonusType::NO_LUCK))
{
if(bonusList && !bonusList->empty())
@ -128,9 +145,6 @@ int AFactionMember::luckValAndBonusList(TConstBonusListPtr & bonusList) const
static const std::string cachingStrLuck = "type_LUCK";
bonusList = getBonusBearer()->getBonuses(luckSelector, cachingStrLuck);
int32_t maxGoodLuck = VLC->settings()->getVector(EGameSettings::COMBAT_GOOD_LUCK_DICE).size();
int32_t maxBadLuck = - (int32_t) VLC->settings()->getVector(EGameSettings::COMBAT_BAD_LUCK_DICE).size();
return std::clamp(bonusList->totalValue(), maxBadLuck, maxGoodLuck);
}